Shoals Surfer
Posts: 273
Joined: Monday, 23rd November 2015, 23:18
Spellcasting/Fighting Buff
What if Spellcasting (and only Spellcasting) gave you a third of the HP training Fighting normally would, and Fighting joined the 'vocation skills at a reduced rate, giving a third of the MP that Spellcasting would?
(I'd also propose we take the MP gain away from Evocations, but they're already in a really rough spot and MP-Powered Wands is the single most devastating mutation in the game for a charlatan.)
"Why?"
Well, besides Ogre, spellcasters are expected to pump levels into Fighting along with their damage skills because they don't have a way to increase their max HP. Melee fighters don't have to adhere to this because they can cast "use melee weapon" for a pretty nominal cost. At the same time, Fighting would give more flexibility in casting potential, though I imagine it's only going to make spirit shield more attractive, which isn't bad I think. I don't think buffing early game casters is bad, it's why the +1 MP bonus is a literal +1 MP, so someone can pump out one more magic dart or something.
Discuss down here or something.
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