Zot Zealot
Posts: 991
Joined: Monday, 15th April 2013, 15:10
Location: Augsburg, Germany
Add werewolf class
Hey, I've got an idea! What about werewolves in crawl? Make them a class which prefers unarmed combat.
Werewolves are magicians who specialise in Transmutations magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.
Choosing werewolf adds 2 to your starting strength, 5 to your starting intelligence and 5 to your starting dexterity. They start with a Book of the Full Moon (Beastly Appendage, Sticks to Snakes, Spider Form, Ice Form, Blade Hands).
Also, please add a werewolf spell, lev 7 tMut which temporarily transforms the caster into a great, fire-breathing werewolf. You get enhanced unarmed combat, breathe flames 3, rF++, rPois+, +50% HP, 34% GDR, natural AC set to about 10, flight, +10 strength and regeneration.
The werewolf tiles could look this:
Werewolves are magicians who specialise in Transmutations magic. They are best described as kung-fu mad scientists, but initial survival is quite a challenge for them.
Choosing werewolf adds 2 to your starting strength, 5 to your starting intelligence and 5 to your starting dexterity. They start with a Book of the Full Moon (Beastly Appendage, Sticks to Snakes, Spider Form, Ice Form, Blade Hands).
Also, please add a werewolf spell, lev 7 tMut which temporarily transforms the caster into a great, fire-breathing werewolf. You get enhanced unarmed combat, breathe flames 3, rF++, rPois+, +50% HP, 34% GDR, natural AC set to about 10, flight, +10 strength and regeneration.
The werewolf tiles could look this:
Spoiler: show