Slime Squisher
Posts: 395
Joined: Wednesday, 6th July 2016, 02:40
Make aptitudes influenced by backgrounds
Current tournament system is intended to courage players to do many wins with different race+background combination.
Simple math indicates that it's best to do 'weird' combinations to get high score, like DDAE, HEAr, HOWz, etc.
But, think, the job affect little after the very first part of the game.
For example; when people play MiFE, they manage the game like just Minotaur Warrior with no starting equip and less STR.
Hence, from entering the Lair, backgrounds become almost meaningless, and incongruent background just make early game more tedious.
So, how about make aptitudes influenced by the backgrounds selected?
Then final aptitude will be "Race aptitude" + "Background aptitude".
Example:
Fire Elementalist Apt: Fighting -1, All weapons -1, Armour -1, Shield -1, Spellcasting +1, Fire Magic +2
-> MiFE Apt: Fighting +1, Many melee wpns +1, Throwing -1, Ranged wpns 0, Arm/Dod/Shi +1, Spellcast -3, Fire -1
Done 15-rune wins with all playable species, backgrounds, gods!