Slime Squisher
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Slime Squisher
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Joined: Wednesday, 20th November 2013, 11:37
Ziggurat Zagger
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Joined: Tuesday, 30th October 2012, 19:06
ololoev wrote:Please let good gods use chaos weapons so I can play Chaotic Good aligned character. TSO and Ely can just remove draining, poisoning and polymorphing into bad forms from chaos weapons in the way like they prevent you from getting evil allies by summoning creatures.
Swamp Slogger
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Pandemonium Purger
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Spider Stomper
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Ziggurat Zagger
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Midn8 wrote:I always felt that Ely was Neutral good, Zin lawful good, and TSO chaotic good. All non-evil gods have their own motives and are true neutral.
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Siegurt wrote:I am sorry to say that none of the crawl gods are what i would call "good" in the rpg good/evil/lawful/chaotic terms.
Crypt Cleanser
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Joined: Saturday, 12th December 2015, 23:54
Rast wrote:Siegurt wrote:I am sorry to say that none of the crawl gods are what i would call "good" in the rpg good/evil/lawful/chaotic terms.
Well, that's just, like, your opinion, man.
From Ayn Rand's point of view, perhaps all Crawl gods are good.
Ziggurat Zagger
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Joined: Friday, 6th July 2012, 12:48
duvessa wrote:the difference between seeing something at 30 FPS and 60 FPS
Abyss Ambulator
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Swamp Slogger
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Sar wrote:duvessa wrote:the difference between seeing something at 30 FPS and 60 FPS
So, none?
Ziggurat Zagger
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Rast wrote:Siegurt wrote:I am sorry to say that none of the crawl gods are what i would call "good" in the rpg good/evil/lawful/chaotic terms.
Well, that's just, like, your opinion, man.
From Ayn Rand's point of view, perhaps all Crawl gods are good.
gary gygax wrote:Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to follow rules nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others if it suits him/her.
Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
Ziggurat Zagger
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Ziggurat Zagger
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Sar wrote:She's dead =(
Abyss Ambulator
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Shoals Surfer
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Slime Squisher
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Dungeoneer wrote:Sar wrote:duvessa wrote:the difference between seeing something at 30 FPS and 60 FPS
So, none?
we can only see 24fps anyway
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Siegurt wrote:Sar wrote:She's dead =(
A creative endevor from beyond the grave would be that much more interesting, don't you think?
Ziggurat Zagger
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Shtopit wrote:Siegurt wrote:Sar wrote:She's dead =(
A creative endevor from beyond the grave would be that much more interesting, don't you think?
At how many fps do dead rotate in their tombs?
Tartarus Sorceror
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Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
dowan wrote:It's a trick question! Rotation can't be measured in feet per second!
Now, if you're asking the surface velocity of a dead man spinning in his grave, you're going to have to give me a little more information.
We'll assume siegurt was correct that a dead person rotates at 6 rotations per second, we'll assume also this person is 6 feet tall, and rotating lengthwise.
That puts the circumference of the rotation at 6*pi, or ~18.85 feet.
He's going 6 rotations per second, so 6 * 18.85 = 113.1 feet per second surface velocity.
However 6 rotations per second is awfully fast for a person, let alone a dead one. That's 360 RPM! Maybe that's what killed this guy in the first place!
Tartarus Sorceror
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