Tomb Titivator
Posts: 911
Joined: Thursday, 17th December 2015, 02:36
slime creature AI for IOoD
On the other hand, iskenderun orbs of destruction have an odd way of moving which simulates inertia but also turns toward its target, and also wobbles randomly. Apparently, their movement patterns can be studied and deterministically avoided.
I'm wondering if IOoD could instead move freely, without "stumbling", but treat walls and monsters the way that slime creatures treat other slime creatures, i.e. "merge" (blow up) if blocking the way, avoid otherwise. This would enable various ways of avoiding and redirecting enemy orbs, but make it harder, clearer, deterministic.
One of the emergent aspects of IOoD movement is that it's highly unreliable in hallways and other confined spaces. This could be coded directly so that being near walls slows them down, weakens their damage, and/or dissipates them. This debuffing could also be applied when the IOoD quickly changes direction, which can easily happen if the target blinks.