Page 1 of 1

Tweak early out-of-depth mob spawn

PostPosted: Wednesday, 4th January 2017, 14:34
by papilio
D:1 100 turn adder, D:1 800 turn centaur, D:4 *cumul* 4000 turn wolf spider,
all of them are unfair. (All of them definitely *can* happen)


https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L292

For this, it seems better to change fuzzspan from 5 to (place.branch == BRANCH_DUNGEON) ? min(place.depth, 5) : 5.
D:1 800 turn centaur is unfair.


https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L306

For this, please change first term from 2 to zero. I don't like 0.02% possibility of D:4 wolf spider, meliai, fire crab, etc.


Also please don't let D:2 monsters climb up to D:1 (This is why we see D:1 100 turn adder)

Re: Tweak early out-of-depth mob spawn

PostPosted: Wednesday, 4th January 2017, 18:13
by Turukano
papilio wrote: [...] D:4 *cumul* 4000 turn wolf spider [...] unfair. (All of them definitely *can* happen)

Mhmm, play a bit faster to avoid out of depths monsters?

Like Sapher in this game
  Code:
4453 | Shoals:5 | Got a barnacled rune of Zot

or Charly here?
  Code:
4627 | Swamp:5  | Got a decaying rune of Zot

Re: Tweak early out-of-depth mob spawn

PostPosted: Wednesday, 4th January 2017, 20:54
by dynast
Yeah, learn to speedrun you scrub.

Serious though im not concerned with timed ood spawns as much as i am concerned with out of my control d:2 sigmund and d:3 grinder spawns.