[proclick] new fork, hellcrawl


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Crypt Cleanser

Posts: 714

Joined: Saturday, 5th December 2015, 06:56

Post Thursday, 2nd February 2017, 18:07

Re: [proclick] new fork, hellcrawl

What this guy said ^

bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Friday, 3rd February 2017, 15:54

Re: [proclick] new fork, hellcrawl

I found a weird bug. I was in Elf and was fighting a deep elf elementalist. I ran away and for some reason I keep getting hit by airstrike, even though no monsters are in view, I even have a ring of see invis (though deep elf elementalists can't turn invis anyway). I teleported and the airstrikes stopped. Here's the dump:

  Code:
 Dungeon Crawl Stone Soup version 0.19-a0-2076-g12f1bb4 (console) character file.

bel4 the Stormcaller (Tengu Air Elementalist)      Turns: 47252, Time: 07:52:53

Health: 34/128     AC: 14 (14%)Str: 11  XL:     20   Next: 95%
Magic:  37/37      EV: 23    Int: 25    God:    Vehumet [******]
Gold:   3349       SH:  6    Dex: 18    Spells: 4/44 levels left

rFire  + . .      SeeInvis .    a - staff of air
rCold  . . .      Faith    .    g - +3 leather armour {MR+}
rNeg   . . .      Spirit   .    B - +1 buckler {AC+3}
rPois  .          Reflect  .    (helmet restricted)
rElec  +                        J - +1 cloak {MR+}
rCorr  .                        A - +2 pair of gloves
MR     +++..                    (boots unavailable)
Stlth  ++........               W - amulet of magic regeneration
Regen  0.4/turn                 f - ring of fire
                                e - +6 ring of intelligence {=R}

@: repel missiles
A: beak, talons 3, able to fly 2
}: 1/15 runes: serpentine
a: Fly, Renounce Religion


You are in the Elven Halls.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

You have visited 7 branches of the dungeon, and seen 26 of its levels.
You have also visited: Sewer, Ossuary and Ice Cave.

You have collected 4727 gold pieces.
You have spent 1378 gold pieces at shops.

Inventory:

Hand Weapons
 b - a +0 blowgun
 m - the +4 mace "Siaxer" {speed, rPois MR+}
   (You found it on level 7 of the Dungeon)   
   
   Attacks with this weapon are significantly faster.
   
   It protects you from poison.
   It affects your resistance to hostile enchantments.
 n - the +1 hand axe "Koafrauz" {drain, rPois rN+ Dex+3, !a}
   (You found it on level 9 of the Dungeon)   
   
   A truly terrible weapon, it drains the life of those it strikes.
   
   It affects your dexterity (+3).
   It protects you from poison.
   It protects you from negative energy.
Missiles
 V - 57 curare-tipped needles
Armour
 g - a +3 leather armour of magic resistance (worn)
 A - a +2 pair of gloves (worn)
 B - a +1 buckler of protection (worn)
 J - a +1 cloak of magic resistance (worn)
 T - the +1 leather armour "Taabuh" {rElec Str+3}
   (You found it on level 9 of the Dungeon)   
   
   It affects your strength (+3).
   It insulates you from electricity.
Magical Staves
 a - an uncursed staff of air (weapon)
Jewellery
 c - an uncursed ring of ice
 e - a +6 ring of intelligence (left hand) {=R}
 f - a ring of fire (right hand)
 w - an uncursed ring of wizardry
 C - an uncursed ring of resist corrosion
 H - an uncursed amulet of regeneration
 I - an uncursed ring of see invisible
 W - an amulet of magic regeneration (around neck)
Wands
 z - a wand of acid (1)
 E - a wand of digging (7)
 G - a wand of disintegration (9)
 L - a wand of iceblast (2)
 M - a wand of lightning (17)
 N - a wand of paralysis (4)
 O - a wand of confusion (10)
 Y - a wand of clouds (3)
Scrolls
 d - 6 scrolls of fog
 h - 10 scrolls of recharging
 i - 7 scrolls of teleportation
 k - 4 scrolls of immolation
 o - 8 scrolls of amnesia
 p - 2 scrolls of enchant armour {used 3}
 q - 3 scrolls of fear
 t - 2 scrolls of blinking
 u - 3 scrolls of magic mapping
 y - 4 scrolls of silence
 P - a scroll of torment
 S - 6 scrolls of enchant weapon
 X - a scroll of summoning
Potions
 j - 5 potions of agility
 l - 5 potions of heal wounds
 r - 8 potions of curing
 s - 5 potions of cancellation
 v - 4 potions of might
 x - 6 potions of magic
 D - 4 potions of lignification
 F - 6 potions of brilliance
 K - 4 potions of invisibility
 Q - 3 potions of ambrosia
 U - 3 potions of haste
Miscellaneous
 Z - a phial of floods


