What do you want removed from crawl
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Ziggurat Zagger
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Re: What do you want removed from crawl

Tartarus Sorceror
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Re: What do you want removed from crawl
Shard1697 wrote:Died, I don't know. Annoyed by? every time
Player ghosts are great and a creative well designed monster and you should stop being a hater

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Re: What do you want removed from crawl
Crypt Cleanser
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Re: What do you want removed from crawl
6533 | D:5 | Noticed spiff's ghost (legendary VSTm)

Barkeep
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Re: What do you want removed from crawl
- all food and food costs, without replacement; if a mechanic is "unbalanced without food," it's unbalanced now
- All Pan levels after the 15th, with that level as Holy Pan
- Either 4 levels out of every Hell, or the equivalent space removed from every Hell floor (smaller floors = better hells)
- Rune lock
- Curses become trap effect multipliers, now come on good equipment, ?rc becomes as rare as ?blink
- Traps removed and replaced with trap effects, 0% with no cursed items, increases with each equipped curse
- All of the ID game except for artefacts, which gain enchantment and positive attributes after identificaton
- Consequently, trap items for the ID minigame get removed, as well as most outright bad items
- Spellbooks and enchant scrolls become dungeon features
- All buffs become equipment or just get removed, except
- Transmutations, which get rolled into a god or dungeon feature or amulets
- HE, Ha/Ko, Vp
- AM
e: scrolled up and duvessa reminded me that flight is BS, so I'd add "deep water" and "lava" to that list, to be replaced by shallow water and painful floors, and then remove flight as well
Barkeep
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Re: What do you want removed from crawl
I think you could reform Vp (I had a thread ages ago about this) and it would be, not great, but OK. Then you can limit butchering* for ghouls, "c" can exsanguinate and generate !blood for Vp, and there will be two species that can opt in to a food clock mini-game, while all other species are freed of the hassle.
* Hides would just drop randomly from appropriate enemies upon death. Corpses would be retained for Fedhas, Yred, and Necromancy, as well as ghouls and vamps and whatever other edge cases I'm forgetting.
edit: on second thought, remove butchering and just have viable corpses drop blood pots when playing vp and chunks when playing gh, remove butchering entirely. Even without food removal this should just happen for all species now, butchering is such an awkward/bad interface hassle.
Blades Runner
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Re: What do you want removed from crawl
archaeo wrote:Curses become trap effect multipliers, now come on good equipment, ?rc becomes as rare as ?blink
???
Re: What do you want removed from crawl
yesno wrote:archaeo wrote:Curses become trap effect multipliers, now come on good equipment, ?rc becomes as rare as ?blink
???

Shoals Surfer
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Re: What do you want removed from crawl
"dungeon crawl stone" is too long, adds nothing to the general mechanics except tedium, and stands in the way of optimal gameplay.

Barkeep
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Re: What do you want removed from crawl
yesno wrote:archaeo wrote:Curses become trap effect multipliers, now come on good equipment, ?rc becomes as rare as ?blink
???
I wrote about this in the thread about removing curses, but I don't think anyone paid attention to it (e: or the idea was so bad and it was communicated so poorly that I killed the thread). I'll restate it here:
Start by removing traps and replacing them with a set of "trap effects" or whatever, which have an extremely small chance of triggering on any given turn. Next, curses lose their "stickiness," and instead appear on particularly good items. Every cursed piece of equipment you wear significantly raises your chance of getting trap effects. You can freely unequip cursed items, but it has an extremely high chance of triggering a trap effect. ?RC becomes significantly more rare and can only affect one piece of equipment at a time.
I suppose you'd remove the {curse} attribute, maybe change it to {binding}. Likewise, Ash moves to a system where everything you equip is automatically bound and the god charges a high piety price to remove anything instead. And since my plan already removes the ID minigame, we can get rid of the piles of junk cursed gear generated to eat ?ID and ?RC.
Probably a garbage idea, but hey, I'm not being graded here.

