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Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 19th April 2018, 04:38
by chequers
Does anybody get the silver rune? How do you do it beyond getting lucky with teleports?
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 19th April 2018, 14:27
by severen
chequers wrote:Does anybody get the silver rune? How do you do it beyond getting lucky with teleports?
Yeah I did it last night on a JiTK 9 rune game and have done it on others. I generally just teleport immediately. I usually hit V3 with a character that is tough enough to take things for a bit. I had to teleport 4 times last night. Other time once or twice. I almost never wind up at v3 with too few teleports scrolls. Also I try to have some stealth by that point and some regen, those two typically allow you to recover ok. I wouldn't call it getting "lucky" with teleports, since it usually works fine after a try or three. I have seen people just make a run to a side or an interior with a corridor or whatever but generally that the same as a bad teleport I find.
I have also done it as Qazlal twice(maybe more?), I generally teleport there too and make my way to an edge which invariably fills the entire corridor and I killed everything.
Bazaar
I think there should be one more Bazaar entrance on zot 4 or 5, on the JiTK 9 rune last night (entered Pan on U1 so hit U2 bazzar after pan) I was overall happy with the bazaar but I still had like 3k gold left on zot 5, part of that was I didn't find much to buy that was worthwhile after the first couple things but, also I am pretty sure it was about 1500 gold gained that is useless after U2. Once the last Bazaar spawns all gold is useless to non-gozag
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 23rd April 2018, 22:46
by gishou
So I was playing a gnoll and I had swamp so I learned summon forest, after I was done swamp I read amnesia to get rid of summon forest but I did not get the five spell levels back...
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 23rd April 2018, 23:36
by chequers
Maybe spell levels should be removed. Only half joking.
Re: [proclick] new fork, hellcrawl
Posted:
Tuesday, 24th April 2018, 01:01
by tasonir
Very minor bug: the game counted 6 branches for my DUZH speedrun. I never entered temple (is there even temple in hellcrawl anymore? think it was removed), so I'm assuming the other two were the bazaar and elf. Elf being a portal vault I'd assume it shouldn't count as a branch, and probably the same with bazaar although that's a bit more murky, since you can leave and return to it, so it probably needs to be considered a branch by the game?
All of this only matters if you want your morgues to look pretty, but hey, add it to the low priority list.
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 11th May 2018, 20:11
by Hellmonk
I'm not dead but I'm moving for a new job. Probably going to be a few weeks before I can start work on hellcrawl again.
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 25th May 2018, 06:39
by bel
I tried a Nemelex game (NaTm) in the latest version. I did find an amulet of faith somewhere around D:6, so it was easier than usual. Some general observations:
(a) Nem is, as usual, really good.
(b) Early game Nemelex is a crapshoot but really OP. Example: I had only just taken Nemelex and Invo was something like 2 or 3, when I ran into Grum's pack right after I descended a staircase. I blind drew from destruction and at some point got Wild Magic (IIRC). It killed almost the entire pack in one shot. I checked the messages, and found that it did something like 150 damage (in total) instantly, which is crazy.
(c) Decks of escape seem really scarce. At one point, I had received something like 70 each of summoning and destruction, but only 5 of escape. Not sure if this is intentional or just bad luck.
(d) I never ran out of piety or cards whenever I wanted to use decks (same as normal Crawl experience).
Re: [proclick] new fork, hellcrawl
Posted:
Sunday, 3rd June 2018, 11:57
by gishou
Two and a half bug like things. The first one and a half bugs are if you enslave soul something that has summoned things the summoned things do not go away like they would if you killed them, the same sort of thing happens if your enslaved Mara copies a summoner and the copy is still there after the original is dead. The other bug like thing is that good gods do not care about regenerate being cast before you join them and if you cast it when you are worshiping them they can stop being mad at you with out you turning it off.
Sorry if someone else has pointed these out.
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 21st June 2018, 02:38
by Hellmonk
Hot fresh content:
- Species stuff:
- Hill Orc is removed.
- "new species": Mountain Dwarf. Sturdy frame, increasing levels of wild magic as they level up. Normal HP. Otherwise similar to HO.
- Tengu no longer get fast movement while flying.
- Tengu get better melee and ranged weapon apts.
- Tengu get claws 1 and horns 1.
- Troll nerf: start with claws 1, increasing to 2 at xl 11 and 3 at xl 21.
- Vampires are now called Jiangshi
- Jiangshi get the hop ability per the old ba/fr mut but do not get batform.
- Jiangshi get undead-lite resists: rPois, rC+, rN++.
- Jiangshi get a limited version of hp on kill - 50% chance when killing a corpse-leaving monster.
- Ghoul is removed.
- Deep Elves get -1 mp cost on non-sustained spells, like the FD species proposal did.
- Mechanical stuff:
- Torment no longer affects monsters with the same alignment as the caster (player-usable torment still affects the player and informs the player of this).
- Ranged weapons have slightly less accuracy.
- Sleeping monsters get an EV check. This affects ranged anything and spells but not stabbing.
- Spell memorization never takes more than 1 turn.
- All characters get an extra 2 spell levels to ease the earlygame spell slot limits.
- Holy wrath and silver brands are completely merged, tentatively calling the brand holy silver.
- Manuals no longer take up inventory space.
- Dex stepdown is pushed back to 24 (ie dex is a little more effective).
- Flay damage does 40% current hp instead of the insane formula it had before.
- Overhauled miscast effects. The set is much more limited and much more tied to spell school.
- Zot traps finally removed from generating in the couple vaults that still placed them.
- Hot new monster spell called Curse that places a temporary "zot trap" near you. The effect set from this is limited to the really bad hex effects, basic goal is a different way of playing around hexes using positioning. This replaces banishment in all monster books that had banishment. I have a couple other ideas to try if it ends up being bad.
- Player distortion banishment is an unthing; the distortion effect and unwield cause heavy contam instead of banish.
- Swamp worms no longer submerge. I did not add harpoon shot yet, not sure if I'm going to.
- Vehumet spell gifts stick around in the spell library (still need to do some work with the piety behavior of this)
- Good gods forbid you from casting evil permabuffs and dispel any that you have active when you join.
- Spell stuff:
- Portal projectile is a permabuff.
- New permabuff: piercing shot, a level 5 charms/tloc spell that makes your shots penetrate. Mutually exclusive with pproj, sustaining one will deactivate the other.
- Summon mana viper's cap is now 1 (was 2).
- Sandblast damage is a little less nuts.
- Song of slaying scales a little worse, cigotuvi's embrace is a little weaker.
- Cleaned up spell damage formulas a little for static discharge, chain lightning, and iood.
- Miscellaneous stuff:
- Lugonu altars show up in dungeon again. Lugonu should be the only way to get abyssed now, I think.
- Naga mages and Nagaraja cast dimension anchor instead of teleport other.
- Slime is 3 floors (was 4).
- Improved the bazaar shop gen code and did some cleanup on the set of bazaar maps.
100% committed to summoning reform in the next update, unless it doesn't happen again. Also going to be taking a look at Xom, Jiyva (again), and Qazlal (again), probably some other gods and spells, and maybe species (at least one of pubby ogre or realz dg are probably coming in some form). Good chance I end up working on some other small projects during the next couple months so no guarantee that I'll get another non-bugfix update out for a while though.
E: bugfix update to address some skill level crashes. Update also includes mutation changes and part of the upcoming Jiyva 3.0 rework.
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 5th July 2018, 13:58
by Wahaha
Why is silence lvl 4?
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 5th July 2018, 21:53
by Hellmonk
Silence was, imo, a relatively bad spell at level 5, so I moved it to level 4 to make it a little more attractive.
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 6th July 2018, 21:19
by severen
I am not sure what you did so xp/skilling but it seems to be 10x slower and is borderline unplayable and not fun.
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 6th July 2018, 21:44
by Hellmonk
There was an attempt to fix another bug that caused that, but I replaced that fix with a better one. Should fix on server update, ie tonight or tomorrow.
Re: [proclick] new fork, hellcrawl
Posted:
Saturday, 7th July 2018, 03:57
by amyqute1
Good news. Kobold and Gnoll were still playable but getting a bit boring. The skill trainings were disastrous and made everything else unplayable. I hopped in Severen's game and we had a bit of a whinefest before he killed himself
But his last 2 games knocked me down a couple spots on the top 20 so maybe don't update it for him.
Re: [proclick] new fork, hellcrawl
Posted:
Saturday, 7th July 2018, 15:55
by amyqute1
Seems to be fixed, Thanks @Hellmonk
Re: [proclick] new fork, hellcrawl
Posted:
Saturday, 7th July 2018, 21:17
by amyqute1
Confirmed, fixed.
Re: [proclick] new fork, hellcrawl
Posted:
Wednesday, 11th July 2018, 05:27
by amyqute1
What is going on with the Trolls and 2headed ogres killing me in D:2 now? Lmao, was this intended? It's dumb.
Re: [proclick] new fork, hellcrawl
Posted:
Sunday, 15th July 2018, 09:41
by chequers
I picked up a manual of crossbows, which was marked useless.
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 16th July 2018, 18:15
by severen
Had a rather promising OpBe run ruined by DOOM on vaults 3, it triggered when I was in the middle of going through the 3rd of the 4 major sections. Can you please make DOOM trigger different on V3, the level is much larger and takes much longer, especially if the rune is in the last one you go to. There is absolutely no way I could have done an OpBe (true Be, no switching) any faster nor was I doing anything scummy other than throw luring about 5 or so moves.
Edit: well its not entirely ruined as I ran to depths without the rune, but its crap.
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 16th July 2018, 19:56
by bel
You get a warning about 500 turns before the DOOM trigger, don't you? I agree that a uniform breakpoint for every level is crap, but it is what it is. You don't need the silver rune to win.
A simple approach to fix this would be to scale the DOOM counter by, say, 150% on every branch end. So, you'd have 4500 turns to clear D:15, Orc:2, Snake:3, Vaults:3, Tar:7 and so on. If this is too much or too little, one could combine this fix with a reduction in the DOOM counter for non-branch-end floors, or adjust the scaling factor.
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 16th July 2018, 23:48
by chequers
I initially hated the doom counter on vaults:$ too, but now I sorta like it. You need to approach the level with the goal of *not* clearing everything. It's much more of a hit and run strategy.
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 19th July 2018, 01:45
by amyqute1
I've taken to making sure I have like 7 in axes even if I'm not using one, and sitting in the middle mashing tab pretty successfully ... Drain/Vampiric does the trick
Or just making sure I have the piety to DA everything ...
Or big stealth ...