   Skills:
 * Level 14.8 Fighting
 - Level 12.2 Staves
 + Level 15.1 Dodging
 - Level 2.0 Stealth
 - Level 4.3 Shields
 + Level 12.9 Spellcasting
 * Level 16.9 Conjurations
 - Level 5.0 Charms
 - Level 3.1 Translocations
 - Level 9.1 Fire Magic
 - Level 5.4 Ice Magic
 * Level 17.1 Air Magic
 + Level 12.3 Evocations


You have 4 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Orb of Destruction    Conj           79 (200)     1%          7    ######.
b - Lightning Bolt        Conj/Air       100 (200)    1%          5    ###....
c - Freezing Cloud        Conj/Ice/Air   89 (200)     1%          6    #####..
d - Static Discharge      Conj/Air       100 (100)    0%          3    None
f - Bolt of Fire          Conj/Fire      89 (200)     1%          6    #####..
k - Blink                 Tloc           N/A          1%          2    None
l - Repel Missiles        Chrm/Air       50 (50)      1%          2    None
o - Ozocubu's Armour      Chrm/Ice       42 (100)     1%          3    None
B - Conjure Ball Lightni  Conj/Air       100 (200)    1%          6    #####..


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:6           Snake (3/3) D:14
  Slime (0/4) Depths:2        Orc (2/2) D:11            Elf (1/1) Vaults:2
 Vaults (2/3) D:15         Depths (2/3) D:15       
  Lair: D:-1         Swamp: D:13-14     Shoals: D:13-14      Crypt: Vaults:-1
  Tomb: Vaults:-1   

Altars:
Cheibriados
Dithmenos
Elyvilon
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:5 *   D:14 ((   Orc:2 *[!}   Elf }=}*   Snake:1 :[   Vaults:1 (
Vaults:2 (   Depths:1 (   Depths:2 *

Portals:
Hell: Depths:1 Depths:2
Abyss: Depths:1 Depths:2
Pandemonium: Depths:1

Annotations:
D:1 exclusion: downstairs
D:3 exclusion: downstairs
D:4 exclusion: 2 downstairs
D:6 exclusion: downstairs
D:7 exclusion: 3 downstairs
D:8 exclusion: downstairs
D:9 exclusion: 2 downstairs
D:10 exclusion: downstairs
D:14 exclusion: downstairs, Roxanne
Snake:2 exclusion: downstairs
Vaults:2 exclusion: 3 downstairs


Innate Abilities, Weirdness & Mutations

You have a beak for a mouth.
You have claws for feet.
You can fly continuously.


Message History

The air twists around and strikes you (7)!
Unknown command.
Describe a (M)onster, (S)pell, s(K)ill, (A)bility, (C)ard, (I)tem, (F)eature, (G)od, (B)ranch, c(L)oud or s(T)atus?
Describe a monster; partial names and regexps are fine. Enter a single letter to list monsters displayed by that symbol.
Describe what?
Describe a (M)onster, (S)pell, s(K)ill, (A)bility, (C)ard, (I)tem, (F)eature, (G)od, (B)ranch, c(L)oud or s(T)atus?
Okay, then.
Unknown command.
Unknown command.
Search for what [? for help]? deep elf elementalist
Can't find anything matching that.
Describe a (M)onster, (S)pell, s(K)ill, (A)bility, (C)ard, (I)tem, (F)eature, (G)od, (B)ranch, c(L)oud or s(T)atus?
Okay, then.
Unknown command.
The air twists around and strikes you (10)!
* * * LOW HITPOINT WARNING * * *
Save game and exit?
Welcome back, bel4 the Tengu Air Elementalist.
Vehumet says: Let it end in hellfire!
Press ? for a list of commands and other information.

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...#?..........'........#........
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             #)#
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             #e#


There are no monsters in sight!

