Recolor bonus from manuals


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Slime Squisher

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Post Tuesday, 27th December 2016, 14:10

Recolor bonus from manuals

Why "red"?

It seems I'm being penalized by god or my skill training is subdued or etc.
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Dungeon Master

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Post Wednesday, 28th December 2016, 00:11

Re: Recolor bonus from manuals

what colour do you want?
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Spider Stomper

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Post Wednesday, 28th December 2016, 00:26

Re: Recolor bonus from manuals

Bright orange?
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bel

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Post Wednesday, 28th December 2016, 00:33

Re: Recolor bonus from manuals

Used to be green IIRC?
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Tartarus Sorceror

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Post Wednesday, 28th December 2016, 00:53

Re: Recolor bonus from manuals

Yeah, green seems good to me... every time I see the red I feel for a second like there's some problem I need to correct.

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Sar
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Post Wednesday, 28th December 2016, 02:11

Re: Recolor bonus from manuals

Yeah, but green is now used for crosstrained skills for some reason.
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Sar

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Ziggurat Zagger

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Post Wednesday, 28th December 2016, 05:45

Re: Recolor bonus from manuals

Golden.
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Dungeon Master

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Post Wednesday, 28th December 2016, 06:38

Re: Recolor bonus from manuals

Outer space.

Tomb Titivator

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Post Wednesday, 28th December 2016, 13:34

Re: Recolor bonus from manuals

Neon black.

Dungeon Master

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Post Wednesday, 28th December 2016, 21:33

Re: Recolor bonus from manuals

for reference

  Code:
    // Skills being actively trained may get further distinction.
    bool use_bright_colour = you.train[m_sk] == TRAINING_ENABLED
        || you.train[m_sk] == TRAINING_FOCUSED;

    if (is_set(SKMF_HELP))
        return DARKGREY;
    else if (is_set(SKMF_RESKILL_TO) && m_sk == you.transfer_from_skill)
        return BROWN;
    else if (skm.get_state(SKM_VIEW) == SKM_VIEW_TRANSFER
             && (m_sk == you.transfer_from_skill
                 || m_sk == you.transfer_to_skill))
    {
        return CYAN;
    }
    else if (skm.get_state(SKM_LEVEL) == SKM_LEVEL_ENHANCED
             && (you.skill(m_sk, 10, true) != you.skill(m_sk, 10, false)
                 // Drained a tiny but nonzero amount.
                 || you.attribute[ATTR_XP_DRAIN] && you.skill_points[m_sk]))
    {
        if (you.skill(m_sk, 10, true) < you.skill(m_sk, 10, false))
            return use_bright_colour ? LIGHTGREEN : GREEN;
        else
            return use_bright_colour ? LIGHTMAGENTA : MAGENTA;
    }
    else if (mastered())
        return YELLOW;
    else if (!you.training[m_sk])
        return DARKGREY;
    else if (skill_has_manual(m_sk))
    {
        if (is_set(SKMF_APTITUDE))
            return LIGHTRED;
        return use_bright_colour ? LIGHTRED : RED;
    }
    else if (you.train[m_sk] == TRAINING_FOCUSED)
        return WHITE;
    else
        return LIGHTGREY;


colours used:
darkgrey (inactive, help mode)
yellow (mastered)
brown/cyan (ash skill transfer)
green/lightgreen (crosstrained)
lightmagenta/magenta (drained)
lightred/red (manuals)
white (focused)
lightgrey (default)

colours not used:
- lightcyan
- blue/lightblue
- black (not a good idea)

Tomb Titivator

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Post Wednesday, 28th December 2016, 21:43

Re: Recolor bonus from manuals

I feel like blue would definitely be better than red for this.

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Post Wednesday, 28th December 2016, 21:51

Re: Recolor bonus from manuals

iirc some console players said that dark blue text was hard to read on their screens? someone find a console player to confirm/deny; i'll change it if it's not a problem.
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Pandemonium Purger

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Post Thursday, 29th December 2016, 00:36

Re: Recolor bonus from manuals

i hate this dark blue text crap! but love it on the map!
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bel

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Post Thursday, 29th December 2016, 04:41

Re: Recolor bonus from manuals

I find dark blue somewhat hard to read, but not overly so. Not a big deal if it isn't changed.

Ziggurat Zagger

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Post Thursday, 29th December 2016, 05:19

Re: Recolor bonus from manuals

Change draining to red.
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dracos369

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Post Thursday, 29th December 2016, 15:18

Re: Recolor bonus from manuals

Console player reports: the dark blue is indeed hard to read in Putty. I tried Tedronai's rc file adjustment,but it didn't seem to do anything, so I gave up. decided it wasn't too hard to read, and just lived with it.

The manual colour does seem a bit weird.

Ziggurat Zagger

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Post Thursday, 29th December 2016, 17:03

Re: Recolor bonus from manuals

thevogonpoet wrote:Console player reports: the dark blue is indeed hard to read in Putty. I tried Tedronai's rc file adjustment,but it didn't seem to do anything, so I gave up. decided it wasn't too hard to read, and just lived with it.

The manual colour does seem a bit weird.

Note that in putty, specifically, you can change the color of "blue" to be anything you want.
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Abyss Ambulator

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Post Thursday, 29th December 2016, 18:31

Re: Recolor bonus from manuals

bel wrote:I find dark blue somewhat hard to read, but not overly so. Not a big deal if it isn't changed.

I concur.

How about lightblue or lightcyan?

Abyss Ambulator

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Post Thursday, 29th December 2016, 21:06

Re: Recolor bonus from manuals

Some recent update changed things from darkgrey to darkblue and I hate it so so so so much.

Lightblue for manuals sounds fine.
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Post Friday, 30th December 2016, 00:02

Re: Recolor bonus from manuals

OK, done.

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Post Friday, 30th December 2016, 06:10

Re: Recolor bonus from manuals

Guess the colour red was too tolkieny too

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Tartarus Sorceror

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Post Friday, 30th December 2016, 10:49

Re: Recolor bonus from manuals

ZipZipskins wrote:Guess the colour red was too tolkieny too

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ZipZipskins

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Post Friday, 30th December 2016, 16:29

Re: Recolor bonus from manuals

hrm, turns out there was a very specific reason manuals turned red. not reverting yet, but will have to mull this over further...

Tomb Titivator

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Post Friday, 30th December 2016, 17:01

Re: Recolor bonus from manuals

iratecat suggested upthread making draining red and thus manuals magenta. I still think this would be preferable to manuals being red if blue ends up not being an option

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