Make mobs more intelligent and interesting


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Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Monday, 19th December 2016, 01:15

Make mobs more intelligent and interesting

Here's my idea to make mobs more intelligent/interesting


Howler monkeys -> Howler gorillas:
- Increased attributes
- Their howler can paralyze/confuse you

Remove river rats

Remove quasits

Relegate Ynoxinul to Tier-4

Orc wizards:
- Remove Cantrip
- Chance of using Hexes(Confuse/Slow) increased three times

Orc priests:
- Remove Cantrip
- Granted M_MAINTAIN_RANGE (like orb spiders)
- Change chance of using Smiting increased five times (13->65)

Porcupines/Spiny frogs:
- Make them spike 'Barbs' on melee hit

Remove shadows, grant their AF_STAB to unseen horrors

Remove shadow wraiths, replace all of them to lorocyprocas

Remove wights, replace them to skeletal warriors, nerf skeletal warriors

Remove black bears

Polar bears:
- They go berserk at HP of 60%

Electric eels:
- They are amphibious

Remove dream sheeps; grant their 'Dream Dust' ability to death yaks instead.

Dier elephants:
- New ability 'Earthquaking stomp': lesser version of shatter

Merge thorn hunters and shambling mangroves

Merge hydras and entropy weavers into Entropic hydras, capable of casting Entropy weave and their individual heads have corrosive attacks

Krakens/Tentacled starspawns:
- Their tentacle attack can throw players, like former iron giants

Deep elf death mages/demonologists/annihilators/sorcerers/high priests/elementalists:
- They don't melee

Deep elf master archers:
- Granted Deflect Missiles

Spriggan riders:
- Granted AF_KITE (like red devils)

New monster: Yaktaur rangers, see invisible and casts Yara's Violent Unravelling/Portal Projectile

Vault wardens:
- Granted Lesser Beckoning

Salamander mystics:
- Replace Iskenderun's mystic blast to Fireball

New monster: Gelid catoblepas, capable of casting Glaciate

New monster: Suppressive shrikes, antimagic brand attack

Wretched stars:
- Replace Iskenderun's mystic blast to Force lance

Green Deaths:
- Remove Venom Bolt

Executioners:
- Remove Pain, brand their attacks with AF_PAIN

Hellions/Tormentors/Brimstone Fiends:
- Granted M_MAINTAIN_RANGE

Bone dragons:
- Granted sprint

Juggernauts:
- Granted Sprint
- Their attack cleaves

Iron giants:
- Bring back their throw ability
- Granted Lesser Beckoning

Remove Killer Klowns; Replace them into ironbrand convokers in Zot

Remove iron golems: Replace all of them into Hell Sentinels in Dis

Simplify mummy death curses:
Mummies, Guardian mummies -> No death curse
Mummy priests -> Torment or Pain
Greater mummies -> Torment AND Pain
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!
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Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Monday, 19th December 2016, 03:52

Re: Make mobs more intelligent and interesting

papilio wrote:Orc priests:
- Remove Cantrip
- Granted M_MAINTAIN_RANGE (like orb spiders)
- Change chance of using Smiting increased five times (13->65)

I would quit playing Crawl.

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Pandemonium Purger

Posts: 1341

Joined: Monday, 24th October 2011, 06:13

Post Monday, 19th December 2016, 06:25

Re: Make mobs more intelligent and interesting

if the devs do all this overnight no one will notice
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Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 19th December 2016, 08:05

Re: Make mobs more intelligent and interesting

papilio wrote:Electric eels:
- They are amphibious
[...]
Deep elf death mages/demonologists/annihilators/sorcerers/high priests/elementalists:
- They don't melee

Deep elf master archers:
- Granted Deflect Missiles

I'd agree with these. Except that 'no melee' would make the elves totally harmless when silenced, instead of just almost totally harmless. Maybe they should have guaranteed branded weapons instead.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Thursday, 22nd December 2016, 18:14

Re: Make mobs more intelligent and interesting

Most of Tavern would still say the game is too ez
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Dungeon Dilettante

Posts: 3

Joined: Friday, 23rd December 2016, 07:00

Post Friday, 23rd December 2016, 07:01

Re: Make mobs more intelligent and interesting

papilio wrote: mobs more intelligent/interesting

Just let them pick up stuff again.

papilio wrote:Vault wardens: grant Lesser Beckoning

And this is actually a good idea to spice up these relatively unimpressive guys, who are supposed to be the supreme nasties among vault guards.
Last edited by NotquiteRed on Friday, 23rd December 2016, 10:11, edited 2 times in total.
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Shoals Surfer

Posts: 273

Joined: Monday, 23rd November 2015, 23:18

Post Friday, 23rd December 2016, 07:40

Re: Make mobs more intelligent and interesting

NotquiteRed wrote:
papilio wrote: mobs more intelligent/interesting

Just let them pick up stuff again.

Please no.
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duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out

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bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Friday, 23rd December 2016, 16:03

Re: Make mobs more intelligent and interesting

papilio wrote:Remove shadows, grant their AF_STAB to unseen horrors

This would be extremely annoying.
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Abyss Ambulator

Posts: 1111

Joined: Monday, 18th March 2013, 23:23

Post Thursday, 29th December 2016, 05:22

Re: Make mobs more intelligent and interesting

bel wrote:
papilio wrote:Remove shadows, grant their AF_STAB to unseen horrors

This would be extremely annoying.


I'm sure everyone would love SInv to be a must-have ability instead of "nice if you've got it but meh."

Tomb Titivator

Posts: 900

Joined: Sunday, 30th December 2012, 05:26

Post Thursday, 29th December 2016, 19:53

Re: Make mobs more intelligent and interesting

bel wrote:
papilio wrote:Remove shadows, grant their AF_STAB to unseen horrors

This would be extremely annoying.

You mean like unseen horrors?

Joke aside I agree it's an atrocious idea

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