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Bundle of monster ideas

PostPosted: Sunday, 2nd October 2016, 09:45
by brainstorm
I hope at least one of these ideas is meaningful.



Raven of revenge

AI and moving speed is same with lost soul
It means, it stays edge of player's sight range, and it runs away when player try to go closer
It has high HP, and have many resistance so it is hard to kill
It's special ability is when some monster is dead, summon three dead monsters and die.

It's role is prevent to kill most dangerous monster first
Killing tormentor when Raven of revenge is in sight just make two more tormentors.
It can change fighting strategy, so I think it's interesting



Secet keeper

Concept is insect made by Dithmenos, two erase light of world
It has 3*3 Umbra, and moving speed is little bit slow
Poison resistance -
It's special ability is swallow, erase fire cloud and stickt flame in it's sight

It's normal attack cause some special effect with low possibility
1. erase flame brand for short turns
2. give player invisibility

Second effect prevent using discord without seeinv, and make tso believer idiot
Also, gice contam can make many dangerous mutation
It does not have sinv, and normal attack is enough powerful to prevent drag this to take invisbility



Tree keeper

This spirit love trees, and live inside tree.
So it appears when tree is destroyed, with low possibility(I mean tree tile, wall like in swamp)
Of course it hates who destroy trees, and attack them.

It has rF++, and rElec.
Also give cold ranged attack

Like this, I think "earth elemental appears when wall is destroyed" is not bad idea.



Overgrowed giant

They are called as giant, even in group of giants.
Dungeon looks too small for them.

This is powerful version of hillgiant, and millee damage is stronger than ettin.
It weild two giant club, or giant club and large shield.

And most important point of this monster.
It is too large, so it prevent to see behind this, like fog tile.
It's corpse also block to see behind, but we can get rid of this by digging, disintegration, shatter, and wait until it decays(not by LRD)

Very strong nearby damage, maybe stronger than Juggernaut.
But slow moving speed and have no resistance.

Like this, I suggest that adding one more level of abomination, also able to block seeing behind.



Mighty dung beetle

It drags one of the wall tile appears in that floor.
rPois -
When wall is destryed before this monster dies, it is frightened and rush to nearest wall.



Kobold warper

kobold which uses low level tranlocation spells.
Use portal projectile, apportation and shroud of Golubria.
Usually bring crossbow, but ranged damage is weak.(Of course, many of it can be dangerous)
It likes to drag items in it's sight.
It sometimes appears middle in the magma tile, and many items outside magma



Octopode trap

It attack like tentacled starspawn, squeeze and drag.
Different point is it's tentacle and body are both invisible, and it is one kind of statue, so it cannot move.
And it's attackable range is 3 tiles, 7*7
Also, it does not attck player immediately when player come into it's range.
It attack player when player comes it's close by.
Like stop Lurker in starcraft.



Tramp swindler(I'm not sure this is right English expression)

Change player's weapon.
It is not dropping, like captain's cutlass.
It just make player wield another item in player's inventory.
It cannot change cursed weapon.
It is deadly to player mainly use two handed weapon, but brings shield.



Mummy warden

Appears in tomb
Block stairs
Making tomb impossibly difficult



Betrayer

I think factor only provided to player is not good. Even wrath of god.
So I think of a named Octopode, Betrayer,
He is insane, so he betrayed every gods and go to believe Ru.
So every god except Ru and Xom hates him.
Xom was get angry first time, but little after, Xom thinks Betrayers betraing is funny. So Xom helps him.
Beware when meet octopode with one hand and one eye. You may be swallowed up with god wrath.

He appears in abyss(because he betrayed Lugonu)
He weild chaos brand short blade(rarely quick blade), and hat.
It uses every devine power of Ru, except apocalypse.
It takes Xom's effect when player is teddybear, and rndom god's wrath, once in 100 turns.
Especially wrath effect to player(For example, Trog and Oka's army is also danger to player. Or Zin's noise, Gozag's enemy buff, and so on...)

I think this is good idea, because there is no powerful named believes Ru, no named betrayed god, no octopode named.

