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a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 03:16
by wheals
archaeo wrote:Thread locked.

edit: which is to say that we can have a conversation about dev/player relationships

yes please, i'd like to have one

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 03:38
by duvessa
  Code:
Cheibrodos312: Hey arrhy, we're trying to come up with some nicknames for wheals, did you have any?
Arrhythmia:  Well, one time we were about to have sex and he was too drunk to get it up.  So we laid there awhile and it was pretty awkward.  Then, he stood up on the bed with the covers wrapped around his shoulders like a cape, and screamed "I'M BATMAN".  I almost shit myself.
Cheibrodos312:  Holy shit, are you fucking serious?  Please tell me you're making that up.
Arrhythmia:  No, I'm not.  The weird thing is, after he got into the role, he finally got it up, and it was the best sex of my life.  So I usually call him batman.

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 04:36
by duvessa
the gender disparity is a relevant and important issue that should be discussed. just not by zoopy joobles

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 05:56
by Arrhythmia
duvessa wrote:
  Code:
Cheibrodos312: Hey arrhy, we're trying to come up with some nicknames for wheals, did you have any?
Arrhythmia:  Well, one time we were about to have sex and he was too drunk to get it up.  So we laid there awhile and it was pretty awkward.  Then, he stood up on the bed with the covers wrapped around his shoulders like a cape, and screamed "I'M BATMAN".  I almost shit myself.
Cheibrodos312:  Holy shit, are you fucking serious?  Please tell me you're making that up.
Arrhythmia:  No, I'm not.  The weird thing is, after he got into the role, he finally got it up, and it was the best sex of my life.  So I usually call him batman.


i'd just like everyone to know this conversation is entirely accurate, true, it happened, and i am not planning on running for public office at any point in the future

duvessa wrote:the gender disparity is a relevant and important issue that should be discussed. just not by zoopy joobles


also: race relations shouldn't be discussed by people who are still upset about the janissaries

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 07:26
by gammafunk
Image

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 13:32
by yesno
what on earth

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 13:47
by infinitevox
yesno wrote:what on earth

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 14:24
by wheals
dang. this was supposed to be a shitpost about not having a girlfriend but i think duvessa was the only person who realized that.

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 14:36
by Shtopit
wheals wrote:dang. this was supposed to be a shitpost about not having a girlfriend but i think duvessa was the only person who realized that.

I don't think D was the only one.
dpeg wrote:there's always something that can go in.

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 16:27
by archaeo
wheals wrote:dang. this was supposed to be a shitpost about not having a girlfriend but i think duvessa was the only person who realized that.

Hilarious joke! Always happy to see y'all keeping the pot stirred up.

Give me a second so that I can separate the "serious" posts from the "joke" posts and put them in their proper place.

edit: done. Anyone looking to have a serious discussion about the Tavern can go to S&C. Those of you interested in helping wheals find true love should focus your energies here.

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 18:19
by and into
Tried to have a relationship with a dev, we even went stable for a while, but then I got removed. Apparently I was "tedious, grindy, and an interface screw."

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 19:30
by BabyRage
Are there any hot girls among the devs?

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 19:38
by n1000
what do I do? well, it's pretty interesting, actually. I play crawl. yes this game is the real deal. it's hard as hell. no no no, it's not Impossible, a few people have beat it in fact, though the truth is most do not have what it takes. not even to find a single rune which you must take to unlock the final area, heh.

Have I? well...let's just say--once or tw--I beat crawl 70 times

Re: a conversation about dev/player relationships

PostPosted: Wednesday, 5th October 2016, 20:52
by dpeg
wheals wrote:dang. this was supposed to be a shitpost about not having a girlfriend but i think duvessa was the only person who realized that.
When you were hired for the Company, you --like the rest of us-- signed a contract in blood whereby you'd never talk or brag about scoring Crawl groupies.

Re: a conversation about dev/player relationships

PostPosted: Friday, 7th October 2016, 17:25
by claws
duvessa wrote:the gender disparity is a relevant and important issue that should be discussed. just not by zoopy joobles


Just to confirm across the history of the dev team- there was jpeg five years ago, rax maintains CAO, regret-index just started her spiro + estradiol prescription, and that's about it, right? There are a handful of contributors too that come to mind, I guess.

Re: a conversation about dev/player relationships

PostPosted: Saturday, 8th October 2016, 14:37
by Rast
claws, just to make sure I understand you correctly: There are more transwomen on or affiliated with the dev team than cis women?

Re: a conversation about dev/player relationships

PostPosted: Saturday, 8th October 2016, 17:21
by claws
Rast: Two over one compared to dozens has clearly different issues to address, not that I'm remotely interested in dissecting politick in this medium of forum or game project I've openly and constantly expressed distaste for. Mostly I am just hoping somebody who can remember earlier days of Stone Soup can confirm my brief list.

Re: a conversation about dev/player relationships

PostPosted: Saturday, 15th October 2016, 06:41
by tasonir
I'm surprised any two crawl players live close enough to each other in order to have an in person relationship, really. I managed to get one of my friends to play, but he now lives in england, and I'm in seattle...so that's kinda far.

Re: a conversation about dev/player relationships

PostPosted: Saturday, 15th October 2016, 09:40
by dpeg
tasonir: There was a time when tree developers where from the same city. Now, for my sister and me, that was no surprise, but to find about rob (by) was! I'm sure the West Coast guys could also meet. Perhaps they do sometimes?

Re: a conversation about dev/player relationships

PostPosted: Saturday, 15th October 2016, 23:07
by n1000
tasonir wrote:I'm surprised any two crawl players live close enough to each other in order to have an in person relationship, really. I managed to get one of my friends to play, but he now lives in england, and I'm in seattle...so that's kinda far.


my friend from high school taught me to play natm^chei (this + the wiki is why it took me so long to win). I got another IRL friend from college to play and he still does. I even met two teammates from a tournament for lunch. Although we don't live near each other, we've managed to get together a few times when one of us is traveling.

If I'm ever having a conversation about video games I ask the person if they know about DCSS. Usually they've heard the term "roguelike" but never played a traditional one. One time a weird guy came up to me while I was smoking and I asked him what he did and it turns out he is an indie game dev (i.e., "between jobs" I think they say), and when I asked about crawl his eyes lit up! Turns out he played very little but he remembers the game having amazing procedurally generated maps.

My point is you can make IRL friends through crawl meet crawl players IRL if you talk about it enough.

Oh also one of my highschool friends isn't really a "crawl player" but he's a game dev and has certainly tried crawl plenty went to the roguelike.club thingy--didn't catch PF's talk though because, he said, we already talk about hypothetically optimal play all the time.

It's a small world! if you meet a lot of gamers/programmer-types who like tactical games at all, there's a good chance you'll find out they know crawl or maybe convince them to try it.

Crawl really has a great community. I think a big part of it comes from online play + spectating allowing closer, relatively more private interactions. If you want to make some crawl friends, play in the tournament and set up an irc channel or a Discord or something for your team.