fan of gales knockback


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Spider Stomper

Posts: 247

Joined: Friday, 5th August 2011, 13:18

Post Thursday, 20th October 2016, 19:51

fan of gales knockback

When fan of gales got the elemental summons removed, the changelog indicates the intention was to buff the knockback:

bcf4d46 | Chris Campbell | 2016-05-28 02:22:48 +0100

Make the lamp of fire and fan of gales not create elementals
And strengthen their other effects - make the fire clouds last longer and
deal more impact damage, and increase the distance of the fan knockback. Also
base knockback distance directly on the wind blast's power rather than on
evocations skill, which affects the Storm card too.


Maybe I'm crazy, but it's felt to me like it's had exactly the opposite effect - I seldom knock anything back more than a tile, and big stuff doesn't move at all.

Wondering if anyone else has noticed this?

For this message the author minstrel has received thanks: 2
Cimanyd, Rast

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Thursday, 20th October 2016, 22:35

Re: fan of gales knockback

I dug through the spaghetti for a bit before giving up.

http://s-z.org/neil/git/?p=crawl.git;a= ... 110b55e4fa

evoke_item() used to call wind_blast(&you, player_adjust_evoc_power(you.skill(SK_EVOCATIONS, 10)), coord_def() )
but now it calls wind_blast(&you, player_adjust_evoc_power(you.skill(SK_EVOCATIONS, 15)), coord_def() )

I don't understand what skill() does so I have no idea if that part is a nerf or a buff.

wind_blast() used to call _gale_push_dist(agent, act);
but now it calls _gale_push_dist(agent, act, pow);

_gale_push_dist returns (I think) the distance to push whatever is getting pushed. The part that changed was:
old: dist = player_adjust_evoc_power(1 + you.skill_rdiv(SK_EVOCATIONS, 1, 10));
new: dist = 1 + random2(pow / 20);

skill_rdiv() and player_adjust_evoc_power() were too confusing for me.

So, in conclusion, I have no idea if fan of gales is weaker now.

For this message the author Rast has received thanks:
minstrel

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 20th October 2016, 23:36

Re: fan of gales knockback

it is much weaker now, because it doesn't summon elementals anymore

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Thursday, 20th October 2016, 23:54

Re: fan of gales knockback

Well yeah. But the blowback feels weaker too.

Spider Stomper

Posts: 247

Joined: Friday, 5th August 2011, 13:18

Post Friday, 21st October 2016, 01:55

Re: fan of gales knockback

Rast wrote:I dug through the spaghetti for a bit before giving up.

...

_gale_push_dist returns (I think) the distance to push whatever is getting pushed. The part that changed was:
old: dist = player_adjust_evoc_power(1 + you.skill_rdiv(SK_EVOCATIONS, 1, 10));
new: dist = 1 + random2(pow / 20);


This looks like the important bit to me too. I looked up the crawl.random2() function here, and it appears to always return 0 for values less than 1.5. Anything above that is rounded to the nearest integer x, and a random integer of 0 to x-1 is returned.

So unless pow is >= 30, distance is always going to be 1, which is effectively 0, since they'll just walk back immediately after you evoke.

At this point my head's spinnning. I don't know a lick of C, so backtracking all the functions to figure out what the values of pow can be has me stumped for now.

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Friday, 21st October 2016, 20:31

Re: fan of gales knockback

devs pls

Shoals Surfer

Posts: 284

Joined: Friday, 20th December 2013, 00:43

Post Friday, 21st October 2016, 20:34

Re: fan of gales knockback

Having played a recent evocations heavy character, I had tried to use the elemental evokers as much as i could. Compared to other elemental evokers at very low power fan was just inferior. But at 27 evoc ( i know :/ ) it actually was acceptably usable for its intended purpose of making some room.

I'm not sure at what evocation skill level it went from bad to not bad. Also I probably won't be carrying it again in the future unless it changes again since overall it was less useful less often then most other things I could have been carrying in its place in my inventory.

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