Remove poison magic
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Re: Remove poison magic
- For this message the author and into has received thanks: 5
- Cimanyd, CypherZel, reosarevok, VeryAngryFelid, ydeve
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Re: Remove poison magic
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Re: Remove poison magic
- For this message the author Sar has received thanks: 2
- cerebovssquire, vergil
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Remove poison magic
Sar wrote:so when does your posting
Knew there was going to be someone who was going to type something along the lines of this, name your prize
Shoals Surfer
Posts: 297
Joined: Wednesday, 9th July 2014, 08:20
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Re: Remove poison magic
stopping bullying poison-chan would be a good start though
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Re: Remove poison magic
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Re: Remove poison magic
Shtopit wrote:Would you remove the spells, too, or just the school?
Everything
Spider Stomper
Posts: 217
Joined: Thursday, 2nd June 2016, 00:52
Re: Remove poison magic
Finally, the spell ignite poison offers many tactical options, from blanketing the area in poison and lighting it on fire to launching flaming poison arrows.
Re: Remove poison magic
And VM's early game is worse than every other mage background's early game.
Midn8 wrote:launching flaming poison arrows.
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Re: Remove poison magic
Midn8 wrote:Poison is an important part of the game for many reasons. First, Venom mages have some of the strongest early game while falling off hard in the late game,
Also I would rather be Fire Elementalist early on than VM, and also would rather be FE late.
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Re: Remove poison magic
Midn8 wrote:Poison is an important part of the game for many reasons. First, Venom mages have some of the strongest early game while falling off hard in the late game, which is strange given the "Early game is super hard" logic of most players...
While the venom mage description does indeed make that claim, it's not actually true. Sting is awful.
Vaults Vanquisher
Posts: 510
Joined: Friday, 1st July 2016, 22:32
Location: Aachen, Germany
Re: Remove poison magic
Midn8 wrote:Venom mages have some of the strongest early game
Sting hits the hobgoblin. The hobgoblin appears unharmed. x1000
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Re: Remove poison magic
Midn8 wrote:Poison is an important part of the game for many reasons. First, Venom mages have some of the strongest early game while falling off hard in the late game, which is strange given the "Early game is super hard" logic of most players. Poison arrow is an interesting spell, due to the fact that it deals irresistable poison damage. RPois is not necessary, but is very useful for several branches, lest it tax your curing potions. Venom weapons are a type of weapon which is useful early, but fairly weak later. Insects are vulnerable to poison, being one of their few weaknesses.
Finally, the spell ignite poison offers many tactical options, from blanketing the area in poison and lighting it on fire to launching flaming poison arrows.
You must think I've contracted some form of retardation if you think you can persuade me with that pack of lies. Sting is the worst starting spell out of all the starting spells of the Mage backgrounds. Poison magic is still the worst magic you can have at early game as well as any point in the game. Resist poison is useless. Venom weapons have nothing to do with poison magic. Ignite poison is also a waste of time and resources since there are better things to put your skills in. Poison magic is THE WORST skill in the game, Poison magic is the worst designed thing in crawl, especially if you thing it hits any of the goals you said up there. I honestly think it's insulting that it still exists
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Re: Remove poison magic
Overestimated: AC, GDS
Twin account of Sandman25
- For this message the author VeryAngryFelid has received thanks:
- Sar
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Re: Remove poison magic
CypherZel wrote:Midn8 wrote:Poison is an important part of the game for many reasons. First, Venom mages have some of the strongest early game while falling off hard in the late game, which is strange given the "Early game is super hard" logic of most players. Poison arrow is an interesting spell, due to the fact that it deals irresistable poison damage. RPois is not necessary, but is very useful for several branches, lest it tax your curing potions. Venom weapons are a type of weapon which is useful early, but fairly weak later. Insects are vulnerable to poison, being one of their few weaknesses.
Finally, the spell ignite poison offers many tactical options, from blanketing the area in poison and lighting it on fire to launching flaming poison arrows.
You must think I've contracted some form of retardation if you think you can persuade me with that pack of lies. Sting is the worst starting spell out of all the starting spells of the Mage backgrounds. Poison magic is still the worst magic you can have at early game as well as any point in the game. Resist poison is useless. Venom weapons have nothing to do with poison magic. Ignite poison is also a waste of time and resources since there are better things to put your skills in. Poison magic is THE WORST skill in the game, Poison magic is the worst designed thing in crawl, especially if you thing it hits any of the goals you said up there. I honestly think it's insulting that it still exists
This sounds more like "make the school make sense", rather than "remove". Of course, one can always wonder: does the PC need poison as something different than a weapon or spit brand? And: does monster rP need a rework (make it like magic resistance)?
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Re: Remove poison magic
Shtopit wrote:CypherZel wrote:Midn8 wrote:Poison is an important part of the game for many reasons. First, Venom mages have some of the strongest early game while falling off hard in the late game, which is strange given the "Early game is super hard" logic of most players. Poison arrow is an interesting spell, due to the fact that it deals irresistable poison damage. RPois is not necessary, but is very useful for several branches, lest it tax your curing potions. Venom weapons are a type of weapon which is useful early, but fairly weak later. Insects are vulnerable to poison, being one of their few weaknesses.
Finally, the spell ignite poison offers many tactical options, from blanketing the area in poison and lighting it on fire to launching flaming poison arrows.
You must think I've contracted some form of retardation if you think you can persuade me with that pack of lies. Sting is the worst starting spell out of all the starting spells of the Mage backgrounds. Poison magic is still the worst magic you can have at early game as well as any point in the game. Resist poison is useless. Venom weapons have nothing to do with poison magic. Ignite poison is also a waste of time and resources since there are better things to put your skills in. Poison magic is THE WORST skill in the game, Poison magic is the worst designed thing in crawl, especially if you thing it hits any of the goals you said up there. I honestly think it's insulting that it still exists
This sounds more like "make the school make sense", rather than "remove". Of course, one can always wonder: does the PC need poison as something different than a weapon or spit brand? And: does monster rP need a rework (make it like magic resistance)?
Honestly although it can be reworked in my honest opinion I think removing it would be a better solution. It's only unique spells are rP and ignite poison, rP being pretty useless because of resist poison rings and cute poison and the other needs to have a opponent poisoned which is something most players won't be doing by the time this spell is suppose to be useful. I don't really feel like poison magic adds flavour to the game to be honest. To rework it and make it make sense, maybe make ignite poison a level 2 spell and bolt of venom level 3 with a lower power cap, maybe that's too extreme
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Re: Remove poison magic
Overestimated: AC, GDS
Twin account of Sandman25
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Re: Remove poison magic
The only spell which I dislike from http://crawl.chaosforge.org/Poison_Magic is Alistair's Intoxication and I've heard it was changed in trunk.
Overestimated: AC, GDS
Twin account of Sandman25
Vaults Vanquisher
Posts: 451
Joined: Friday, 24th June 2016, 14:09
Re: Remove poison magic
VeryAngryFelid wrote:Weird. I found Mephitic Cloud and Venom Bolt amazing, I see your experience is different.
The only spell which I dislike from http://crawl.chaosforge.org/Poison_Magic is Alistair's Intoxication and I've heard it was changed in trunk.
Forgot that was in there, mephitic cloud is a good spell I take back my words, the others are sorta useless or just versions of a spell type that aren't that great
Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Re: Remove poison magic
Overestimated: AC, GDS
Twin account of Sandman25
Who is online
Users browsing this forum: No registered users and 93 guests