Vanquished Creatures
  A juggernaut (Depths:2)
  Sojobo (Depths:2)
  Boris (Vaults:2)
  3 acid robins
  A golden dragon (Depths:2)
  Nikola (Depths:2)
  A deep elf blademaster (Elf)
  A deep elf master archer (Elf)
  A sphinx (Vaults:2)
  4 ancient champions
  Agnes (D:15)
  2 iron trolls
  A storm dragon (Depths:2)
  3 tengu reavers (Depths:2)
  17 greater nagas (Snake:3)
  3 frost giants (Depths:2)
  7 fire giants
  6 vault wardens
  6 ironheart preservers
  2 deep elf sorcerers
  2 spriggan defenders
  14 very ugly things
  A war gargoyle (Vaults:2)
  8 stone giants
  A deep elf demonologist (Elf)
  3 vampire knights
  A halazid warlock (Vaults:2)
  A deep elf annihilator (Vaults:2)
  A spark wasp (Depths:1)
  3 ettins
  4 deep elf death magi
  A green death (Depths:1)
  3 great orbs of eyes
  5 yaktaur captains
  4 rakshasas
  2 spriggan air magi (Depths:2)
  12 vault guards
  A hydra (D:15)
  16 naga warriors (Snake:3)
  3 eidola
  A catoblepas (D:15)
  5 anacondas
  14 two-headed ogres
  5 centaur warriors
  7 deep troll shamans
  A dancing weapon (Elf)
  2 ogre magi
  2 tengu warriors (D:14)
  2 vampire magi (Depths:1)
  2 deep troll earth magi
  11 naga sharpshooters
  7 deep elf knights
  6 shock serpents
  5 orc high priests
  10 death scarabs
  A hell knight (Depths:2)
  Sonja (D:13)
  3 skeletal warriors
  A salamander mystic (Snake:1)
  A fire crab (shapeshifter) (D:13)
  2 glowing orange brains (Depths:2)
  23 deep trolls
  6 ironbrand convokers
  6 deep elf archers
  2 unseen horrors
  A golden dragon zombie (D:15)
  7 naga ritualists
  3 wizards
  6 necromancers
  6 orc knights
  20 deep elf magi
  2 phantasmal warriors
  6 orc sorcerers
  4 mana vipers
  3 cyclopes
  6 salamanders
  2 stone giant zombies (D:15)
  A tengu skeleton (Vaults:1)
  29 ugly things
  3 manticores
  A frost giant zombie (D:15)
  3 guardian serpents (Snake:3)
  9 black mambas
  2 human skeletons (Vaults:1)
  A smoke demon (Depths:1)
  7 vault sentinels
  A rust devil (Depths:1)
  19 naga magi
  A spiny frog (shapeshifter) (D:13)
  6 gargoyles
  5 centaur skeletons
  3 spiny frogs
  2 rime drakes (shapeshifter)
  5 rime drakes
  2 torpor snails
  15 yaktaurs
  An efreet (D:13)
  2 freezing wraiths
  8 ice devils
  A hellwing (Depths:1)
  A tengu conjurer (D:14)
  9 trolls
  Grinder (D:3)
  A hornet zombie (D:15)
  5 slime creatures (D:13)
  Prince Ribbit (D:7)
  8 blink frogs
  A black mamba zombie (D:9)
  A meliai zombie (D:14)
  A shadow (D:13)
  4 air elementals (Depths:2)
  2 water elementals
  2 wraiths
  A vampire (D:15)
  2 wyverns
  5 yaks (D:9)
  2 basilisks (D:15)
  20 humans (D:15)
  2 chaos spawn (Depths:1)
  A black mamba skeleton (D:10)
  A steam dragon (D:6)
  Menkaure (D:5)
  60 nagas
  4 wargs
  3 acid dragons
  A human zombie (Vaults:1)
  5 water moccasins
  Duvessa (D:4)
  A floating eye (Depths:1)
  A necrophage (D:11)
  2 blink frog zombies (D:11)
  4 wasps
  20 orc warriors
  3 phantoms
  A black bear (D:8)
  13 ice beasts
  3 boggarts (Vaults:2)
  14 ogres
  A blink frog skeleton (D:11)
  12 centaurs
  3 bullfrogs
  A rime drake zombie (D:8)
  8 earth elementals
  5 wyvern zombies
  2 wyvern skeletons
  A water moccasin skeleton (D:7)
  Dowan (D:4)
  2 scorpions
  32 killer bees
  11 wights
  5 howler monkeys
  2 electric eels (Elf)
  2 crimson imps (D:8)
  A draconian simulacrum (IceCv)
  2 centaur zombies
  A wasp zombie (D:8)
  19 orc priests
  6 hounds
  A bullfrog skeleton (D:5)
  2 iron imps (Depths:1)
  4 jellies
  24 orc wizards
  Crazy Yiuf (D:5)
  Natasha (thrice) (D:3)
  An iguana (D:5)
  5 worker ants
  4 troll simulacra (IceCv)
  A big kobold zombie (Ossuary)
  A centaur simulacrum (IceCv)
  A hound zombie (D:6)
  A hound skeleton (D:7)
  8 mummies (Ossuary)
  Robin (D:3)
  5 gnolls
  5 river rats (Sewer)
  9 adders
  2 naga simulacra (IceCv)
  2 ogre simulacra (IceCv)
  5 shadow imps
  2 ufetubi (Depths:1)
  An ooze (Sewer)
  7 dart slugs
  5 leopard geckos
  63 orcs
  8 bats
  4 giant cockroaches
  A gnoll zombie (Ossuary)
  12 goblins
  10 hobgoblins
  A jackal (shapeshifter) (D:15)
  20 jackals
  4 quokkas
  18 ball pythons
  9 frilled lizards
  2 hobgoblin zombies (Ossuary)
  3 kobolds
  A kobold zombie (Ossuary)
  3 orc zombies (Ossuary)
  29 rats
  2 bushes (D:15)
  7 fungi
  11 plants
1102 creatures vanquished.

