gammafunk wrote:Claiming that they're the "only feasible" species for AM is outright ridiculous. Species that have good apts for a launcher + hexes: DE, Dr, Fo, Hu, Ko. And there are of course many more species that work just fine for AM (and are much stronger than HE were). HE weren''t even popular for AM looking back to 0.17:
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<gammafunk> !lg * am won !trog recentish s=crace%
<Sequell> 243 games for * (am won !trog recentish): 27x Centaur (11.11%), 21x Ogre (8.64%), 16x Troll (6.58%), 13x Tengu (5.35%), 13x Gargoyle (5.35%), 12x Ghoul (4.94%), 12x Demonspawn (4.94%), 12x Vine Stalker (4.94%), 11x Formicid (4.53%), 10x Minotaur (4.12%), 10x Kobold (4.12%), 9x Draconian (3.70%), 9x Deep Elf (3.70%), 9x Halfling (3.70%), 9x Naga (3.70%), 8x Demigod (3.29%), 8x Deep Dwarf (3.29%), 7x Vampire (2.88%), 7x High Elf (2.88%), 5x Spriggan (2.06%), 4x Mummy (1.65%), 4x Human (1.65%), 3x Hill Orc (1.23%), 2x Octopode (0.82%), 2x Merfolk (0.82%)
Also the basa-blahblah thing wasn't really cancelled, we made Og similar to what Ba were, and HE removal didn't depend on what was done for Ba/Og anyhow.
I didn't say HE is only feasible for AM, I said HE is only feasible species for "rangedweapon-spellcaster" role. I mentioned AM just to show arcane archer role is not a minor, weird concept but officially accepted play style.
the reason why I used 'only feasible' expression is, only for HE, arcane archer concept is optimized play style.
other species also can be arcane archer but for most of them, it's not optimized choice. it is just concept play or challenge game for advanced player.
but for HE, with there unique apt, arcane archer becomes one of the best choice to clear. plz don't think only launcher+hex play is possible and feasible on this game. some conj/trl/summ(and other school) spells make ranged weapon really powerful, or use to offset disadvantage. and HE's good apt to magics and bow help to make this combination very fast and easy.(maybe you say Ko, Fo is also good at arcane archer, but Ko is small, crossbow speciallized, and Fo has most unique species feature, stasis. they are not redundant to HE)
HE is not on the same situation where MD was. HE already occupied unique niche.
and it is really hard for me to agree your example to good apt for launcher+hexes. well Ko, Fo is good ranged fighter and DE has crazy apt to hex and other magics so they could be but.. really you consider Hu and Dr is good launcher user?? how flat 0 and some -1 apt could be called "good"? and if follow this logic, you have to say Na, Ds, Dg, VS, Gr, HO, Op... are also "good" for AM. you really want to say like that??
we have to seperate "playable" or "clearable" to "good". they are not same.
also, I think removing HE is related with changing Og and Ba. commit also said
[Especially with Ogres now also having newly-improved casting apts, there's a
very wide range of hybrid/magic-oriented species, with High Elves being
increasingly redundant. -MarvinPA]
doesn't it mean you guys think Og/Ba's change makes HE redundant?