Dungeon Dilettante
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What's the reasoning behind Frogs?
Does this sound interesting to many people?
Initial looks like jumping nagas with pathetic stats and lame aptitudes.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Dungeon Dilettante
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Neqoxexings wrote:Cat leap wasn't removed, it was reworked into Dith's Shadow Step.
PleasingFungus wrote:Inspired by, but perhaps better than, Barbs status, -Hop only
wears off while you're not moving. (That is, while you're resting,
attacking, or casting spells.) The goal is to avoid making it too
easy to run away from enemies indefinitely by repeatedly hopping,
and to avoid annoying turncount-optimal behaviour during travel.
Current duration is 12-24 turns, but if people are using it too
much in fights (whatever that entails?), it could become longer,
or move to a more Barbs-like effect.
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mattlistener wrote:Be aware, whatever Pepe was originally, it's now a symbol of racist hatred.
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VeryAngryFelid wrote:I suspect devs secretly love Chei, they add too many species who cannot haste themselves, or have great HP regen (so you can stay in place and fight) or are slow.
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duvessa wrote:Chei is staggeringly bad for races that are already slow though...
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Temple Termagant
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Might be worthwhile to retheme them to another species - jumping spiders, perhaps?
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duvessa wrote:Chei is staggeringly bad for races that are already slow though...
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Frogs are an amphibious humanoid race, said to be distantly related to the
Elves. Spawned in great numbers beneath the southern ice, their Mother-Father
sends them forth to destroy and pillage the civilized lands.
Barkeep
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Dungeon Master
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Implojin wrote:Well that looks familiar, interesting to see that concept spun as a player race
https://github.com/Implojin/crawl/commi ... 06b1f7e116
Slime Squisher
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PleasingFungus wrote:Implojin wrote:Well that looks familiar, interesting to see that concept spun as a player race
https://github.com/Implojin/crawl/commi ... 06b1f7e116
Whoa, I've never seen this branch! Very cool to see someone trying to design monsters - it's been a weird constant of recent forks (even ones that add things, like Circus Animals) that there weren't any new enemies to fight.
Were you planning on submitting this as a pull request, just making it for fun...?
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Dioneo wrote:I'd be interested in trying out a frog-species. Does this indicate a new direction for Crawl perhaps? There has been talk recently of distancing the game from "standard" fantasy fair; should we expect more of these kinds of things in the future? I'd certainly be down for that.
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removeelyvilon wrote:Dioneo wrote:I'd be interested in trying out a frog-species. Does this indicate a new direction for Crawl perhaps? There has been talk recently of distancing the game from "standard" fantasy fair; should we expect more of these kinds of things in the future? I'd certainly be down for that.
That's been a thing for a while now; if memory serves, that's how felid and octopode came into being.
Also I wanted to take this opportunity to say that I'm hype for frogs and most certainly find this an interesting idea. Hope they get tongue lash, too.
Spider Stomper
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VeryAngryFelid wrote:duvessa wrote:Chei is staggeringly bad for races that are already slow though...
For fast species Chei removes ability to run away from 90% monsters, for normal speed species Chei removes ability to pillar-dance 90% monsters, for slow species Chei does almost nothing, especially now that it has piety decay and you cannot lure things back for fighting as easy as before.
Spider Stomper
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prozacelf wrote:removeelyvilon wrote:Dioneo wrote:I'd be interested in trying out a frog-species. Does this indicate a new direction for Crawl perhaps? There has been talk recently of distancing the game from "standard" fantasy fair; should we expect more of these kinds of things in the future? I'd certainly be down for that.
That's been a thing for a while now; if memory serves, that's how felid and octopode came into being.
Also I wanted to take this opportunity to say that I'm hype for frogs and most certainly find this an interesting idea. Hope they get tongue lash, too.
Deep Dwarves and the removal of MD were some of the first examples of the move away from more traditional fantasy fare, although adding Felid, Octopode, and Formicid etc definitely moved it along.
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Dungeon Master
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severen wrote:It amuses me that people think adding Frogs is a move away from traditional fantasy fare. Bullywogs from D&D, Slann from Warhammer. Or that Formicids are somehow super new and what not, *cough* thri-kreen *cough* *cough* playable in dark sun *cough*.
They changed the name of Tengu from Kenku but the species itself is taken straight from D&D, they just change to name to a japanese folklore thing to avoid the issue. Don't flatter the devs. They aren't doing shit in this regard. Removing Sludge Elves and keeping Deep elves? Deep elves are completely from D&D drow, sludge elves were at least somewhat original. High Elves being taken from tolkien? O really? Name me the actual proper name of the branch of elves that crawl High Elves mimic? Cuz its not the High elves that were in middle earth, the blond ones stayed in Valinor and the high elves of tolkien were actually a catch-all term for 3 kindred. Again crawl High elves are from D&D. Hah! But if we acknolwedged that then we would need to remove Tengu/Kenku one of the species that supposedly through some form of twisted logic can replace HE since its an even more obvious usage of D&D stuff since the name Kenku was completely made up.
The devs current hipster-esque bad excuse for removing things as being tolkien-like while simultaneously mashing in tons of D&D stuff or even worse thinking they are being original when they aren't because they apparently have no knowledge of what they are scorning to begin with. Dunno its just sad. I am just waiting for them to remove humans since they exist in <insert any fantasy setting here> and basically any other species can replace them for any background.
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Shtopit wrote:I see a great chance for a vampire reboot, personally.
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Cimanyd wrote:The strange thing about formicids is how they have almost nothing in common with the ants that are in the game other than the 6 legs. If formicids are ants, I'd think ants would have stasis, or ants would be able to dig, or formicids would have a poison bite instead of just +3 poison magic apt.
Ziggurat Zagger
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severen wrote:One can make the argument that normal-chei at 2.0 vs slow-chei at 3.0 you attacked twice when you move forward to attack or reposition and is therefore much worse. But this also pre-supposes you aren't using lesser beckoning which you should be doing as melee-chei.
2 move chei is actually much worse than 3 move chei, however there are ways to make this a mostly pointless distinction (darkness + lesser beckoning, high stealth etc.). But hey absolute statements with no supporting argument sound cool at least...
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Shard1697 wrote:Fo used to be vulnerable to poison and it basically sucked
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PleasingFungus wrote:in general, i'm sure if you mine enough fantasy settings you can find some precedent for just about any race
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Elf lover wrote:PleasingFungus wrote:in general, i'm sure if you mine enough fantasy settings you can find some precedent for just about any race
So then whats the real reason for removing High Elves?
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Elf lover wrote:So then whats the real reason for removing High Elves?
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