I've actually never hit the doom timer in V:3, only Shoals it seems
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 19th July 2018, 02:45
by bel
There's nothing inherently wrong with a timer. One can make any rules in a game, and people can adapt to them.
However, there was a long discussion upthread about how the "anti-scumming" timer is not really about scumming. severen was (I presume) not "scumming" here in any reasonable sense of the word. I won't repeat the arguments again here.
***********************
My own experience with Vaults:$ is that it is not uncommon to come close to the DOOM timer. Especially if the first three quadrants I check don't contain the rune.
Other places I have come close to hitting the timer in include Snake:$ (rarely) and Orc:$ (only once).
The Snake:$ case is much worse than the others because
(a) the only exit is right where you find the rune, so you can't even skip the rune and bail.
(b) many Snake:$ endings are based on huge vaults which require a lot of luring. And Nagas are slow, so it requires even more time to lure them out.
I have never actually hit the timer in any of my games. I either died before the timer ran out, or escaped in time.
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 19th July 2018, 04:45
by amyqute1
Eh, the timer needs to be there ... Loud god like Qazlal that attract the entire map would make the difficulty absolutely negligible ... Especially in shoals where if you don't have flying the difficulty is heavily increased but you could, so to say, just duck into one of the rooms and rest it until things show up for you to hit.
Not that Qaz isn't completely overpowered on any race without negative aptitudes for invocations in the first place ... Being able to 1shot Cerebov is a ridiculousness in itself.
On another note: The Dith changes are cool, would be cooler if they were applied to melee weapons, though I can see where the issues would be there.
Some of the mutagenic muts are just ... Lol. Once you get a demonspawn going with both spines and the freezy mutation from the shafts ... Well you can literally just walk around until you hit the sbranches and everything falls over around you.
Worst mutation addition seems to be the tentacle. Stack it with the poison barb and that'd be cool. Maybe the same with beak/drain bite. I dunno. Even then it'd be pretty negligible later on whereas most of the others retain their usefulnesses.
Also the log gets heavily irritating when you have sustains going like DChan/Infest/Spectral Weapon/Animate Dead/etc. and you're just pressing enter 3,000 times per turn because your clouds are hitting them as Qazlal. Is there a way to edit this? When Snake Pits were broken when arrows were first taken out was bad, this gets downright maddening lol
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 19th July 2018, 14:13
by amyqute1
bel wrote:I tried a Nemelex game (NaTm) in the latest version. I did find an amulet of faith somewhere around D:6, so it was easier than usual. Some general observations:
(a) Nem is, as usual, really good.
(b) Early game Nemelex is a crapshoot but really OP. Example: I had only just taken Nemelex and Invo was something like 2 or 3, when I ran into Grum's pack right after I descended a staircase. I blind drew from destruction and at some point got Wild Magic (IIRC). It killed almost the entire pack in one shot. I checked the messages, and found that it did something like 150 damage (in total) instantly, which is crazy.
(c) Decks of escape seem really scarce. At one point, I had received something like 70 each of summoning and destruction, but only 5 of escape. Not sure if this is intentional or just bad luck.
(d) I never ran out of piety or cards whenever I wanted to use decks (same as normal Crawl experience).
There's (D), but also (E): Nemelex cards don't disappear if you switch gods. This in and of itself seems broken as all heck! If I play Nemelex I tend to switch after I have some stacks built up ... Because why not? Granted you don't get the almighty Draw 4 ... But still way too strong. You can literally find a lategame altar like Qaz and use your cards as you build up his piety to head into Pan as summons and the like will keep you safe. Pair Nem with DChan / Infest and you're invincible from anything without smite targeting ...
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 20th July 2018, 23:46
by Hellmonk
Looking into the monster gen thing, haven't found anything yet. Thanks for info on the timer etc, will try to tweak that again soonish perhaps (I also want to modify level gen and the sbranch end vaults in some way). Nemelex cards will be reclaimed on abandonment in the next version. I'm pushing a little more Jiyva stuff and tweaking a xom rework for that, but I'll try to get it up in the next week or so.
Re: the log, I think you'd want to disable force_more with rcfile configuration and then customize back in whatever stuff you actually want to force_more on; this is a problem for some characters in mainline as well but I suppose having lots of crap going literally all the time instead of most of the time makes it even worse.
Re: [proclick] new fork, hellcrawl
Posted:
Saturday, 21st July 2018, 11:56
by amyqute1
Okay. IMO Qazlal needs some tweaking too. Either less scaling for Upheaval (Last game 2 upheavals killed Antaeus) and Disaster area ... Slower piety gain maybe? He just feels so much stronger than any other god right now, and with his huge piety gains you can really just blink and DA in any troubling situation and have all your piety back by the next time you need it, no matter what ... And no matter what everything dies.
Of course, on top of the noted above, the kills will proc effects for stuff like demonspawn regen mutation, Jiangshi passive ... Song of Slaying ...
Heck, in a full room in Hell you can literally Disaster Area and watch your piety go up instead of down, especially with a faith amulet.
Also DA/Upheaval are like basically the strongest spells in the game except they're invokes so they're not spells which makes it even better ...
I think you could half the piety gain and it still wouldn't be too much of a challenge.
Re: [proclick] new fork, hellcrawl
Posted:
Saturday, 21st July 2018, 13:50
by bel
I haven't played Qazlal in a while, but it being strong in the later game may not be a bad thing. Since upstairs don't exist in Hellcrawl, the noise is a fairly big disadvantage, especially in the earlier parts of the game.
I tested some of what you were saying above in wizmode and 27 invo; I didn't manage to replicate your experience. I could not one-shot Cerebov with disaster area. Neither was I able to two-shot Antaeus with Upheaval, not even close (he took 10 shots). I did several trials, so I doubt that what you're saying is typical. Maybe you got very lucky.
Re: [proclick] new fork, hellcrawl
Posted:
Saturday, 21st July 2018, 18:06
by amyqute1
bel wrote:I haven't played Qazlal in a while, but it being strong in the later game may not be a bad thing. Since upstairs don't exist in Hellcrawl, the noise is a fairly big disadvantage, especially in the earlier parts of the game.
I tested some of what you were saying above in wizmode and 27 invo; I didn't manage to replicate your experience. I could not one-shot Cerebov with disaster area. Neither was I able to two-shot Antaeus with Upheaval, not even close (he took 10 shots). I did several trials, so I doubt that what you're saying is typical. Maybe you got very lucky.
It's quite typical. You probably are not placing your disaster area right ...
Positioning is quite important for it, which is where blinking comes in. If you are adjacent to the Pan lord, they will take extremely reduced damage. Try placing yourself 2 or 3 squares out from him, and THEN disaster area. I can replicate it just fine. Also with upheaval, it's quite easy to kill the pan lords in 2 or 3 hits ... Supposing you get an element they are not resistant to.
I've done this build many times ... To the tune of 15+ wins. You can literally 1shot anything in the game with disaster area with minimal effort on placement to set it up.
Also due to his nature, Qazlal is powerful all the way through. It's not just DA and Upheaval, he gives the resistances based off the last hit you take, including physical ... Plus the passive, massive shields boost and passive clouds.
I'm quite sure what you are doing wrong is your disaster area placement. Many people have viewed my games and been stunned at me just running through 1shotting everything in Pan/Hell exit.
Re: [proclick] new fork, hellcrawl
Posted:
Saturday, 21st July 2018, 18:08
by amyqute1
>
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 26th July 2018, 00:48
by Hellmonk
New update.
- Several new mutations in the general mut pool. Too lazy to list them all here.
- Several new Jiyva exclusive mutations. Ditto.
- "Completion" of the major Jiyva overhaul:
- In addition to the aforementioned new mutations, mutation gifts begin earlier, are less frequent, and are much less likely to be removed (so you will accumulate a larger, less shifting mut set).
- Slimify works on everything, always turns the target into a (hostile) slime creature.
- The jelly conduct and all the weird heal on item slurping passive stuff is removed. The random loot eating conduct is removed. Stat shuffling is removed. Getting a rune for free is removed. I want to add another passive or active later on, maybe. Also might want to rename or reflavor the god since the concept has diverged a lot from mainline.
- My one and only attempt at Xom reform. If this sucks then I'm willing to either not care or remove Xom, not trying to salvage it again.
- Mutation gifts on an xp timeout (randomized but generally a bit over 2 levels), where Xom removes your entire mutation set and gives you a new one composed of random mutations, length scaling with experience level.
- Item gifts on a shorter xp timeout (randomized, usually you'll get a couple per experience level). Item type and quality is still very random, but should no longer include equipment you can't use.
- Xom's other random actions only occur in combat (chance scaling with the total "threat level" of enemies in los - this isn't a great metric but I couldn't immediately think of a better one) and the set has been curated. No more banishment, no more random teleport. No more strategic effects from random Xom actions; those are all handled via xp timeout.
- Xom no longer has any type of piety system and does not grow bored.
- Nemelex reclaims decks on abandonment.
- Slightly nerfed qaz upheaval and disaster area power scaling.
- Wand of polymorph always turns the thing into a slime creature and is called wand of slimification.
- Fixed some really dumb bugs.
This will be the last non-bugfix update before the 0.22 tournament; here's hoping it goes better than the last one. I do not have as much time to work on hellcrawl anymore, so my update pace is probably going to slow down a lot. If anyone is interested in assisting with hellcrawl development, please message me. I check discord and irc most often but a pm on tavern is fine too.
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 27th July 2018, 16:43
by amyqute1
Xom is still annoying. The random environment effects are a little more reasonable ... Should be immune to Xom's clouds though so as to better utilize those effects.
Also, stacking opposing mutations starts to get REALLY annoying. With it switching so often you end up with a lot of overlap ... ie; Shiny / Stealth+++ cancelling each other ...
Jiyva gets better static mutations, so there's nothing that I can see really pushing Xom as a better option in any scenario, except that you might get lucky and he'll throw you some nice equips.
Maybe some static Xom implement at piety req. would make him more viable? Dunnooooooo I can't stand him still
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 30th July 2018, 03:43
by amyqute1
Give Siegmund his Scythe back!
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 30th July 2018, 04:19
by chequers
Playing Hellcrawl Xom as a non-magic user is quite good, since you get a lot of manuals it seems. I do agree that Xom feels like Okawaru + Jiyva though, the effects plus random gifts aren't interesting enough. I don't think Xom is in a bad enough spot to remove though. Just maybe needs someone to come along and carve out the niches of Oka/Xom/Jiyva a little more clearly.
Jiyva is super fun, finally a way to play which gives you an absolute buttload of semi-permanent mutations.
