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Recolor bonus from manuals
Posted:
Tuesday, 27th December 2016, 14:10
by papilio
Why "red"?
It seems I'm being penalized by god or my skill training is subdued or etc.
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 00:11
by PleasingFungus
what colour do you want?
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 00:26
by dracos369
Bright orange?
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 00:33
by bel
Used to be green IIRC?
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 00:53
by Shard1697
Yeah, green seems good to me... every time I see the red I feel for a second like there's some problem I need to correct.
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 02:11
by dracos369
Yeah, but green is now used for crosstrained skills for some reason.
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 05:45
by Sar
Golden.
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 06:38
by Brannock
Outer space.
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 13:34
by ZipZipskins
Neon black.
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 21:33
by PleasingFungus
for reference
- Code:
// Skills being actively trained may get further distinction.
bool use_bright_colour = you.train[m_sk] == TRAINING_ENABLED
|| you.train[m_sk] == TRAINING_FOCUSED;
if (is_set(SKMF_HELP))
return DARKGREY;
else if (is_set(SKMF_RESKILL_TO) && m_sk == you.transfer_from_skill)
return BROWN;
else if (skm.get_state(SKM_VIEW) == SKM_VIEW_TRANSFER
&& (m_sk == you.transfer_from_skill
|| m_sk == you.transfer_to_skill))
{
return CYAN;
}
else if (skm.get_state(SKM_LEVEL) == SKM_LEVEL_ENHANCED
&& (you.skill(m_sk, 10, true) != you.skill(m_sk, 10, false)
// Drained a tiny but nonzero amount.
|| you.attribute[ATTR_XP_DRAIN] && you.skill_points[m_sk]))
{
if (you.skill(m_sk, 10, true) < you.skill(m_sk, 10, false))
return use_bright_colour ? LIGHTGREEN : GREEN;
else
return use_bright_colour ? LIGHTMAGENTA : MAGENTA;
}
else if (mastered())
return YELLOW;
else if (!you.training[m_sk])
return DARKGREY;
else if (skill_has_manual(m_sk))
{
if (is_set(SKMF_APTITUDE))
return LIGHTRED;
return use_bright_colour ? LIGHTRED : RED;
}
else if (you.train[m_sk] == TRAINING_FOCUSED)
return WHITE;
else
return LIGHTGREY;
colours used:
darkgrey (inactive, help mode)
yellow (mastered)
brown/cyan (ash skill transfer)
green/lightgreen (crosstrained)
lightmagenta/magenta (drained)
lightred/red (manuals)
white (focused)
lightgrey (default)
colours not used:
- lightcyan
- blue/lightblue
- black (not a good idea)
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 21:43
by ZipZipskins
I feel like blue would definitely be better than red for this.
Re: Recolor bonus from manuals
Posted:
Wednesday, 28th December 2016, 21:51
by PleasingFungus
iirc some console players said that dark blue text was hard to read on their screens? someone find a console player to confirm/deny; i'll change it if it's not a problem.
Re: Recolor bonus from manuals
Posted:
Thursday, 29th December 2016, 00:36
by twelwe
i hate this dark blue text crap! but love it on the map!
Re: Recolor bonus from manuals
Posted:
Thursday, 29th December 2016, 04:41
by bel
I find dark blue somewhat hard to read, but not overly so. Not a big deal if it isn't changed.
Re: Recolor bonus from manuals
Posted:
Thursday, 29th December 2016, 05:19
by VeryAngryFelid
Change draining to red.
Re: Recolor bonus from manuals
Posted:
Thursday, 29th December 2016, 15:18
by thevogonpoet
Console player reports: the dark blue is indeed hard to read in Putty. I tried
Tedronai's rc file adjustment,but it didn't seem to do anything, so I gave up. decided it wasn't too hard to read, and just lived with it.
The manual colour does seem a bit weird.
Re: Recolor bonus from manuals
Posted:
Thursday, 29th December 2016, 17:03
by Siegurt
thevogonpoet wrote:Console player reports: the dark blue is indeed hard to read in Putty. I tried
Tedronai's rc file adjustment,but it didn't seem to do anything, so I gave up. decided it wasn't too hard to read, and just lived with it.
The manual colour does seem a bit weird.
Note that in putty, specifically, you can change the color of "blue" to be anything you want.
Re: Recolor bonus from manuals
Posted:
Thursday, 29th December 2016, 18:31
by Airwolf
bel wrote:I find dark blue somewhat hard to read, but not overly so. Not a big deal if it isn't changed.
I concur.
How about lightblue or lightcyan?
Re: Recolor bonus from manuals
Posted:
Thursday, 29th December 2016, 21:06
by TeshiAlair
Some recent update changed things from darkgrey to darkblue and I hate it so so so so much.
Lightblue for manuals sounds fine.
Re: Recolor bonus from manuals
Posted:
Friday, 30th December 2016, 00:02
by PleasingFungus
Re: Recolor bonus from manuals
Posted:
Friday, 30th December 2016, 06:10
by ZipZipskins
Guess the colour red was too tolkieny too
Re: Recolor bonus from manuals
Posted:
Friday, 30th December 2016, 10:49
by Shtopit
ZipZipskins wrote:Guess the colour red was too tolkieny too
Bilbo's Little Red Book. From when he defeated the Nationalist Party led by Otho Sackville-Baggins in the Hobbit Civil War and imposed a Revolutionary Government on the Shire. Good times.
Re: Recolor bonus from manuals
Posted:
Friday, 30th December 2016, 16:29
by PleasingFungus
hrm,
turns out there was a very specific reason manuals turned red. not reverting yet, but will have to mull this over further...
Re: Recolor bonus from manuals
Posted:
Friday, 30th December 2016, 17:01
by ZipZipskins
iratecat suggested upthread making draining red and thus manuals magenta. I still think this would be preferable to manuals being red if blue ends up not being an option