Vanquished Creatures (collateral kills)
  3 ball lightnings (D:14)
3 creatures vanquished.

Vanquished Creatures (others)
  396 ball lightnings
  An orc wizard (Orc:2)
  An orc (Orc:2)
  2 bushes (D:15)
  23 fungi
  15 plants
  4 withered plants (D:15)
442 creatures vanquished.

Grand Total: 1547 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | bel4 the Tengu Air Elementalist began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 4/4
   274 | D:1      | Reached XP level 2. HP: 15/15 MP: 0/6
   749 | D:1      | Reached XP level 3. HP: 19/19 MP: 5/7
   754 | D:1      | Learned a level 3 spell: Static Discharge
  1296 | D:2      | Reached skill level 5 in Air Magic
  1296 | D:2      | Reached XP level 4. HP: 24/24 MP: 4/8
  1647 | D:2      | Found a faded altar of an unknown god.
  1786 | D:2      | Gained mutation: You can fly. [Tengu growth]
  1786 | D:2      | Reached XP level 5. HP: 28/28 MP: 4/9
  2026 | D:3      | Noticed Natasha
  2035 | D:3      | Killed Natasha
  2189 | D:3      | Reached skill level 6 in Air Magic
  2190 | D:3      | Found a glowing drain.
  2271 | Sewer    | Entered a sewer
  2494 | Sewer    | Reached XP level 6. HP: 32/32 MP: 8/11
  2626 | Sewer    | Reached skill level 5 in Conjurations
  3120 | Sewer    | Reached skill level 7 in Air Magic
  3160 | Sewer    | Reached XP level 7. HP: 36/36 MP: 9/13
  3434 | D:3      | Noticed Robin
  3504 | D:3      | Killed Robin
  3634 | D:3      | Learned a level 5 spell: Lightning Bolt
  3637 | D:3      | Learned a level 2 spell: Repel Missiles
  3782 | D:3      | Noticed Grinder
  3853 | D:4      | Noticed Dowan
  4301 | D:3      | Killed Grinder
  4301 | D:3      | Reached skill level 8 in Air Magic
  4448 | D:3      | Reached XP level 8. HP: 38/41 MP: 11/15
  4647 | D:3      | Noticed Natasha
  4650 | D:3      | Killed Natasha
  4751 | D:3      | Noticed Natasha
  4762 | D:3      | Killed Natasha
  5077 | D:4      | Noticed Duvessa
  5079 | D:4      | Killed Dowan
  5295 | D:4      | Reached skill level 1 in Fighting
  5732 | D:4      | Killed Duvessa
  5914 | D:5      | Entered Level 5 of the Dungeon
  5940 | D:5      | Noticed Menkaure
  6107 | D:5      | Killed Menkaure
  6342 | D:5      | Found Bayrhuuc's General Store.
  6811 | D:5      | Reached XP level 9. HP: 50/50 MP: 13/17
  6843 | D:5      | Found a runed door.
  6941 | D:5      | Reached skill level 9 in Air Magic
  7124 | D:5      | Noticed Crazy Yiuf
  7141 | D:5      | Killed Crazy Yiuf
  7345 | D:6      | Found a staircase to the Ecumenical Temple.
  7398 | Temple   | Entered the Ecumenical Temple
  7531 | Temple   | Became a worshipper of Vehumet
  8199 | D:6      | Reached skill level 5 in Dodging
  8272 | D:6      | Reached skill level 1 in Shields
  8791 | D:7      | Reached skill level 5 in Spellcasting
  9194 | D:7      | Got the +4 mace "Siaxer" {speed, rPois MR+}
  9325 | D:7      | Noticed Prince Ribbit
  9336 | D:7      | Killed Prince Ribbit
  9503 | D:8      | Reached * piety under Vehumet
  9503 | D:8      | Offered knowledge of Flame Tongue by Vehumet.
  9625 | D:8      | Reached skill level 5 in Fighting
  9735 | D:8      | Reached XP level 10. HP: 59/59 MP: 4/19
  9867 | D:8      | Found a sand-covered staircase.
  9918 | Ossuary  | Entered an ossuary
 10422 | D:8      | Reached ** piety under Vehumet
 10422 | D:8      | Offered knowledge of Freeze by Vehumet.