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 2nd August 2018, 18:33
by amyqute1
Speaking of mutations, there is no mutation message when you acquire the mutation 'Your non-sustained spells cost 1 less MP to cast'.
A very minor, non-issue thing, but it's missing. =]
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 3rd August 2018, 08:33
by phloomp
Bazaars should all fit within LOS, since otherwise you need to explore by hand every time you return to one to look for new shops (I think?)
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 3rd August 2018, 16:01
by PseudoLoneWolf
New Yred causes wicked crazy log spam. I Enslaved Pikel, sent him promptly to his death against a pack of orcs and ogres, and while he's dead I get 4-5 "Unlinked Item held by dead monster" notifications in the log every turn, forcing --more-- for each one.
In addition, if I hit Enter one too many times, it repeats the whole stack of notifications without even taking a turn. If I DON'T press enter too many times, I can take one turn as normal before logspam.
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 10th August 2018, 19:27
by severen
So trunk copied the spell book system in HC, when can we get rid of food and curses and get permabuffs too?
Re: [proclick] new fork, hellcrawl
Posted:
Friday, 17th August 2018, 18:17
by Orange Cyberdwarf
Here's a suggestion, if removing Xom is still being considered: merge Makhleb, Trog and Xom into a single blood god of chaos and call it something like Throxomneb or perhaps something even more khorny, then make such into a god who, instead of despising all magic with a strange blind spot for evocations, despises ranged attacks as cowardly, including reach attacks with polearms, except if you're using a polearm, shooting or casting a long range spell at point-blank range. That would be cool IMO and more flexible than Trog's restrictions, but it is probably too much.
On a less serious note, make Chei gift 6* piety worshipers with exclusive anachronistic unrandarts like a chainsaw with evocable berserk that uses the blades skill so you can stab things with it while berserk(still more practical than a triple sword), a "double wand of scattershot" with infinite ammo like bows, twice as much damage, shorter range and wider spread, etc.
Re: [proclick] new fork, hellcrawl
Posted:
Thursday, 30th August 2018, 17:01
by amyqute1
Okay tourney's over bring it back lol
Re: [proclick] new fork, hellcrawl
Posted:
Sunday, 16th September 2018, 21:12
by Mattchew
I dig hellcrawl, but it does seem to crash a lot. Here's looping errors from my game on gnollcrawl
Unlinked temporary item:
64 arrows
item #96: base: 1; sub: 2; plus: 0; plus2: 0; special: 0
quant: 64; ident: 0x00000000; ident_type: 0
x: 0; y: 0; link: 95
Unlinked temporary item:
100 arrows
item #97: base: 1; sub: 2; plus: 0; plus2: 0; special: 0
quant: 100; ident: 0x00000000; ident_type: 0
x: 0; y: 0; link: 96
Unlinked temporary item:
45 arrows
item #108: base: 1; sub: 2; plus: 0; plus2: 0; special: 0
quant: 45; ident: 0x00000000; ident_type: 0
x: 0; y: 0; link: 107
etc
and here's a similar but different error from project357.org:
Unlinked item held by dead monster:
+5 triple sword of flaming
item #10: base: 0; sub: 37; plus: 5; plus2: 0; special: 1
quant: 1; ident: 0x20020002; ident_type: 0
x: -2; y: -2; link: 27007
Unlinked item held by dead monster:
+2 fire dragon scales
item #11: base: 2; sub: 20; plus: 2; plus2: 0; special: 0
quant: 1; ident: 0x20020000; ident_type: 0
x: -2; y: -2; link: 27007
Unlinked item held by dead monster:
+5 ring of intelligence
item #12: base: 6; sub: 15; plus: 5; plus2: 0; special: 101
_ quant: 1; ident: 0x20000000; ident_type: 1
etc
I've played a lot of hc lately and these are the only two times, but I used to play a lot of vanilla and I don't think I ever had a game die on me.
If there's some way to salvage this scenario, I'm interested.
Re: [proclick] new fork, hellcrawl
Posted:
Sunday, 16th September 2018, 21:34
by Mattchew
And my gnollcrawl game is back; if this was an intervention, thanks.
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 17th September 2018, 14:20
by PseudoLoneWolf
Mattchew wrote:I dig hellcrawl, but it does seem to crash a lot.... If there's some way to salvage this scenario, I'm interested.
Those "unlinked item errors" look like the same (or similar) ones that I was having on my Yred run mentioned previously. I can't possibly fix this, but do you remember how you triggered them? I'm personally curious and I figure more detail will help Hellmonk with debugging.
Re: [proclick] new fork, hellcrawl
Posted:
Monday, 17th September 2018, 17:51
by Mattchew
> but do you remember how you triggered them?
Not really. Both times I was getting mobbed by enemies and there was a lot going on every turn. Once was in the vestibule of Hell and another time was, I think, Vaults 2. I was taking normal combat type actions, nothing like char dumps or other system-ish behavior.
Re: [proclick] new fork, hellcrawl
Posted:
Tuesday, 18th September 2018, 18:53
by Vajrapani
Hellcrawl is now playable on this webserver :
https://x-crawl.de/It is based in Germany, so any Europe-based players who want to play hellcrawl online with low latency may find it amicable.
Re: [proclick] new fork, hellcrawl
Posted:
Wednesday, 19th September 2018, 07:17
by Implojin
So, it turns out that I can't compile anything newer than Hellcrawl 5.4 locally when passing PCH=y with make. (The commit causing the problem is somewhere between 5.4 and 5.5, anyway, I didn't track down exactly where the problem started.)
Running make without PCH=y is fine, but this stumped me for a minute until I saw AppHdr.h being referenced and thought to try different compile flags.
This is happening under Windows 7 + MSYS2 with ccache installed, with everything up to date.
Might want to take a look at this, or at least add a note to INSTALL.txt not to use PCH=y when compiling in current Hellcrawl versions, if you have the time.
Re: [proclick] new fork, hellcrawl
Posted:
Wednesday, 19th September 2018, 11:38
by Implojin
Did a 9 rune speedrun mode to check out what was new since I last played.
One thing that I might suggest is adding a way to restore rot for Vine Stalker.
VS is obviously very strong so maybe this isn't needed from a balance point of view, but from a perceptual player fairness point of view it was a little frustrating when I realized a few floors in that any extra turns spent dicking around were
irreversibly lowering my max HP.
- Code:
Dungeon Crawl Stone Soup version 5.7-8-g3a8b389a23 (tiles) character file.
295199794 VsMo the Miracle Worker (level 27, 105/105 (145) HPs) *SPEED*
Began as a Vine Stalker Monk on Sept 19, 2018.
Was the Champion of Okawaru.
Escaped with the Orb
... and 9 runes!
The game lasted 03:30:03 (23373 turns).
VsMo the Miracle Worker (Vine Stalker Monk) Turns: 23373, Time: 03:30:03
HP: 105/105 (145) AC: 32 (37%)Str: 36 XL: 27
MP: 36/36 EV: 34 Int: 14 God: Okawaru [6*[200]]
Gold: 1742 SH: 38 Dex: 22 Spells: 3/43 levels left
rFire + + + SeeInvis . - Unarmed
rCold + + . Faith . j - +8 large shield {AC+3}
rNeg . . . Spirit + L - quicksilver dragon scales of the Slorg {rF+ MR+}
rPois . Reflect + y - +2 helmet
rElec . P - +1 cloak {MP+9}
rCorr . q - +0 pair of gloves {Str+3}
MR ++++. H - +1 pair of boots of the Exiled Songs {rF+ Str+3 Int+4 Stlth-}
Stlth .......... p - +3 amulet of reflection
Regen 1.5/turn m - ring "Tohumira" {Fire rC+ Str+3 Dex+5}
MPRegen 0.5/turn o - ring of wizardry
@: exhausted, hasted, Turns until doom, very quick
A: fangs 3, cold resistance 1, frail 1, regeneration 3, wild magic 1, magic
shield, antimagic bite, no device heal 3, rot immunity, repel shadows, exposed,
shiny
0: Orb of Zot
}: 9/9 runes: decaying, slimy, silver, obsidian, demonic, glowing, magical,
fiery, dark
a: End Haste, Finesse, Renounce Religion
You were on level 0 of Gehenna.
You worshipped Okawaru.
Okawaru was exalted by your worship.
You were not hungry.
You visited 10 branches of the dungeon, and saw 43 of its levels.
You visited Pandemonium 1 time, and saw 5 of its levels.
You visited the bazaar 3 times.
You also visited: Bailey, Ice Cave, Volcano and Elven Halls.
You collected 3434 gold pieces.
You spent 1692 gold pieces at shops.
Inventory:
Hand Weapons
a - a +9 vampiric broad axe
l - the +7 sceptre of Asmodeus
(You took it off Asmodeus on level 7 of Gehenna)
s - the +8 mithril axe "Arga" {speed, MR+}
(You found it in the Elven Halls)
Attacks with this weapon are significantly faster.
It affects your resistance to hostile enchantments.
Missiles
u - 22 curare darts (quivered)
O - 296 javelins of penetration
Armour
b - the +7 chain mail of the Big Bang {-Tele rElec rC++ rCorr}
(You found it in an ice cave)
It greatly protects you from cold.
It insulates you from electricity.
It prevents most forms of teleportation.
It protects you from acid and corrosion.
d - a +0 crystal plate armour
h - +2 pearl dragon scales
i - a +4 plate armour of cold resistance
j - a +8 large shield of protection (worn)
q - a +0 pair of gloves of strength (worn)
y - a +2 helmet (worn)
E - the +11 plate armour "Maugric" {rPois rCorr}
(Okawaru gifted it to you on level 5 of the Realm of Zot)
It protects you from poison.
It protects you from acid and corrosion.
F - the +0 pair of boots of the Game of Life {rC+ rN+ Int+2}
(You acquired it in a bailey)
It affects your intelligence (+2).
It protects you from cold.
It protects you from negative energy.
G - +0 gold dragon scales
H - the +1 pair of boots of the Exiled Songs (worn) {rF+ Str+3 Int+4 Stlth-}
(You acquired it in a bailey)
It affects your strength (+3).
It affects your intelligence (+4).
It protects you from fire.
It makes you less stealthy.
K - a +3 plate armour of positive energy
L - the quicksilver dragon scales of the Slorg (worn) {rF+ MR+}
(You found it on level 3 of the Pits of Slime)
It protects you from fire.
It affects your resistance to hostile enchantments.
P - a +1 cloak of magical power (worn)
V - +0 storm dragon scales
Y - a +2 pair of boots of running
Magical Staves
x - an uncursed staff of air
Jewellery
m - the ring "Tohumira" (left hand) {Fire rC+ Str+3 Dex+5}
(You bought it in a shop in a bazaar)
[ring of fire]
It enhances your fire magic.