Snake Sneak
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Re: What do you want removed from crawl
duvessa wrote:if you multiply two features that have a negative effect on the game, you get a feature with a positive effect on the game. that's how it works right?
FR: Draconian ghosts no longer breathe negative energy. Formicid ghosts now shaft you.
Barkeep
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Re: What do you want removed from crawl


Tartarus Sorceror
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Re: What do you want removed from crawl
archaeo wrote:Probably a garbage idea, but hey, I'm not being graded here.
Dungeon Master
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Re: What do you want removed from crawl
archaeo: This is a very interesting concept! I think it's also possible to make curses relevant by adding more noticeable negative effects, but that's for a different thread, without polls.

Abyss Ambulator
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Re: What do you want removed from crawl
Dungeon Master
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Re: What do you want removed from crawl


Abyss Ambulator
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Re: What do you want removed from crawl
Re: What do you want removed from crawl
Ziggurat Zagger
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Re: What do you want removed from crawl
archaeo wrote:?RC ...can only affect one piece of equipment at a time.
I think this can be implemented if someone posts it as new thread in GDD. It is hard to balance number of the scrolls when you have no idea how many items each scroll affects.
Overestimated: AC, GDS
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Re: What do you want removed from crawl
archaeo wrote:my removal and reform list:
[list][*]all food and food costs, without replacement; if a mechanic is "unbalanced without food," it's unbalanced nowl
Interesting you bring that up. I just died as a DD^Gozag because the only vamp weapon also had *zerk, so that the constant zerk plus the occasional swap to another weapon used up almost all of my food. If zerk didn't cost food, I probably would have won that game, and if swapping to vamp didn't cost food, I would at least have lasted longer.
Ziggurat Zagger
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Re: What do you want removed from crawl
Overestimated: AC, GDS
Twin account of Sandman25
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Re: What do you want removed from crawl
Re: What do you want removed from crawl
Shoals Surfer
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Re: What do you want removed from crawl

Abyss Ambulator
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Re: What do you want removed from crawl
Rast wrote:archaeo wrote:my removal and reform list:
[list][*]all food and food costs, without replacement; if a mechanic is "unbalanced without food," it's unbalanced nowl
Interesting you bring that up. I just died as a DD^Gozag because the only vamp weapon also had *zerk, so that the constant zerk plus the occasional swap to another weapon used up almost all of my food. If zerk didn't cost food, I probably would have won that game, and if swapping to vamp didn't cost food, I would at least have lasted longer.
You played a DD of Gozag, as in, not Makhleb. You were asking for trouble.

Pandemonium Purger
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Re: What do you want removed from crawl
I achieved greatplayer in less than a year.
Remove food
Re: What do you want removed from crawl
tabstorm wrote:Rast wrote:archaeo wrote:my removal and reform list:
[list][*]all food and food costs, without replacement; if a mechanic is "unbalanced without food," it's unbalanced nowl
Interesting you bring that up. I just died as a DD^Gozag because the only vamp weapon also had *zerk, so that the constant zerk plus the occasional swap to another weapon used up almost all of my food. If zerk didn't cost food, I probably would have won that game, and if swapping to vamp didn't cost food, I would at least have lasted longer.
You played a DD of Gozag, as in, not Makhleb. You were asking for trouble.

Abyss Ambulator
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Re: What do you want removed from crawl
Rename the Sk background to Crusader (Cr) and move Snail Knight to SK. This is a Cheibriados zealot. I think this provides a different enough early-game experience to be worthwhile.
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Dungeon Master
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Re: What do you want removed from crawl

Vaults Vanquisher
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Re: What do you want removed from crawl
gammafunk wrote:just remove Cheibriados
Only over my dead body!
Crypt Cleanser
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Re: What do you want removed from crawl
BabyRage wrote:gammafunk wrote:just remove Cheibriados
Only over my dead body!
youre a chei worshipper, we'll just jog past you
Blades Runner
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Re: What do you want removed from crawl
player ghosts
player ghosts
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Re: What do you want removed from crawl
yesno wrote:player ghosts
player ghosts
player ghosts
Are good are good are good
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