 11116 | D:9      | Found a white marble altar of Elyvilon.
 11180 | D:9      | Reached skill level 10 in Air Magic
 11644 | D:9      | Got the +1 leather armour "Taabuh" {rElec Str+3}
 11701 | D:9      | Offered knowledge of Throw Flame by Vehumet.
 12254 | D:9      | Got the +1 hand axe "Koafrauz" {drain, rPois rN+ Dex+3}
 12305 | D:10     | Entered Level 10 of the Dungeon
 12482 | D:10     | Reached XP level 11. HP: 66/66 MP: 13/21
 12506 | D:10     | Reached *** piety under Vehumet
 12618 | D:9      | Reached skill level 10 in Conjurations
 13140 | D:10     | Noticed an orc sorcerer
 13179 | D:10     | Noticed an orc high priest
 13182 | D:10     | Killed an orc high priest
 13281 | D:9      | Reached skill level 11 in Air Magic
 13541 | D:10     | Killed an orc sorcerer
 13848 | D:10     | Noticed a two-headed ogre
 13898 | D:10     | Killed a two-headed ogre
 14291 | D:11     | Found an opulent altar of Gozag.
 14361 | D:11     | Offered knowledge of Inner Flame by Vehumet.
 14371 | D:11     | Noticed a cyan ugly thing
 14372 | D:11     | Noticed a green ugly thing
 14445 | D:11     | Killed a green ugly thing
 14522 | D:10     | Learned a level 3 spell: Ozocubu's Armour
 14637 | D:11     | Noticed a two-headed ogre
 14650 | D:11     | Noticed a two-headed ogre
 14665 | D:11     | Killed a two-headed ogre
 14665 | D:11     | Reached skill level 1 in Charms
 14665 | D:11     | Reached skill level 1 in Ice Magic
 14864 | D:10     | Reached XP level 12. HP: 58/72 MP: 5/23
 14977 | D:11     | Found a staircase to the Orcish Mines.
 15126 | D:11     | Learned a level 4 spell: Throw Icicle
 15127 | Orc:1    | Entered Level 1 of the Orcish Mines
 15149 | Orc:1    | Found a frozen archway.
 15389 | IceCv    | Entered an ice cave
 15416 | IceCv    | Reached skill level 1 in Evocations
 15448 | IceCv    | Reached **** piety under Vehumet
 15709 | IceCv    | Offered knowledge of Iskenderun's Mystic Blast by Vehumet.
 16081 | IceCv    | Got the +2 ring mail "Leahew" {+Inv}
 16105 | IceCv    | Learned a level 4 spell: Iskenderun's Mystic Blast
 16227 | Orc:1    | Reached skill level 10 in Dodging
 16364 | Orc:1    | Learned a level 2 spell: Blink
 16369 | Orc:1    | Learned a level 3 spell: Conjure Flame
 16537 | Orc:2    | Entered Level 2 of the Orcish Mines
 16672 | Orc:2    | Reached skill level 1 in Translocations
 16848 | Orc:1    | Noticed a two-headed ogre
 16857 | Orc:1    | Killed a two-headed ogre
 16967 | Orc:2    | Found a roughly hewn altar of Beogh.
 18082 | Orc:2    | Reached ***** piety under Vehumet
 18087 | Orc:2    | Offered knowledge of Lee's Rapid Deconstruction by Vehumet.
 18367 | Orc:2    | Noticed an orc high priest
 18680 | Orc:2    | Reached skill level 5 in Evocations
 18684 | Orc:2    | Noticed a soul eater
 18919 | Orc:2    | Noticed an orc high priest
 18922 | Orc:2    | Reached XP level 13. HP: 78/78 MP: 6/26
 19836 | Orc:2    | Found Yput's Assorted Antiques.
 19836 | Orc:2    | Found Zauxtum's Antique Armour Shoppe.
 19838 | Orc:2    | Found Virobbe's Distillery.
 19838 | Orc:2    | Found Numot's Gadget Shoppe.
 19868 | Orc:2    | Bought a potion of haste for 150 gold pieces
 19868 | Orc:2    | Bought a potion of lignification for 45 gold pieces
 19901 | Orc:2    | Upgraded the game from 0.19-a0-2013-g488b080 to 0.19-a0-2032-g851bfc5
 21952 | D:13     | Noticed Sonja
 21968 | D:13     | Killed Sonja
