1 INT = 1 MR


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Shoals Surfer

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Joined: Monday, 23rd November 2015, 23:18

Post Sunday, 23rd October 2016, 15:00

1 INT = 1 MR

Because, as it stands, intelligence is by far the least versatile stat ever since strength's damage increase could be measured. This isn't game changing, but it does increase the versatility of early game warrior-mages and gives a slight bit of incentive to raise int where one otherwise might reconsider. Might be neat. Who knows.
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duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out
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Tartarus Sorceror

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Post Sunday, 23rd October 2016, 15:52

Re: 1 INT = 1 MR

1. One MR is really inconsequential. If you put every stat boost into int, you wouldn't even have a fifth of a ring of MR at the game's end.
2. I'm not sure that making int even more desirable for casters is the way to go.
take it easy

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Shoals Surfer

Posts: 273

Joined: Monday, 23rd November 2015, 23:18

Post Sunday, 23rd October 2016, 16:54

Re: 1 INT = 1 MR

Arrhythmia wrote:1. One MR is really inconsequential. If you put every stat boost into int, you wouldn't even have a fifth of a ring of MR at the game's end.
2. I'm not sure that making int even more desirable for casters is the way to go.

1. Fair. I was always taught dexterity is minor in stealth, so I figured making int minor in MR would be fitting. I think 2 would be too much, though. I'd be willing to do 1 INT = 1.5 MR rounded down.
2. Int is the weakest of the three stats to me. That being said, I don't think buffing spellcasters is such an awful idea.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling


duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out

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