What if skills never maxed out, but just got more expensive?


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Post Saturday, 31st December 2016, 15:07

What if skills never maxed out, but just got more expensive?

What if skills didn't max out at 27, but got more expesive to improve?

It'd affect the 9th level spells for sure. In armour, another level would really help to get them reliably castable. UC could get even better, but statform UC already destroys everything in the game so that wouldn't be a big factor. 9th level spells would get a bit more castable even in heavier armour though.

What other effect would post-27 skills have?
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

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Post Saturday, 31st December 2016, 15:12

Re: What if skills never maxed out, but just got more expens

Then armour penalty formula should be fixed, otherwise you can raise Armour to lv 45 to get no penalty to any armour with any STR.

Also EV formula should be fixed, otherwise one can raise dodging skill to have ludicrously high EV.
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Post Saturday, 31st December 2016, 15:14

ThreeInvisibleDucks wrote:What other effect would post-27 skills have?

If N was the new skill maximum quite a lot players would push their skills to N (or die before they reach N because of bad skilling strategy).

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Post Saturday, 31st December 2016, 15:19

Re: What if skills never maxed out, but just got more expens

As a reply to both of you: would it really matter? Getting skills to 27 is what happens in the extended game. You could get there earlier with a +N species, certainly with a +4 one. But which skill would be worth raising post 27?
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)
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Post Saturday, 31st December 2016, 16:25

Re: What if skills never maxed out, but just got more expens

Fighting, armor

you know, the good skills
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Post Saturday, 31st December 2016, 16:30

Re: What if skills never maxed out, but just got more expens

tabstorm wrote:Fighting, armor

you know, the good skills

Prolly so. Even more HP would be dealbreaker I guess.
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

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Post Saturday, 31st December 2016, 16:33

Re: What if skills never maxed out, but just got more expens

But would post-27 skills be prohibitevly so? Post-3-runes, would it really matter? Apart from great apts, who would get to 27 anyway?
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

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Post Saturday, 31st December 2016, 16:51

Re: What if skills never maxed out, but just got more expens

It would look worse.

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Post Saturday, 31st December 2016, 16:58

Re: What if skills never maxed out, but just got more expens

NhorianScum wrote:It would look worse.

I have no idea what it means in this context.
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

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Post Saturday, 31st December 2016, 17:32

Re: What if skills never maxed out, but just got more expens

27
27
27
@_@

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Post Saturday, 31st December 2016, 20:48

Re: What if skills never maxed out, but just got more expens

This is already kind of true in practice if you're playing optimally and not doing zigs. Raising a skill to 27 is already so expensive that it's almost never the right decision, with the main exception being Trog users with good apts and that's only because they literally run out of useful skills to train in Zot since there are only 5 skills that do anything (fighting, weapon, armour, dodging, evocations).

Removing the skill cap would require big chances to most of the skill-using formulas in the game so I don't think it's worth it from an implementation perspective, even if it would be mechanically elegant.

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Post Sunday, 1st January 2017, 01:30

Re: What if skills never maxed out, but just got more expens

The main reason to master a skill is to have your character be called "the Ninja", "the Skullcrusher", "the Infernalist", etc. (This means that maxing Invocations is often not the right decision, since the Invo title is based on piety.)
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Post Sunday, 1st January 2017, 01:38

Re: What if skills never maxed out, but just got more expens

some skill titles are cooler before they hit max unfortunately. ex: executioner>axe maniac

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Post Sunday, 1st January 2017, 02:38

Re: What if skills never maxed out, but just got more expens

Unarmed attacks would presumably reach 0.0 delay at 54 skill, allowing you to freely erase anything that gets in melee range.
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Post Sunday, 1st January 2017, 02:58

Re: What if skills never maxed out, but just got more expens

Doesnt wrote:Unarmed attacks would presumably reach 0.0 delay at 54 skill, allowing you to freely erase anything that gets in melee range.

Engaging isn't free, thankfully. You still have to walk those tiles to tactically delete anything from play.
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Post Sunday, 1st January 2017, 05:24

Re: What if skills never maxed out, but just got more expens

Shard1697 wrote:some skill titles are cooler before they hit max unfortunately. ex: executioner>axe maniac

this is to teach the player an important lesson about optimal play.

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Post Sunday, 1st January 2017, 09:25

Re: What if skills never maxed out, but just got more expens

Doesnt wrote:Unarmed attacks would presumably reach 0.0 delay at 54 skill, allowing you to freely erase anything that gets in melee range.

In my experience, in either statue or dragon forms this is already true at 27 UC.
Spellcasting penalties, Armour skill, and strength
15 runes: 2x HuSk, Op(Mo,Tm,Wn,Fi,Wr,EE,AM,Wz,Ne), VSTm, DsTm, Dg(Sk,Tm), MuGl, GhMo, Fe(En,EE,Ar,Wn,IE)
3 runes: FoFi, OgSk, KoHu, SpCj, 2x DgGl, MiBe, Fe(Fi,Tm,Mo,Su)

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