 22417 | D:13     | Gained mutation: You can fly continuously. [Tengu growth]
 22417 | D:13     | Reached XP level 14. HP: 86/87 MP: 14/28
 22970 | D:13     | Reached skill level 12 in Air Magic
 23280 | D:14     | Found Wikoariw's Weapon Shoppe.
 23302 | D:14     | Offered knowledge of Conjure Ball Lightning by Vehumet.
 23349 | D:14     | Found Loodibae's Antique Weapon Emporium.
 23384 | D:14     | Noticed Roxanne
 23556 | D:14     | Upgraded the game from 0.19-a0-2032-g851bfc5 to 0.19-a0-2076-g12f1bb4
 23589 | D:14     | Learned a level 6 spell: Conjure Ball Lightning
 23796 | D:14     | Reached skill level 10 in Fighting
 23942 | D:14     | Found a staircase to the Snake Pit.
 24116 | D:15     | Entered Level 15 of the Dungeon
 24141 | D:15     | Noticed Agnes
 24679 | D:15     | Reached skill level 1 in Fire Magic
 24685 | D:15     | Found a staircase to the Depths.
 24689 | D:15     | HP: 2/88 [skeletal warrior/+0 mace (5)]
 24751 | D:15     | HP: 3/88 [necromancer/bolt of fire (41)]
 25066 | D:15     | Found a gate to the Vaults.
 25495 | D:14     | Learned a level 6 spell: Bolt of Fire
 25526 | Snake:1  | Entered Level 1 of the Snake Pit
 25655 | Snake:1  | Reached skill level 5 in Fire Magic
 25842 | Snake:1  | Found Dike Zodgh's Antique Armour Emporium.
 25842 | Snake:1  | Found Xusum's Book Shoppe.
 25850 | Snake:1  | Bought a book of Clouds for 720 gold pieces
 25858 | Snake:1  | Learned a level 6 spell: Freezing Cloud
 25916 | Snake:1  | Reached skill level 10 in Spellcasting
 25916 | Snake:1  | Reached skill level 13 in Air Magic
 25916 | Snake:1  | Reached XP level 15. HP: 92/92 MP: 11/30
 26020 | Snake:1  | Found a snail-covered altar of Cheibriados.
 27427 | Snake:3  | Entered Level 3 of the Snake Pit
 27441 | Snake:3  | Noticed a greater naga
 27472 | Snake:3  | Killed a greater naga
 27583 | Snake:3  | Noticed a greater naga
 27684 | Snake:3  | Killed a greater naga
 27885 | Snake:3  | Reached skill level 5 in Staves
 28785 | Snake:3  | Noticed a greater naga
 28804 | Snake:3  | Killed a greater naga
 28806 | Snake:3  | Noticed a greater naga
 28814 | Snake:3  | Killed a greater naga
 29127 | Snake:3  | Noticed a greater naga
 29271 | Snake:3  | Killed a greater naga
 29414 | Snake:3  | Reached XP level 16. HP: 81/99 MP: 13/31
 29560 | Snake:3  | Reached ****** piety under Vehumet
 29572 | Snake:3  | Offered knowledge of Delayed Fireball by Vehumet.
 29705 | Snake:3  | Noticed a greater naga
 29717 | Snake:3  | Killed a greater naga
 29738 | Snake:3  | Noticed a greater naga
 29746 | Snake:3  | Killed a greater naga
 29993 | Snake:3  | Noticed a greater naga
 29998 | Snake:3  | Killed a greater naga
 29998 | Snake:3  | Reached skill level 14 in Air Magic
 30010 | Snake:3  | Noticed a greater naga
 30016 | Snake:3  | Killed a greater naga
 30043 | Snake:3  | Noticed a greater naga
 30060 | Snake:3  | Killed a greater naga
 30242 | Snake:3  | Noticed a greater naga
 30245 | Snake:3  | Killed a greater naga
 30254 | Snake:3  | Noticed a greater naga
 30259 | Snake:3  | Killed a greater naga
 30530 | Snake:3  | Noticed a greater naga
 30531 | Snake:3  | Noticed a greater naga
 30546 | Snake:3  | Killed a greater naga
 30557 | Snake:3  | Killed a greater naga
 30583 | Snake:3  | Got a serpentine rune of Zot
 30950 | Snake:3  | Noticed a greater naga
 30955 | Snake:3  | Killed a greater naga
 31003 | Snake:3  | Noticed a greater naga