It affects your strength (+3).
It affects your dexterity (+5).
It protects you from fire.
It protects you from cold.
o - a ring of wizardry (right hand)
p - a +3 amulet of reflection (around neck)
z - an uncursed ring of fire
A - an uncursed ring of poison resistance
D - a +5 ring of strength
N - an uncursed ring of positive energy
S - an uncursed ring of resist corrosion
U - the ring of Bautapn {rC+ MR+ Dex+5}
(You found it in the Elven Halls)
[ring of dexterity]
It affects your dexterity (+5).
It protects you from cold.
It affects your resistance to hostile enchantments.
Scrolls
c - 3 scrolls of fear
e - 4 scrolls of teleportation
f - 5 scrolls of blinking
t - 4 scrolls of holy word
w - 7 scrolls of immolation
I - a scroll of summoning
X - a scroll of silence
Potions
n - 6 potions of lignification
r - a potion of cancellation
v - 5 potions of berserk rage
B - 5 potions of ambrosia
C - a potion of resistance
J - 3 potions of flight
Q - 3 potions of magic
Z - 3 potions of invisibility
Miscellaneous
g - a box of beasts
k - a disc of storms
R - 3 phantom mirrors
T - a crystal ball of energy
W - the horn of Geryon
Skills:
- Level 22.3(27) Fighting
- Level 22.9(27) Armour
- Level 22.5(27) Dodging
- Level 2.4 Stealth
- Level 22.7(27) Shields
- Level 22.0(27) Unarmed Combat
- Level 5.0 Hexes
O Level 27 Charms
- Level 10.0 Translocations
* Level 17.2 Transmutations
- Level 16.6 Air Magic
- Level 9.4 Invocations
You had 3 spell levels left.
You knew the following spells:
Your Spells Type Power Failure Level Hunger
a - Swiftness Chrm/Air 68 (100) 1% 2 N/A
b - Repel Missiles Chrm/Air 68 (100) 1% 2 N/A
c - Passwall Tmut/Erth 31 (200) 1% 2 N/A
d - Regeneration Chrm/Necr 49 (200) 1% 3 N/A
e - Blade Hands Tmut 58 (200) 1% 5 N/A
f - Apportation Tloc 36 (1000) 1% 1 N/A
g - Silence Hex/Air 39 (200) 2% 4 N/A
h - Statue Form Tmut/Erth 31 (150) 54% 6 N/A
i - Haste Chrm 78 (200) 26% 9 N/A
j - Deflect Missiles Chrm/Air 68 (200) 1% 6 N/A
Your spell library contained the following spells:
Spells Type Power Failure Level Hunger
Magic Dart Air 25 (25) 1% 1 N/A
Conjure Flame Fire/Air 45 (100) 2% 3 N/A
Confuse Hex 18 (100) 7% 3 N/A
Invisibility Hex 18 (200) 100% 7 N/A
Controlled Blink Tloc N/A 100% 8 N/A
Freezing Cloud Ice/Air 30 (200) 58% 6 N/A
Death's Door Chrm/Necr 49 (200) 97% 8 N/A
Summon Small Mammal Summ 0 (25) 17% 1 N/A
Fire Storm Fire 0 (200) 100% 9 N/A
Summon Horrible Things Summ 0 (200) 100% 8 N/A
Animate Dead Necr 0 (200) 80% 4 N/A
Pain Necr 0 (25) 17% 1 N/A
Control Undead Necr 0 (200) 80% 4 N/A
Vampiric Draining Necr 0 (200) 41% 3 N/A
Haunt Necr/Summ 0 (200) 100% 7 N/A
Borgnjor's Revivificati Necr 0 (200) 100% 8 N/A
Ozocubu's Refrigeration Ice 0 (200) 100% 7 N/A
Summon Ice Beast Ice/Summ 0 (100) 80% 4 N/A
Ozocubu's Armour Chrm/Ice 49 (100) 1% 4 N/A
Call Imp Summ 0 (100) 24% 2 N/A
Sublimation of Blood Necr 0 (200) 24% 2 N/A
Tukima's Dance Hex 18 (100) 7% 3 N/A
Summon Greater Demon Summ 0 (200) 100% 7 N/A
Iron Shot Erth 0 (200) 100% 6 N/A
Spider Form Tmut 58 (200) 1% 3 N/A
Dragon Form Tmut 58 (200) 12% 7 N/A
Necromutation Tmut/Necr 31 (200) 54% 6 N/A
Death Channel Necr 0 (200) 100% 6 N/A
Throw Icicle Ice 0 (100) 80% 4 N/A
Airstrike Air 57 (200) 1% 4 N/A
Shadow Creatures Summ N/A 100% 6 N/A
Confusing Touch Hex 18 (50) 2% 1 N/A
Ignite Poison Fire/Tmut 47 (100) 1% 3 N/A
Call Canine Familiar Summ 0 (100) 41% 3 N/A
Ensorcelled Hibernation Hex/Ice 9 (50) 10% 2 N/A
Metabolic Englaciation Hex/Ice 9 (200) 80% 5 N/A
Summon Butterflies Summ 0 (100) 17% 1 N/A
Shatter Erth 0 (200) 100% 9 N/A
Dispersal Tloc 36 (200) 38% 6 N/A
Static Discharge Air 57 (100) 1% 3 N/A
Corona Hex 18 (90) 2% 1 N/A
Alistair's Intoxication Tmut 58 (100) 1% 5 N/A
Lee's Rapid Deconstruct Erth 0 (200) 98% 5 N/A
Sandblast Erth 0 (25) 17% 1 N/A
Conjure Ball Lightning Air 57 (200) 16% 7 N/A
Chain Lightning Air 57 (200) 71% 8 N/A
Excruciating Wounds Chrm/Necr 49 (200) 2% 5 N/A
Monstrous Menagerie Summ 0 (200) 100% 7 N/A
Petrify Tmut/Erth 31 (100) 6% 4 N/A
Passage of Golubria Tloc N/A 3% 4 N/A
Orb of Destruction Erth 0 (200) 100% 7 N/A
Malign Gateway Summ/Tloc 18 (200) 100% 7 N/A
Tornado Air 57 (200) 100% 9 N/A
Leda's Liquefaction Hex/Erth 9 (200) 47% 4 N/A
Summon Hydra Summ 0 (200) 100% 7 N/A
Darkness Hex 18 (200) 100% 7 N/A
Beastly Appendage Tmut 50 (50) 1% 1 N/A
Disjunction Tloc 36 (200) 100% 8 N/A
Iskenderun's Battlesphe Chrm/Summ 49 (100) 2% 5 N/A
Fulminant Prism Air 57 (200) 1% 5 N/A
Dazzling Spray Hex/Fire 13 (50) 19% 3 N/A
Force Lance Tloc/Erth 18 (100) 7% 3 N/A
Infusion Chrm 25 (25) 1% 1 N/A
Song of Slaying Chrm 78 (100) 1% 2 N/A
Spectral Weapon Chrm/Summ 49 (100) 2% 5 N/A
Searing Ray Fire 0 (50) 24% 2 N/A
Summon Lightning Spire Summ/Air 30 (100) 6% 4 N/A
Summon Guardian Golem Hex/Summ 9 (100) 19% 3 N/A
Spellforged Servitor Summ 0 (200) 100% 7 N/A
Summon Mana Viper Hex/Summ 9 (100) 80% 5 N/A
Hydra Form Tmut 58 (200) 2% 6 N/A
Irradiate Tmut 58 (200) 1% 5 N/A
Yara's Violent Unravell Hex/Tmut 40 (200) 6% 5 N/A
Infestation Hex/Necr 9 (200) 100% 7 N/A
Lesser Beckoning Tloc 36 (100) 1% 3 N/A
Ignition Fire 0 (200) 100% 8 N/A
Piercing Shot Chrm/Tloc 61 (200) 1% 5 N/A
Dungeon Overview and Level Annotations
Branches:
Dungeon (15/15) Swamp (3/3) Orc:2 Slime (3/3) Orc:2 Vaults:3
Orc (2/2) D:15 Vaults (3/3) D:15 Swamp:3 Depths (3/3) D:15 Slime:3 Vaults:3
Hell (1/1) Geh (7/7) Hell Zot (5/5) Depths:3
Bazaar (1/1)
Snake: Orc:2 Spider: Orc:2 Dis: Hell:1 Coc: Hell:1
Tar: Hell:1
Altars:
Cheibriados
Dithmenos
Elyvilon
Gozag
Jiyva
Kikubaaqudgha
Lugonu
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Shops:
Bazaar !(}![(*=!
Portals:
Hell: Zot:5
Pandemonium: Depths:3
Innate Abilities, Weirdness & Mutations
You have razor-sharp teeth.
You regenerate.
When hurt, damage is shared between your health and your magic reserves.
Your bite disrupts and absorbs the magic of your enemies.
Potions cannot restore your health.
You are immune to rotting.
Your flesh is cold resistant. (rC+)
You are frail. (-10% HP)
Your spells are a little harder to cast, but a little more powerful.
Shadows flee at your approach. (+LOS)
You are less able to defend yourself (AC -3, EV -3, SH - 3).
You shine softly (Stealth---).
Message History
The bolt of magma misses you.
There is an open door here.
You punch the molten gargoyle (8)! Your bite misses the molten gargoyle.
The molten gargoyle is moderately damaged.
You block the molten gargoyle's attack.
You punch the molten gargoyle (14)! You bite the molten gargoyle (9)! You drain its power.
You destroy the molten gargoyle!
Okawaru accepts your kill.
You hear a sizzling splash.
You block the sun demon's attack.
You pummel the sun demon (35)!!
You bite the sun demon, but do no damage.
The sun demon is severely wounded.
You pound the sun demon into fine dust (70)!!!
You kill the sun demon!
Okawaru accepts your kill.
There is a large open door here.
There is a staircase leading out of the dungeon here.
You can't go down here!
You have escaped!
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####################
#####################
There were no monsters in sight!
