Tweak early out-of-depth mob spawn


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Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Wednesday, 4th January 2017, 14:34

Tweak early out-of-depth mob spawn

D:1 100 turn adder, D:1 800 turn centaur, D:4 *cumul* 4000 turn wolf spider,
all of them are unfair. (All of them definitely *can* happen)


https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L292

For this, it seems better to change fuzzspan from 5 to (place.branch == BRANCH_DUNGEON) ? min(place.depth, 5) : 5.
D:1 800 turn centaur is unfair.


https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-place.cc#L306

For this, please change first term from 2 to zero. I don't like 0.02% possibility of D:4 wolf spider, meliai, fire crab, etc.


Also please don't let D:2 monsters climb up to D:1 (This is why we see D:1 100 turn adder)
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!
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Zot Zealot

Posts: 991

Joined: Monday, 15th April 2013, 15:10

Location: Augsburg, Germany

Post Wednesday, 4th January 2017, 18:13

Re: Tweak early out-of-depth mob spawn

papilio wrote: [...] D:4 *cumul* 4000 turn wolf spider [...] unfair. (All of them definitely *can* happen)

Mhmm, play a bit faster to avoid out of depths monsters?

Like Sapher in this game
  Code:
4453 | Shoals:5 | Got a barnacled rune of Zot

or Charly here?
  Code:
4627 | Swamp:5  | Got a decaying rune of Zot

Tartarus Sorceror

Posts: 1667

Joined: Saturday, 11th October 2014, 06:12

Location: Brazil. RS, Santa Cruz do Sul.

Post Wednesday, 4th January 2017, 20:54

Re: Tweak early out-of-depth mob spawn

Yeah, learn to speedrun you scrub.

Serious though im not concerned with timed ood spawns as much as i am concerned with out of my control d:2 sigmund and d:3 grinder spawns.
You shall never see my color again.

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