Post Friday, 16th December 2016, 13:26

Add werewolf class

Hey, I've got an idea! What about werewolves in crawl? Make them a class which prefers unarmed combat.

Werewolves are magicians who specialise in Transmutations magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.

Choosing werewolf adds 2 to your starting strength, 5 to your starting intelligence and 5 to your starting dexterity. They start with a Book of the Full Moon (Beastly Appendage, Sticks to Snakes, Spider Form, Ice Form, Blade Hands).

Also, please add a werewolf spell, lev 7 tMut which temporarily transforms the caster into a great, fire-breathing werewolf. You get enhanced unarmed combat, breathe flames 3, rF++, rPois+, +50% HP, 34% GDR, natural AC set to about 10, flight, +10 strength and regeneration.

The werewolf tiles could look this:

Spoiler: show
Image