Vanquished Creatures
Cerebov (Pan)
Asmodeus (Geh:7)
the Royal Jelly (Slime:3)
Lom Lobon (Pan)
Gloorx Vloq (Pan)
2 seraphim
Mnoleg (Pan)
Mennas (Pan)
8 orbs of fire (Zot:5)
7 ancient liches
4 Killer Klowns
Boris (Depths:3)
the Lernaean hydra (Swamp:3)
2 curse toes
Geryon (Hell)
Saint Roka (Orc:2)
3 THE GIAGGOSTUONOs
3 golden dragons
2 elevengus (Geh:6)
5 diesel robins (Zot:3)
A pearl dragon (Pan)
Jory (Depths:1)
2 antimatter elves (Zot:1)
7 giant giants
A Shadow Fiend (Geh:6)
A bone dragon (Depths:3)
16 Brimstone Fiends
3 electric golems
7 ghost robins
4 zotbots
7 liches
4 Hell Sentinels
Rupert (Orc:2)
6 Ice Fiends
A titan (Vaults:3)
5 quicksilver dragons
3 deep elf blademasters (Elf)
9 pandemonium lords
19 acid blobs
A subtractor snake (Zot:2)
52 Orb Guardians
4 iron trolls
An eldritch tentacle (Pan)
17 Executioners
Kirke (Swamp:3)
5 ancient champions
14 death cobs
10 shadow dragons
3 tentacled monstrosities
6 Orb Childs
2 storm dragons (Depths:3)
18 plutonium crabs
Donald (Swamp:1)
4 thorn hunters
8 fire giants
2 tengu reavers
6 azure jellies
7 daevas (Pan)
27 balrugs
11 deep elf sorcerers
2 ghost moths
An orc warlord (Orc:2)
6 deep elf elementalists (Elf)
7 angels
7 vault wardens
3 frost giants
3 revenants (Depths:1)
2 curse skulls
5 stone giants
5 war gargoyles
2 spriggan defenders (Depths:3)
11 reapers
8 cacodemons
A juggernaut skeleton (Depths:2)
10 very ugly things
9 ophanim (Pan)
8 ironheart preservers
5 mutatatotots
9 apis (Pan)
15 deep elf annihilators
4 lorocyprocas
5 deep elf demonologists (Elf)
3 quicksilver dragon zombies
5 green deaths
6 ettins
A death ooze (Slime:3)
3 crystal guardians
5 blizzard demons
4 yaktaur captains
4 deep elf death magi
5 quicksilver dragon skeletons
5 deep elf high priests
8 great orbs of eyes
2 ogre magi
16 hydras
4 ice dragons
4 hell beasts
8 rakshasas
6 spriggan air magi
3 eidola
8 centaur warriors
28 vault guards
A death knight (D:15)
2 ghost crabs
6 alligators
6 two-headed ogres
34 hell hogs
2 tengu warriors (D:15)
3 deep troll shamans
3 deep troll earth magi
An orc high priest (Orc:2)
A dancing weapon (Vaults:1)
A spriggan berserker (Depths:3)
4 death scarabs (Depths:3)
34 sun demons
2 titan zombies (Geh:1)
Urug (D:12)
A titan skeleton (Hell)
A storm dragon zombie (Geh:4)
A death scarab (shapeshifter) (Vaults:2)
8 soul eaters
2 deep elf knights
5 spriggans
5 shadow wraiths
8 cherubim (Pan)
49 hell knights
12 skeletal warriors
3 unseen horrors
A spriggan druid (Swamp:3)
8 sixfirhies
2 anaconda zombies
An unseen horror (shapeshifter) (Vaults:2)
11 swamp dragons
3 storm dragon skeletons
A deep elf archer (D:15)
2 glowing orange brains (Pan)
A golden dragon skeleton (Geh:6)
12 deep trolls
4 flayed ghosts
2 shadow demons
A golden dragon zombie (Depths:2)
2 shambling mangroves
An obsidian statue (Depths:2)
24 zotlings
A wolf spider zombie (Geh:5)
4 anaconda skeletons
3 phantasmal warriors
13 necromancers
8 wizards
11 oklob plants (Zot:3)
5 ironbrand convokers
10 ugly things
An iron troll simulacrum (IceCv)
3 iron dragon zombies
3 stone giant zombies
A harpy (shapeshifter) (Vaults:3)
2 tengu skeletons
10 orc knights
A sphinx skeleton (Vaults:1)
4 cyclopes
20 deep elf magi
3 shining eyes
6 orc sorcerers
2 shadow dragon skeletons (Geh:6)
4 manticores
A hornet (Swamp:3)
3 fire giant zombies
2 frost giant zombies
27 large abominations
A guardian serpent (Zot:1)
2 salamanders (Geh:7)
3 iron dragon skeletons
2 stone giant skeletons (Geh:1)
19 moths of wrath
A toenail golem (Geh:6)
16 rust devils
2 fire giant skeletons
2 gargoyles
Joseph (D:10)
3 shock serpent skeletons
5 black mambas
12 molten gargoyles
21 smoke demons
3 frost giant skeletons
3 ice statues (IceCv)
4 vault sentinels
2 dire elephant skeletons
18 orange demons
An orb spider (shapeshifter) (D:14)
3 eyes of devastation
8 spiny frogs
A yaktaur zombie (Vaults:1)
13 tormentors
A komodo dragon (Swamp:3)
3 rime drakes
6 demonic crawlers (Pan)
A yaktaur (shapeshifter) (Vaults:3)
3 anaconda simulacra (IceCv)
8 yaktaurs
2 spectral merfolk (Depths:2)
39 hellions
5 efreet
2 harpy zombies
25 ice devils
24 hellwings
6 meliai
6 trolls
A harpy skeleton (Geh:6)
3 tyrant leeches
2 hydra skeletons
A fire dragon zombie (Geh:1)
45 slime creatures
6 ettin zombies
A raiju (Depths:2)
7 blink frogs
8 bog bodies (Swamp:3)
An ice dragon zombie (Geh:1)
A meliai zombie (D:12)
9 shadows
3 air elementals (Depths:3)
2 fire dragon skeletons
A dire elephant simulacrum (IceCv)
A wraith (shapeshifter) (Vaults:3)
11 ynoxinuls
A black mamba zombie (D:12)
2 ettin skeletons
3 vampires
A water elemental (Depths:2)
An alligator skeleton (Pan)
2 ice dragon skeletons
5 wyverns
A water elemental (shapeshifter) (Vaults:1)
A spriggan (shapeshifter) (Vaults:1)
A black mamba skeleton (Geh:2)
11 wraiths
A fire bat (Volcano)
23 fire elementals
4 hogs (Swamp:3)
9 golden eyes
6 yaks (D:11)
Eustachio (D:4)
11 chaos spawn
2 steam dragons
11 vampire mosquitoes
5 neqoxecs
Menkaure (D:6)
2 merfolk zombies
3 harpy simulacra (IceCv)
Edmund (D:4)
7 wargs
An acid dragon (D:12)
A minotaur simulacrum (Depths:2)
17 swamp worms
25 hell hounds
52 orc warriors
A merfolk skeleton (Pan)
A small abomination (Geh:6)
2 hydra simulacra
4 water moccasins
2 floating eyes
A spiny frog skeleton (Geh:7)
2 spectral trolls (Depths:2)
4 spectral spriggans (Depths:2)
4 ice beasts
A phantom (D:8)
7 swamp drakes
14 ogres
12 wasps
2 snapping turtle zombies (Geh:5)
An ettin simulacrum (IceCv)
2 eyes of draining
2 boggarts (Zot:1)
2 manticore skeletons
A snapping turtle skeleton (Geh:5)
A blink frog zombie (D:11)
16 centaurs
A swamp dragon skeleton (Geh:6)
3 wolves (Depths:2)
2 earth elementals (Volcano)
A bullfrog (D:7)
A wyvern zombie (D:12)
3 wyvern skeletons
3 scorpions
4 spectral ogres (Depths:2)
13 killer bees
9 crimson imps
2 spectral nagas (Depths:2)
A troll skeleton (Geh:5)
3 jellies
2 electric eels (D:13)
6 howler monkeys
A lava snake (Volcano)
5 quasits
A wasp zombie (D:7)
6 centaur zombies
21 orc priests
4 hounds
An iron imp (Geh:1)
2 centaur skeletons
A human skeleton (Geh:1)
23 orc wizards
11 worker ants
An iguana (D:4)
A naga zombie (Geh:1)
7 gnolls
8 adders
A naga simulacrum (Depths:2)
6 shadow imps
An ufetubus (Geh:4)
2 oozes (D:2)
An adder zombie (D:5)
3 dart slugs
101 orcs
10 quokkas
6 bats
6 giant cockroaches
10 goblins
4 hobgoblins
8 jackals
A ball python (D:2)
5 frilled lizards
A jackal zombie (D:5)
8 kobolds
A rat (D:1)
5 briar patches (Swamp:3)
7 bushes (Zot:3)
A fire vortex (Volcano)
A fungus (Zot:3)
7 plants (Zot:3)
2038 creatures vanquished.
Vanquished Creatures (collateral kills)
An azure jelly (Slime:3)
1 creature vanquished.
Vanquished Creatures (others)
A lich (Geh:6)
A deep elf master archer (Elf)
2 ironheart preservers
2 stone giants
A deep elf annihilator (Pan)
2 green deaths (Pan)
A yaktaur captain (Vaults:3)
A spatial maelstrom (shapeshifter) (Vaults:3)
A cherub (Pan)
A flayed ghost (Geh:7)
A wizard (Pan)
A deep elf archer (Vaults:3)
A large abomination (Geh:6)
2 yaktaurs
An ice devil (Geh:6)
A hog (Swamp:3)
A spriggan (Swamp:3)
A wasp (Swamp:3)
An ogre (Vaults:3)
7 centaurs
A shadow imp (Geh:1)
An ufetubus (Geh:6)
An orc (Orc:2)
A fungus (Depths:2)
A plant (D:14)
35 creatures vanquished.
Grand Total: 2074 creatures vanquished
Notes
Turn | Place | Note
-------+----------+-------------------------------------------
0 | D:1 | VsMo the Vine Stalker Monk began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3
84 | D:1 | Reached XP level 2. HP: 5/16 MP: 4/4
273 | D:1 | Reached XP level 3. HP: 8/19 MP: 4/6
511 | D:1 | Gained mutation: Your natural rate of healing is unusually fast. [Vine Stalker growth]
511 | D:1 | Reached XP level 4. HP: 18/23 MP: 7/7
655 | D:2 | Reached skill level 5 in Unarmed Combat
675 | D:2 | Found a burning altar of Makhleb.
832 | D:2 | Found a sacrificial altar of Ru.
845 | D:2 | Reached XP level 5. HP: 2/18 MP: 6/8
926 | D:2 | Reached XP level 6. HP: 21/23 MP: 10/10
943 | D:2 | Found an ancient bone altar of Kikubaaqudgha.
944 | D:2 | Found an iron altar of Okawaru.
