Tweak early out-of-depth mob spawn
Posted: Wednesday, 4th January 2017, 14:34
D:1 100 turn adder, D:1 800 turn centaur, D:4 *cumul* 4000 turn wolf spider,
all of them are unfair. (All of them definitely *can* happen)
https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L292
For this, it seems better to change fuzzspan from 5 to (place.branch == BRANCH_DUNGEON) ? min(place.depth, 5) : 5.
D:1 800 turn centaur is unfair.
https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L306
For this, please change first term from 2 to zero. I don't like 0.02% possibility of D:4 wolf spider, meliai, fire crab, etc.
Also please don't let D:2 monsters climb up to D:1 (This is why we see D:1 100 turn adder)
all of them are unfair. (All of them definitely *can* happen)
https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L292
For this, it seems better to change fuzzspan from 5 to (place.branch == BRANCH_DUNGEON) ? min(place.depth, 5) : 5.
D:1 800 turn centaur is unfair.
https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L306
For this, please change first term from 2 to zero. I don't like 0.02% possibility of D:4 wolf spider, meliai, fire crab, etc.
Also please don't let D:2 monsters climb up to D:1 (This is why we see D:1 100 turn adder)