 31009 | Snake:3  | Killed a greater naga
 31014 | Snake:3  | Reached skill level 10 in Evocations
 31195 | Snake:3  | Reached skill level 10 in Staves
 31238 | Snake:3  | Reached XP level 17. HP: 93/104 MP: 29/33
 31842 | Snake:3  | Learned a level 7 spell: Delayed Fireball
 32452 | D:15     | Killed Agnes
 32463 | D:15     | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
 33683 | Vaults:1 | Entered Level 1 of the Vaults
 34270 | Vaults:1 | Offered knowledge of Iron Shot by Vehumet.
 34481 | Vaults:1 | Reached skill level 15 in Air Magic
 34715 | Vaults:1 | Found Minul's Antique Weapon Shop.
 35359 | Vaults:2 | Reached XP level 18. HP: 111/112 MP: 22/34
 35435 | Vaults:2 | Found Bucea's Weapon Emporium.
 36341 | Vaults:2 | HP: 5/113 [yaktaur captain/bolt (37)]
 36706 | Vaults:2 | Reached skill level 15 in Conjurations
 36939 | Vaults:2 | Noticed Boris
 37628 | Vaults:2 | Learned a level 6 spell: Bolt of Fire
 37656 | Vaults:2 | Offered knowledge of Orb of Destruction by Vehumet.
 37675 | Vaults:2 | Learned a level 7 spell: Orb of Destruction
 38069 | Vaults:2 | Killed Boris
 38239 | Vaults:2 | Found a staircase to the Elven Halls.
 38534 | Depths:1 | Entered Level 1 of the Depths
 38739 | Depths:1 | Reached XP level 19. HP: 108/119 MP: 11/36
 39058 | Depths:1 | Found a one-way gate to the infinite horrors of the Abyss.
 39157 | Depths:1 | Found Ykkenuum's Antique Weapon Emporium.
 39265 | Depths:1 | Noticed an acid robin
 39298 | Depths:1 | Killed an acid robin
 40238 | Depths:2 | Noticed Nikola
 40244 | Depths:2 | Killed Nikola
 41293 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
 41428 | Depths:1 | Found a gateway to Hell.
 41537 | Depths:2 | Found a staircase to the Slime Pits.
 41827 | Depths:2 | Reached skill level 5 in Ice Magic
 41889 | Depths:2 | Offered knowledge of Bolt of Cold by Vehumet.
 42505 | Depths:2 | Reached skill level 5 in Charms
 42508 | Depths:2 | Reached skill level 16 in Air Magic
 42552 | Depths:2 | Noticed a juggernaut
 42647 | Depths:2 | Killed a juggernaut
 42850 | Depths:2 | Reached XP level 20. HP: 78/126 MP: 27/37
 43062 | Depths:2 | Found Guyjinn's General Store.
 43066 | Depths:2 | Bought a potion of invisibility for 136 gold pieces
 43579 | Depths:2 | Noticed Sojobo
 44375 | Depths:2 | Noticed an acid robin
 44380 | Depths:2 | Killed an acid robin
 44538 | Depths:2 | Killed Sojobo
 44933 | Depths:2 | Noticed an acid robin
 45096 | Depths:2 | Noticed a golden dragon
 45360 | Depths:2 | Killed an acid robin
 45480 | Depths:2 | Killed a golden dragon
 45480 | Depths:2 | Reached skill level 15 in Dodging
 45862 | Elf      | Entered the Elven Halls
 45889 | Elf      | Found Zoph's Assorted Antiques.
 46121 | Elf      | Bought a scroll of blinking for 210 gold pieces
 46295 | Elf      | Got the Tome of Supportive Protection
 46673 | Elf      | Found Ihoeqi's Gadget Boutique.
 46673 | Elf      | Found Tyecoiby's Jewellery Shoppe.
 46674 | Elf      | Found Iwuczi's Gadget Boutique.
 46679 | Elf      | Bought a wand of confusion (10) for 117 gold pieces
 46701 | Elf      | Identified the Tome of Supportive Protection (You found it in the Elven Halls)
 46889 | Elf      | Offered knowledge of Fire Storm by Vehumet.
 46889 | Elf      | Offered knowledge of Glaciate by Vehumet.
 46889 | Elf      | Offered knowledge of Shatter by Vehumet.
 46971 | Elf      | Reached skill level 17 in Air Magic