952 | D:2 | Became a worshipper of Warmaster Okawaru
952 | D:2 | Reached * piety under Okawaru
952 | D:2 | Reached ** piety under Okawaru
1303 | D:3 | Reached XP level 7. HP: 26/26 MP: 11/11
1317 | D:3 | Found a basalt altar of Yredelemnul.
1423 | D:3 | Found a glowing golden altar of the Shining One.
1532 | D:3 | Found a radiant altar of Vehumet.
1567 | D:3 | Found a bloodstained altar of Trog.
1652 | D:4 | Noticed Eustachio
1665 | D:4 | Killed Eustachio
1665 | D:4 | Gained mutation: You have razor-sharp teeth. [Vine Stalker growth]
1665 | D:4 | Reached XP level 8. HP: 30/30 MP: 14/14
1717 | D:4 | Found a sparkling altar of Nemelex Xobeh.
1718 | D:4 | Found a shadowy altar of Dithmenos.
1722 | D:4 | Found a stormy altar of Qazlal.
1726 | D:4 | Found an opulent altar of Gozag.
1728 | D:4 | Found a deep blue altar of Sif Muna.
1729 | D:4 | Found a hide-covered altar of Uskayaw.
1732 | D:4 | Found a glowing silver altar of Zin.
1736 | D:4 | Found a white marble altar of Elyvilon.
1762 | D:4 | Reached skill level 10 in Unarmed Combat
1767 | D:4 | Noticed Edmund
1788 | D:4 | Killed Edmund
1907 | D:4 | Found a shimmering altar of Xom.
1907 | D:4 | Found a shimmering altar of Xom.
1908 | D:4 | Found a shimmering altar of Xom.
1909 | D:4 | Found a shimmering altar of Xom.
1909 | D:4 | Found a shimmering altar of Xom.
1909 | D:4 | Found a shimmering altar of Xom.
1909 | D:4 | Found a shimmering altar of Xom.
2113 | D:5 | Entered Level 5 of the Dungeon
2146 | D:5 | Reached XP level 9. HP: 9/34 MP: 11/16
2155 | D:5 | Reached *** piety under Okawaru
2309 | D:5 | Reached skill level 5 in Fighting
2349 | D:5 | Found an ornate altar of the Wu Jian Council.
2672 | D:6 | Found a viscous altar of Jiyva.
2798 | D:6 | Found an iron altar of Okawaru.
2823 | D:6 | Noticed Menkaure
2827 | D:6 | Killed Menkaure
2948 | D:6 | Reached XP level 10. HP: 44/44 MP: 17/17
3164 | D:7 | Got the +4 cloak of Death's Door {*Slow rPois rF- rN+++}
3210 | D:7 | Reached **** piety under Okawaru
3223 | D:7 | Found a corrupted altar of Lugonu.
3360 | D:7 | Reached skill level 10 in Fighting
3373 | D:7 | Found a snail-covered altar of Cheibriados.
3734 | D:8 | Reached XP level 11. HP: 46/53 MP: 19/19
3741 | D:8 | Found a flagged portal.
3827 | Bailey | Entered a bailey
3843 | Bailey | Reached skill level 5 in Invocations
4005 | Bailey | Got the +0 pair of boots of the Game of Life {rC+ rN+ Int+2}
4006 | Bailey | Noticed an orc knight
4053 | Bailey | Reached skill level 1 in Shields
4103 | Bailey | Reached ***** piety under Okawaru
4120 | Bailey | Killed an orc knight
4192 | Bailey | Noticed an orc knight
4253 | Bailey | Killed an orc knight
4253 | Bailey | Reached skill level 5 in Shields
4302 | Bailey | Got the +1 pair of boots of the Exiled Songs {rF+ Str+3 Int+4 Stlth-}
4516 | D:8 | Received a gift from Okawaru
5107 | D:10 | Entered Level 10 of the Dungeon
5262 | D:10 | Gained mutation: You heal very quickly. [Vine Stalker growth]
5262 | D:10 | Reached XP level 12. HP: 45/58 MP: 17/22
5343 | D:10 | Reached skill level 1 in Armour
5406 | D:10 | Noticed Joseph
5447 | D:10 | Killed Joseph
5561 | D:10 | Found a sparkling altar of Nemelex Xobeh.
5916 | D:11 | Found a gateway to a bazaar.
5941 | Bazaar | Entered a bazaar
5941 | Bazaar | Found Wamerr's Antique Weapon Shoppe.
5941 | Bazaar | Found Veerout's Distillery.
5941 | Bazaar | Found Qaydeymp's Distillery.
5957 | Bazaar | Found Anus's Antique Weapon Shoppe.
5957 | Bazaar | Found Haiw's Antique Armour Emporium.
5972 | Bazaar | Bought a potion of augmentation for 75 gold pieces
5972 | Bazaar | Bought a potion of augmentation for 75 gold pieces
5972 | Bazaar | Bought a potion of lignification for 45 gold pieces
5972 | Bazaar | Bought a potion of resistance for 150 gold pieces
5984 | Bazaar | Bought a potion of haste for 210 gold pieces
6048 | D:11 | Reached skill level 5 in Armour
6105 | D:11 | Reached XP level 13. HP: 62/62 MP: 21/21
6116 | D:11 | Received a gift from Okawaru
6329 | D:12 | Received a gift from Okawaru
6377 | D:12 | Noticed Urug
6386 | D:12 | Killed Urug
6471 | D:12 | Reached skill level 5 in Dodging
6504 | D:12 | Reached XP level 14. HP: 53/67 MP: 23/23
6892 | D:13 | Found an ornate altar of the Wu Jian Council.
7297 | D:14 | Reached skill level 10 in Shields
7549 | D:14 | Reached XP level 15. HP: 70/70 MP: 24/24
7653 | D:15 | Entered Level 15 of the Dungeon
7665 | D:15 | Reached ****** piety under Okawaru
7723 | D:15 | Found a dark tunnel.
7736 | Volcano | Entered a volcano
7805 | Volcano | Found a burning altar of Makhleb.
7813 | Volcano | Received a gift from Okawaru
8002 | D:15 | Found a gate to the Vaults.
8161 | D:15 | Found a staircase to the Depths.
8172 | D:15 | Received a gift from Okawaru
8172 | D:15 | Reached skill level 15 in Unarmed Combat
8192 | D:15 | Reached XP level 16. HP: 64/75 MP: 26/26
8256 | D:15 | Found a staircase to the Orcish Mines.
8391 | Orc:1 | Entered Level 1 of the Orcish Mines
8626 | Orc:2 | Entered Level 2 of the Orcish Mines
8626 | Orc:2 | Noticed Saint Roka
8653 | Orc:2 | Killed Saint Roka
8765 | Orc:2 | Found a runed door.
8765 | Orc:2 | Found a viscous altar of Jiyva.
8765 | Orc:2 | Found a staircase to the Slime Pits.
8765 | Orc:2 | Noticed an azure jelly
8772 | Orc:2 | Killed an azure jelly
8786 | Orc:2 | Noticed Rupert
8796 | Orc:2 | Killed Rupert
8860 | Orc:2 | Received a gift from Okawaru
8897 | Orc:2 | Found a gateway to a bazaar.
8950 | Orc:2 | Found a staircase to the Swamp.
8962 | Orc:2 | Reached XP level 17. HP: 74/84 MP: 27/27
9100 | Bazaar | Bought an uncursed ring of resist corrosion for 300 gold pieces
9243 | Swamp:1 | Entered Level 1 of the Swamp
9378 | Swamp:1 | Found a frozen archway.
9451 | IceCv | Entered an ice cave
9599 | IceCv | Reached skill level 15 in Fighting
9704 | IceCv | Noticed an Ice Fiend
9714 | IceCv | Killed an Ice Fiend
9727 | IceCv | Got the +7 chain mail of the Big Bang {-Tele rElec rC++ rCorr}
9954 | Swamp:1 | Noticed Donald
9963 | Swamp:1 | Killed Donald
10160 | Swamp:2 | Received a gift from Okawaru
10350 | Swamp:2 | Noticed a tentacled monstrosity
10357 | Swamp:2 | Killed a tentacled monstrosity
10456 | Swamp:2 | Reached XP level 18. HP: 84/90 MP: 25/29
10602 | Swamp:3 | Entered Level 3 of the Swamp
10623 | Swamp:3 | Noticed Kirke
10641 | Swamp:3 | Killed Kirke
10651 | Swamp:3 | Got Zaforoma's Grimoire of Self-Knowledge
11108 | Swamp:3 | Reached skill level 15 in Shields
11144 | Swamp:3 | Reached XP level 19. HP: 58/91 MP: 30/30
11147 | Swamp:3 | Received a gift from Okawaru
11192 | Swamp:3 | Noticed the 27-headed Lernaean hydra
11202 | Swamp:3 | Killed the 27-headed Lernaean hydra
11226 | Swamp:3 | Found a gate to the Vaults.
11234 | Swamp:3 | Got a decaying rune of Zot
11236 | Vaults:1 | Entered Level 1 of the Vaults
11326 | Vaults:1 | Reached skill level 10 in Armour
11669 | Vaults:1 | Reached XP level 20. HP: 87/92 MP: 32/32
11842 | Vaults:2 | Found a gateway to a bazaar.
11878 | Bazaar | Bought the ring "Tohumira" {Fire rC+ Str+3 Dex+5} for 837 gold pieces
12329 | Vaults:2 | Received a gift from Okawaru
12381 | Vaults:3 | Entered Level 3 of the Vaults
12381 | Vaults:3 | Found a staircase to the Depths.
12381 | Vaults:3 | Found a staircase to the Slime Pits.