Re: Bundle of monster ideas

PostPosted: Sunday, 2nd October 2016, 20:57
by tedric
brainstorm wrote:Mummy warden

Appears in tomb
Block stairs
Making tomb impossibly difficult

nice haiku

Re: Bundle of monster ideas

PostPosted: Sunday, 2nd October 2016, 21:57
by Aean
Raven of Revenge:

Seems like it'd be more annoying than anything else. Because of the danger they pose, it just encourages luring even more. Or dragging weak monsters with you to eliminate the potential threat they offer. In mixed groups all it does is add a tiny bit of armor to a tough monster, by forcing you to kill a piece of popcorn first.

Secret Keeper:

So...it's basically just a fire-immune enemy with umbra, convoluted attack effects and god interactions, and contam? Seems like the greatest value of it is as a drain on potions of cancellation, which aren't that common to begin with.

Tree Keeper:

Trees only appear in a few parts of the game, and don't get destroyed very often. So very much a niche monster. What makes it novel/interesting aside from "only appears, sometimes, when a tree is destroyed?" Same holds for the earth elemental that appears when walls are destroyed. Not many things lead to the destruction of walls, and having them appear randomly upon wall destruction is spoilery and rarely relevant to gameplay.

Overgrown Giant:

A Juggernaut that turns into an obstacle when it dies. Could be an interesting addition to existing Juggernauts, but no need for an additional monster, or even more power spiral.

Mighty Dung Beetle:

Old Goliath Beetle that carries with it a random bit of terrain, and has an obscure and rarely relevant fleeing mechanic.

Kobold Warper:

An early-game enemy with portal projectile and shroud could be interesting. The use of apportation to drag items around seems kinda unnecessary, though.

Octopode Trap:

So...an immobile kraken, combined with a trap.

Tramp Swindler:

Enemy that relies on inventory management. Annoying and fiddly, rendered harmless by spellcasting or dropping extra items before fighting it.

Mummy Warden:

A Vault Warden, except in a much more enclosed space, with enemies that often halve your health in a turn, and deal irresistable damage. Basically just a monster that emphasizes luring in Tomb even more.

Betrayer:

A unique that appears only in Abyss, that incorporates chaos brand, Ru's powers, Xom effects, and all forms of god wrath. So rarely seen, easily escaped, and overly complicated.

Re: Bundle of monster ideas

PostPosted: Monday, 3rd October 2016, 01:03
by PleasingFungus
tedric wrote:
brainstorm wrote:Mummy warden

Appears in tomb
Block stairs
Making tomb impossibly difficult

nice haiku

weirdly, this is a perfect haiku when translated into Albanian

Re: Bundle of monster ideas

PostPosted: Monday, 3rd October 2016, 07:26
by ololoev
brainstorm wrote:Raven of revenge
It's special ability is when some monster is dead, summon three dead monsters and die.


When you get Tornado online with Vehumet, just get 2 of those ravens in sigh and spam Tornado for infinite XP!

Re: Bundle of monster ideas

PostPosted: Monday, 3rd October 2016, 09:36
by Sprucery
PleasingFungus wrote:
tedric wrote:
brainstorm wrote:Mummy warden

Appears in tomb
Block stairs
Making tomb impossibly difficult

nice haiku

weirdly, this is a perfect haiku when translated into Albanian

Where's the seasonal reference?

Re: Bundle of monster ideas

PostPosted: Monday, 3rd October 2016, 10:53
by BabyRage
ololoev wrote:
brainstorm wrote:Raven of revenge
It's special ability is when some monster is dead, summon three dead monsters and die.


When you get Tornado online with Vehumet, just get 2 of those ravens in sigh and spam Tornado for infinite XP!

What are you gonna do when the whole floor fills with them? Also imagine this monster in Zigs.

Re: Bundle of monster ideas

PostPosted: Monday, 3rd October 2016, 13:21
by yesno
Tramp swindler(I'm not sure this is right English expression)


me neither but i like it anyway

Re: Bundle of monster ideas

PostPosted: Tuesday, 4th October 2016, 02:25
by PleasingFungus
Sprucery wrote:
PleasingFungus wrote:weirdly, this is a perfect haiku when translated into Albanian

Where's the seasonal reference?

in albania, all people lament the coming of Tomb Season

Re: Bundle of monster ideas

PostPosted: Tuesday, 4th October 2016, 02:30
by chequers
Monster that blocks LOS is interesting idea.

Re: Bundle of monster ideas

PostPosted: Tuesday, 4th October 2016, 02:59
by duvessa
rip door mimics