Wednesday, 4th January 2017, 17:43 by Siegurt
Really i think it might be nice if everything in the game (on both sides) was a lot less accurate, so that accuracy could have a meaningful impact, a significant portion of the time.
Presently, you are looking at 80-90% accuracy, that means on average, doubling your accuracy (which takes a ton of skill and or dex or int if we are talking about spells) adds 5-10% to your net damage, creating a space where more accuracy is significant means you can increase average damage without changing your max damage per attack, which lets you have more control over power levels.
It also means that you can actually use "more accurate" and "less accurate" to distinguish between different attacks, Presently that role is taken up entirely by speed, but there are whole classes of attacks (spells, evocations) which have a set speed, making accuracy more significant generally would make attacks at the same speed distinct.
It gives design space for monsters that isn't there presently, too (although i suppose it is presently faked for monsters with things like cantrips)
Of course rebalancing everything around a new, less accurate, paradigm would be a crap ton of work, i don't have lots of expectations that anyone would be super excited for it.
There is of course a downside, if everything is half as accurate, then in a vacuum, combat takes twice the time, it also is more complicated to explain, presently, accuracy is such a minor component that it really doesn't matter that it isn't very clear how it impacts your average damage, making it more significant would change that, making, for example, the question of "which weapon is better" even less easily communicated.
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!