12420 | Vaults:3 | Reached skill level 10 in Dodging
12461 | Vaults:3 | Reached XP level 21. HP: 93/93 MP: 33/33
12749 | Vaults:3 | Reached XP level 22. HP: 98/98 MP: 35/35
12820 | Vaults:3 | Got a silver rune of Zot
12892 | Slime:1 | Entered Level 1 of the Pits of Slime
12931 | Slime:1 | Reached skill level 15 in Dodging
13032 | Slime:1 | Received a gift from Okawaru
13257 | Slime:2 | Gained mutation: Potions take you a little longer to quaff. [a shining eye]
13261 | Slime:2 | Gained mutation: Shadows flee at your approach. (+LOS) [a shining eye]
13262 | Slime:2 | Paralysed by a floating eye for 4 turns
13265 | Slime:2 | Gained mutation: Potions take you longer to quaff. [a shining eye]
13278 | Slime:2 | Gained mutation: Your magical capacity is low. (-10% MP) [a shining eye]
13279 | Slime:2 | Gained mutation: Your magical capacity is very low. (-20% MP) [a shining eye]
13281 | Slime:2 | Gained mutation: You are frail. (-10% HP) [a shining eye]
13296 | Slime:2 | Lost mutation: Potions take you longer to quaff. [potion of mutation]
13296 | Slime:2 | Lost mutation: You are frail. (-10% HP) [potion of mutation]
13296 | Slime:2 | Lost mutation: Your magical capacity is very low. (-20% MP) [potion of mutation]
13296 | Slime:2 | Lost mutation: Your magical capacity is low. (-10% MP) [potion of mutation]
13296 | Slime:2 | Lost mutation: Shadows flee at your approach. (+LOS) [potion of mutation]
13296 | Slime:2 | Gained mutation: Your mind is acute. (Int +5) [potion of mutation]
13296 | Slime:2 | Lost mutation: Potions take you a little longer to quaff. [potion of mutation]
13296 | Slime:2 | Gained mutation: Your system is resistant to poisons. (rPois) [potion of mutation]
13380 | Slime:2 | Received a gift from Okawaru
13405 | Slime:3 | Entered Level 3 of the Pits of Slime
13483 | Slime:3 | Reached XP level 23. HP: 69/102 MP: 41/41
13487 | Slime:3 | Found a viscous altar of Jiyva.
13487 | Slime:3 | Found a staircase to the Depths.
13487 | Slime:3 | Noticed the Royal Jelly
13511 | Slime:3 | Killed the Royal Jelly
13593 | Slime:3 | Got the quicksilver dragon scales of the Slorg {rF+ MR+}
13624 | Slime:3 | Got the Collected Works on the Volcanoes and Transmutation
13641 | Slime:3 | Got Duxkue's Catalogue of Weightlessness
13696 | Slime:3 | Got a slimy rune of Zot
13870 | Depths:1 | Entered Level 1 of the Depths
13985 | Depths:1 | Found a portal to the Elven Halls.
13999 | Depths:1 | Got the Tome of Experimentation
14121 | Depths:1 | Reached XP level 24. HP: 107/107 MP: 42/42
14134 | Elf | Entered the Elven Halls
14226 | Elf | Received a gift from Okawaru
14477 | Elf | Got the ring of Bautapn {rC+ MR+ Dex+5}
14509 | Elf | Got the Papyrus of Creation
14834 | Depths:1 | Noticed Jory
14849 | Depths:1 | Killed Jory
14849 | Depths:1 | Reached XP level 25. HP: 111/111 MP: 44/44
15169 | Depths:2 | Paralysed by a floating eye for 3 turns
15334 | Depths:2 | Noticed an ancient lich
15338 | Depths:2 | Killed an ancient lich
15412 | Depths:3 | Entered Level 3 of the Depths
15530 | Depths:3 | Found a one-way gate leading to the halls of Pandemonium.
15579 | Depths:3 | Noticed Boris
15591 | Depths:3 | Killed Boris
15591 | Depths:3 | Received a gift from Okawaru
15591 | Depths:3 | Reached XP level 26. HP: 116/117 MP: 46/46
15737 | Depths:3 | Found a gate to the Realm of Zot.
15891 | Pan | Entered the realm of Gloorx Vloq.
15891 | Pan | Entered Pandemonium
16004 | Pan | Noticed Gloorx Vloq
16015 | Pan | Killed Gloorx Vloq
16033 | Pan | Got a dark rune of Zot
16154 | Pan | Entered the realm of Cerebov.
16159 | Pan | Received a gift from Okawaru
16209 | Pan | Reached XP level 27. HP: 127/128 MP: 48/48
16274 | Pan | Noticed Cerebov
16327 | Pan | Killed Cerebov
16352 | Pan | Got the Catalogue of the Doomed Birds
16387 | Pan | Got a fiery rune of Zot
16650 | Pan | Entered the realm of Lom Lobon.
16934 | Pan | Noticed Lom Lobon
16962 | Pan | Killed Lom Lobon
16973 | Pan | Got a magical rune of Zot
17153 | Pan | Entered the realm of Mnoleg.
17215 | Pan | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [mutagenic glow]
17221 | Pan | Noticed Mnoleg
17231 | Pan | Lost mutation: Your system is resistant to poisons. (rPois) [a shining eye]
17239 | Pan | Gained mutation: Your body sometimes deteriorates upon taking damage. [a shining eye]
17240 | Pan | Killed Mnoleg
17240 | Pan | Received a gift from Okawaru
17269 | Pan | Gained mutation: You are clumsy. (Dex -5) [mutagenic glow]
17294 | Pan | Got a glowing rune of Zot
17318 | Pan | Gained mutation: You are weak. (Str -5) [mutagenic glow]
17360 | Pan | Gained mutation: Your body often deteriorates upon taking damage. [a cacodemon]
17382 | Pan | Gained mutation: You are frail. (-10% HP) [mutagenic glow]
17395 | Pan | Noticed Mennas
17414 | Pan | Killed Mennas
17557 | Pan | Gained mutation: You are occasionally teleported next to monsters. [a cacodemon]
17568 | Pan | Lost mutation: You are occasionally teleported next to monsters. [potion of mutation]
17568 | Pan | Lost mutation: Your body often deteriorates upon taking damage. [potion of mutation]
17568 | Pan | Lost mutation: You are clumsy. (Dex -5) [potion of mutation]
17568 | Pan | Lost mutation: Your mind is acute. (Int +5) [potion of mutation]
17568 | Pan | Gained mutation: You have supernaturally acute eyesight. (SInv) [potion of mutation]
17569 | Pan | Lost mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation]
17569 | Pan | Lost mutation: You are frail. (-10% HP) [potion of mutation]
17569 | Pan | Lost mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation]
17569 | Pan | Gained mutation: You have large cloven feet. [potion of mutation]
17569 | Pan | Gained mutation: You are less able to defend yourself (AC -3, EV -3, SH - 3). [potion of mutation]
17569 | Pan | Gained mutation: You are dopey. (Int -5) [potion of mutation]
17569 | Pan | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation]
17570 | Pan | Lost mutation: You are dopey. (Int -5) [potion of mutation]
17570 | Pan | Lost mutation: You are weak. (Str -5) [potion of mutation]
17570 | Pan | Lost mutation: You have large cloven feet. [potion of mutation]
17570 | Pan | Lost mutation: You have supernaturally acute eyesight. (SInv) [potion of mutation]
17570 | Pan | Gained mutation: Your muscles are strong. (Str +5) [potion of mutation]
17593 | Pan | Noticed a seraph
17599 | Pan | Killed a seraph
17616 | Pan | Found a glowing golden altar of the Shining One.
17666 | Pan | Received a gift from Okawaru
17690 | Pan | Got a demonic rune of Zot
17694 | Pan | Got the Reference Book on Protection
17951 | Pan | :oops, too much shields
17985 | Pan | Found a glowing silver altar of Zin.
18090 | Depths:3 | Escaped Pandemonium
18161 | Zot:1 | Entered Level 1 of the Realm of Zot
18169 | Zot:1 | Reached skill level 15 in Armour
18196 | Zot:1 | Received a gift from Okawaru
18896 | Zot:2 | Noticed a Killer Klown
18904 | Zot:2 | Killed a Killer Klown
19145 | Zot:3 | Gained mutation: Armour fits poorly on your strangely shaped body. [mutagenic glow]
19348 | Zot:3 | Received a gift from Okawaru
19405 | Zot:3 | Noticed a Killer Klown
19411 | Zot:3 | Killed a Killer Klown
19564 | Zot:4 | Lost mutation: You are less able to defend yourself (AC -3, EV -3, SH - 3). [potion of mutation]
19564 | Zot:4 | Lost mutation: Your muscles are strong. (Str +5) [potion of mutation]
19564 | Zot:4 | Lost mutation: Armour fits poorly on your strangely shaped body. [potion of mutation]
19564 | Zot:4 | Lost mutation: You are somewhat resistant to further mutation. [potion of mutation]
19564 | Zot:4 | Gained mutation: Shadows flee at your approach. (+LOS) [potion of mutation]
19564 | Zot:4 | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation]
19564 | Zot:4 | Gained mutation: You have large cloven feet. [potion of mutation]
19565 | Zot:4 | Lost mutation: Your flesh is cold resistant. (rC+) [potion of mutation]
19565 | Zot:4 | Lost mutation: Shadows flee at your approach. (+LOS) [potion of mutation]
19565 | Zot:4 | Lost mutation: You have large cloven feet. [potion of mutation]
19565 | Zot:4 | Gained mutation: Your mind is acute. (Int +5) [potion of mutation]
19565 | Zot:4 | Gained mutation: Armour fits poorly on your strangely shaped body. [potion of mutation]
19565 | Zot:4 | Gained mutation: Your flesh is cold resistant. (rC+) [potion of mutation]
19761 | Zot:5 | Entered Level 5 of the Realm of Zot
19840 | Zot:5 | :and too much armour
19840 | Zot:5 | ::/
19854 | Zot:5 | Noticed an ancient lich
19859 | Zot:5 | Killed an ancient lich
19861 | Zot:5 | Received a gift from Okawaru
19870 | Zot:5 | Gained mutation: Shadows flee at your approach. (+LOS) [mutagenic glow]
19873 | Zot:5 | Got the +11 plate armour "Maugric" {rPois rCorr}
19878 | Zot:5 | Noticed an ancient lich
19890 | Zot:5 | Killed an ancient lich
19894 | Zot:5 | Noticed an orb of fire
19895 | Zot:5 | Noticed an ancient lich
19895 | Zot:5 | Noticed a Killer Klown
19904 | Zot:5 | Gained mutation: You shine softly (Stealth---). [an orb of fire]
19904 | Zot:5 | Gained mutation: You are resistant to hostile enchantments. (MR+) [mutagenic glow]
19906 | Zot:5 | Lost mutation: Your mind is acute. (Int +5) [an orb of fire]
19907 | Zot:5 | Killed an orb of fire
19909 | Zot:5 | Noticed an orb of fire
19913 | Zot:5 | Noticed an orb of fire
19915 | Zot:5 | Killed an orb of fire
19924 | Zot:5 | Killed an orb of fire
19925 | Zot:5 | Killed a Killer Klown
19932 | Zot:5 | Killed an ancient lich
19984 | Zot:5 | Found a gateway to Hell.
