rF- Reform Proposal


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Post Friday, 16th June 2017, 00:48

rF- Reform Proposal

rF- should not work as it works now (removing one + of rF if you have it, or adding a minus if you don't). Instead, it should deactivate all degrees of rF you have, without causing weakness.

So, instead of "It makes you vulnerable to fire": "it stops fire resistance from working".

rF is just an example, the proposal refers to all elemental resistances. The change should be Player only (and items): monsters can keep the current version.

My reasons:

- Currently, rX- is a huge thought looming over the player and detracting from the fun of the game.
- As it's now, it encourages wild swapping (elemental rings in particular).
- At higher levels, when you have many artefacts at your disposal, you now end up doing Byzantine calculations to balance out rF+, rF- and various other positive and negative egos.

My proposal solves or attenuates these problems, and has one added advantage: it makes the early game easier and the late game more difficult.
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Post Friday, 16th June 2017, 07:26

Re: rF- Reform Proposal

Shtopit wrote:rF is just an example, the proposal refers to all elemental resistances. The change should be Player only (and items): monsters can keep the current version.


I believe there are only rF- and rC-, we don't have rN-, rElec-, rPois- (except Spider form).

- Currently, rX- is a huge thought looming over the player and detracting from the fun of the game.


It's fun to kill monsters with fire spells while having rC-.

- As it's now, it encourages wild swapping (elemental rings in particular).


It's the point of rings, otherwise devs would make ring swapping take more time like armour does.

- At higher levels, when you have many artefacts at your disposal, you now end up doing Byzantine calculations to balance out rF+, rF- and various other positive and negative egos.


It's fun, I like trying different combinations to find the best gear.

My proposal solves or attenuates these problems, and has one added advantage: it makes the early game easier and the late game more difficult.


I don't see how it makes early game easier, you typically don't have any items with rF-/rC- early game. I agree about late game, let's make rF+/rC+ 1 pip resists so it is max you can have. Orb of fire should be dangerous to everyone!
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