20008 | Zot:5 | Noticed an orb of fire
20029 | Zot:5 | Killed an orb of fire
20029 | Zot:5 | Received a gift from Okawaru
20044 | Zot:5 | Reached skill level 2 in Charms
20046 | Zot:5 | Learned a level 2 spell: Swiftness
20047 | Zot:5 | Learned a level 2 spell: Repel Missiles
20048 | Zot:5 | Learned a level 2 spell: Passwall
20049 | Zot:5 | Learned a level 3 spell: Regeneration
20050 | Zot:5 | Learned a level 5 spell: Blade Hands
20051 | Zot:5 | Learned a level 1 spell: Apportation
20052 | Zot:5 | Learned a level 4 spell: Silence
20055 | Zot:5 | Learned a level 6 spell: Statue Form
20056 | Zot:5 | Learned a level 9 spell: Haste
20057 | Zot:5 | Learned a level 6 spell: Deflect Missiles
20062 | Zot:5 | Noticed an ancient lich
20065 | Zot:5 | Noticed an orb of fire
20066 | Zot:5 | Reached skill level 3 in Charms
20072 | Zot:5 | Noticed an orb of fire
20074 | Zot:5 | Gained mutation: You are less able to defend yourself (AC -3, EV -3, SH - 3). [an orb of fire]
20075 | Zot:5 | Gained mutation: Your spells are a little easier to cast, but a little less powerful. [an orb of fire]
20082 | Zot:5 | Noticed an ancient lich
20086 | Zot:5 | Killed an orb of fire
20086 | Zot:5 | Reached skill level 6 in Charms
20088 | Zot:5 | Gained mutation: You are frail. (-10% HP) [an orb of fire]
20093 | Zot:5 | Killed an ancient lich
20093 | Zot:5 | Reached skill level 7 in Charms
20097 | Zot:5 | Killed an ancient lich
20097 | Zot:5 | Reached skill level 8 in Charms
20103 | Zot:5 | Killed an orb of fire
20103 | Zot:5 | Reached skill level 10 in Charms
20113 | Zot:5 | Noticed an ancient lich
20114 | Zot:5 | Noticed a Killer Klown
20116 | Zot:5 | Noticed an orb of fire
20123 | Zot:5 | Killed an orb of fire
20123 | Zot:5 | Reached skill level 11 in Charms
20129 | Zot:5 | Killed an ancient lich
20129 | Zot:5 | Received a gift from Okawaru
20129 | Zot:5 | Reached skill level 12 in Charms
20140 | Zot:5 | Killed a Killer Klown
20150 | Zot:5 | Noticed an orb of fire
20152 | Zot:5 | Reached skill level 5 in Translocations
20168 | Zot:5 | Killed an orb of fire
20185 | Zot:5 | Reached skill level 10 in Translocations
20246 | Zot:5 | Got the Orb of Zot
20250 | Hell | Entered the Vestibule of Hell
20250 | Hell | Noticed Geryon
20280 | Hell | Killed Geryon
20280 | Hell | Reached skill level 13 in Charms
20318 | Hell | Reached skill level 14 in Charms
20401 | Hell | Reached skill level 15 in Charms
20407 | Hell | Received a gift from Okawaru
20417 | Hell | Found a gateway to the ashen valley of Gehenna.
20503 | Hell | Reached skill level 16 in Charms
20551 | Hell | Reached skill level 17 in Charms
20670 | Geh:1 | Entered Level 1 of Gehenna
20670 | Geh:1 | Found a gateway to Hell.
20691 | Geh:1 | Reached skill level 18 in Charms
20762 | Geh:1 | Lost mutation: Armour fits poorly on your strangely shaped body. [potion of mutation]
20762 | Geh:1 | Lost mutation: You are resistant to hostile enchantments. (MR+) [potion of mutation]
20762 | Geh:1 | Lost mutation: Your spells are a little easier to cast, but a little less powerful. [potion of mutation]
20762 | Geh:1 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation]
20762 | Geh:1 | Gained mutation: You regenerate. [potion of mutation]
20779 | Geh:1 | Noticed a seraph
20799 | Geh:1 | Killed a seraph
20799 | Geh:1 | Reached skill level 19 in Charms
20922 | Geh:1 | Reached skill level 20 in Charms
21007 | Geh:1 | Noticed Lanat the pandemonium lord
21023 | Geh:1 | Killed Lanat the pandemonium lord
21030 | Geh:1 | Noticed Ibbikh the pandemonium lord
21031 | Geh:1 | Reached skill level 21 in Charms
21040 | Geh:1 | Killed Ibbikh the pandemonium lord
21082 | Geh:1 | Noticed Riace the pandemonium lord
21104 | Geh:1 | Killed Riace the pandemonium lord
21135 | Geh:1 | Noticed Dong the pandemonium lord
21159 | Geh:1 | Killed Dong the pandemonium lord
21159 | Geh:1 | Reached skill level 22 in Charms
21166 | Geh:1 | Reached skill level 1 in Air Magic
21215 | Geh:1 | Reached skill level 5 in Air Magic
21254 | Geh:1 | Received a gift from Okawaru
21403 | Geh:2 | Reached skill level 10 in Air Magic
21475 | Geh:2 | Noticed Anaris the pandemonium lord
21543 | Geh:2 | Killed Anaris the pandemonium lord
21620 | Geh:2 | Noticed Hiyxe the pandemonium lord
21637 | Geh:2 | Killed Hiyxe the pandemonium lord
21673 | Geh:2 | Reached skill level 15 in Air Magic
21805 | Geh:3 | Reached skill level 1 in Hexes
21840 | Geh:3 | Reached skill level 5 in Hexes
21880 | Geh:4 | Noticed Ettoo the pandemonium lord
21892 | Geh:4 | Killed Ettoo the pandemonium lord
21897 | Geh:4 | Reached skill level 23 in Charms
21901 | Geh:4 | Received a gift from Okawaru
22073 | Geh:4 | Reached skill level 24 in Charms
22315 | Geh:5 | Reached skill level 25 in Charms
22420 | Geh:5 | Received a gift from Okawaru
22576 | Geh:6 | Reached skill level 26 in Charms
22760 | Geh:6 | Reached skill level 27 in Charms
22760 | Geh:6 | Reached skill level 1 in Transmutations
22829 | Geh:6 | Noticed Nenkom the pandemonium lord
22830 | Geh:6 | Reached skill level 5 in Transmutations
22843 | Geh:6 | Killed Nenkom the pandemonium lord
22865 | Geh:6 | Noticed Siudodas the pandemonium lord
22890 | Geh:6 | Killed Siudodas the pandemonium lord
22897 | Geh:6 | Reached skill level 10 in Transmutations
22966 | Geh:6 | Noticed a seraph
22967 | Geh:7 | Entered Level 7 of Gehenna
23044 | Geh:7 | Received a gift from Okawaru
23237 | Geh:7 | Reached skill level 15 in Transmutations
23293 | Geh:7 | Noticed Asmodeus
23308 | Geh:7 | Killed Asmodeus
23317 | Geh:7 | Got an obsidian rune of Zot
23373 | Geh:$ | Escaped with the Orb!
Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 |
---------------+----------------------------------------------------------------------------------+-----
Unarmed Combat | 4 5 6 7 9 11 15 16 20 21 22 | 22.0
Fighting | 8 11 13 16 18 21 22 | 22.3
Invocations | 4 5 9 | 9.4
Shields | 8 10 11 15 16 22 | 22.7
Armour | 5 9 12 14 22 | 22.9
Dodging | 6 9 10 14 17 19 22 | 22.5
Charms | 27 | 27.0
Translocations | 10 | 10.0
Air Magic | 16 | 16.6
Hexes | 5 | 5.0
Transmutations | 17 | 17.2
Stealth | | 2.4
Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 | 25-27 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed | 65 | 130 | 194 | 398 | 465 | 669 | 559 | 523 | 3238 || 6241
Bite | 13 | 35 | 65 | 134 | 243 | 332 | 341 | 283 | 1729 || 3175
Punch | 1 | | 6 | 7 | | | | | 7 || 21
Cast: Haste | | | | | | | | | 2 || 2
Blade Hands | | | | | | | | | 1 || 1
Invok: Finesse | | | | 1 | | 3 | | | 12 || 16
Abil: End Transformatio | | | | | | | | | 1 || 1
End Haste | | | | | | | | | 1 || 1
Evoke: Wand | | | | | | | | | 8 || 8
Horn of Geryon | | | | | | | | | 1 || 1
Use: Scroll | | | 2 | 8 | 1 | 4 | 6 | 9 | 5 || 35
Potion | | | | 1 | | 3 | 1 | 3 | 20 || 28
Stab: Sleeping | 3 | 7 | | | | | | | || 10
Paralysed | | 2 | | | | | | | || 2
Distracted | | | | | | | | | 4 || 4
Invisible | | | | | | | | | 4 || 4
Armor: Robe | 10 | 4 | | | | | | | || 14
Plate armour | | 34 | 52 | | 94 | 148 | 132 | 38 | 58 || 556
Ring mail | | | 2 | | | | | | || 2
Chain mail | | | 27 | 125 | 41 | 10 | | | 6 || 209
Crystal plate arm | | | | | | | | 42 | 53 || 95
Gold dragon scale | | | | | | | | | 121 || 121
Quicksilver drago | | | | | | | | | 43 || 43
Dodge: Dodged | 24 | 50 | 61 | 143 | 156 | 207 | 170 | 69 | 768 || 1648
Block: Shield | | | | 108 | 104 | | | | || 212
Large shield | | | | | 372 | 617 | 557 | 386 | 2886 || 4818
Reflection | | | | | 24 | 50 | 40 | 42 | 72 || 228
Re: [proclick] new fork, hellcrawl
Posted:
Sunday, 23rd September 2018, 06:36
by severen
Hmmmm I did a normal 9 rune in 18.5k turns on berotato. That speedrun is 23.3k. Is speedrun mode actually any faster?
Re: [proclick] new fork, hellcrawl
Posted:
Tuesday, 9th October 2018, 12:35
by amyqute1
I think that's the whole point of speedrun, is the irreversible rot, for every class, not just Vine Stalker...
Re: [proclick] new fork, hellcrawl
Posted:
Tuesday, 16th October 2018, 14:55
by amyqute1
Things that still need addressing:
Qazlal still 1shotting pan lords with DA
Remove Devastation brand (Why the hell is this a thing, anyway? Lol)
Fix Jiyva's mutation imbues (It seems that you can sometimes get one, two, three, or no divine mutations, and also that Mutagenic Shafts can remove them and you don't get another one to replace it, ever.)
Decide on some added factor to sustains besides the reserved mana pool cost. Things like Song of Slaying, Death Channel, Infestation, Animate Dead, etc. are just too strong and too desirable in their current forms. Maybe some negative penalty for turning them off, such as red-level Drain.
Remove miscasts (This is more personal preference than anything)
Add a 1-time use Ziggurat Figurine T_T