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 |
---------------+-------------------------------------------------------------+-----
Conjurations   |  2     3  4     5  7  8  9    10 11    12 13 14    15    16 | 16.9
Air Magic      |        5     6  7  8     9 10 11       13    14 15    16 17 | 17.1
Spellcasting   |              3     4     5  6     8  9 10    11    12       | 12.9
Fighting       |                       3  5  6  7  8  9 10    11 12 13    14 | 14.8
Dodging        |                       4  6  7  9 10 11 12    13    14    15 | 15.1
Shields        |                          3  4                               |  4.3
Charms         |                                2  3                    5    |  5.0
Ice Magic      |                                2  3                    5    |  5.4
Evocations     |                                   5  7  8  9 10    11    12 | 12.3
Translocations |                                   2     3                   |  3.1
Fire Magic     |                                         5           6  8  9 |  9.1
Staves         |                                            7 10 11 12       | 12.2
Stealth        |                                                             |  2.0

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Whip              |     1 |       |       |       |       |       |       ||     1
       Dagger            |       |     8 |     8 |       |       |       |       ||    16
       Kick              |       |     1 |     2 |    14 |   136 |    90 |    60 ||   303
       Peck              |       |     1 |     1 |     7 |    90 |    65 |    36 ||   200
       Mace              |       |       |       |    45 |   204 |       |       ||   249
       Flail             |       |       |       |       |    79 |       |       ||    79
       Staff             |       |       |       |       |       |   264 |   153 ||   417
 Fire: Blowgun           |       |       |       |       |       |     8 |       ||     8
 Cast: Shock             |    47 |   118 |   291 |   478 |    93 |       |       ||  1027
       Static Discharge  |       |     3 |     9 |    61 |    89 |    18 |     9 ||   189
       Lightning Bolt    |       |       |    15 |    97 |    47 |    30 |    25 ||   214
       Repel Missiles    |       |       |     1 |     2 |     3 |     3 |       ||     9
       Conjure Flame     |       |       |       |    15 |    38 |       |       ||    53
       Iskenderun's Myst |       |       |       |     3 |   142 |    43 |       ||   188
       Throw Icicle      |       |       |       |     2 |       |       |       ||     2
       Blink             |       |       |       |     1 |    13 |     5 |    11 ||    30
       Ozocubu's Armour  |       |       |       |       |    26 |    31 |    20 ||    77
       Conjure Ball Ligh |       |       |       |       |    16 |   169 |    15 ||   200
       Bolt of Fire      |       |       |       |       |     7 |     3 |    71 ||    81
       Freezing Cloud    |       |       |       |       |   109 |   100 |    68 ||   277
       Delayed Fireball  |       |       |       |       |       |     1 |       ||     1
       Orb of Destructio |       |       |       |       |       |    12 |    65 ||    77
 Abil: Fly               |       |       |     3 |    19 |     7 |       |     3 ||    32
       Stop Flying       |       |       |       |       |       |       |     4 ||     4
Evoke: Wand              |       |       |       |     5 |    10 |     2 |     3 ||    20
  Use: Scroll            |       |     1 |     1 |     3 |    10 |    10 |     4 ||    29
       Potion            |       |       |       |     3 |     4 |     4 |     3 ||    14
 Stab: Sleeping          |       |       |       |       |       |     1 |     1 ||     2
Armor: Robe              |     5 |    14 |     1 |       |       |     3 |       ||    23
       Steam dragon scal |       |       |     3 |    13 |       |       |       ||    16
       Leather armour    |       |       |       |    17 |    54 |    29 |    26 ||   126
Dodge: Dodged            |     9 |    26 |    63 |   209 |   300 |   218 |   186 ||  1011
       Deflected         |       |       |     3 |     9 |    19 |    35 |    14 ||    80
Block: Buckler           |       |       |    17 |   112 |   102 |    66 |    73 ||   370

Halls Hopper

Posts: 68

Joined: Wednesday, 1st February 2017, 15:38

Post Friday, 3rd February 2017, 16:05

Re: [proclick] new fork, hellcrawl

I dont play hellcrawl but thats usually what happens when you give a smite targetted spell to a enemy who has "wall ignore spells" such as dig or, in elementalist's case, summon earth elementals from the walls. If the enemy can detect you he can cast wall ignore spells and having these types of spells allow him to target you through the walls with another spells.

bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Friday, 3rd February 2017, 16:18

Re: [proclick] new fork, hellcrawl

Is that intended? Sounds like a bug to me.

Crypt Cleanser

Posts: 689

Joined: Saturday, 12th December 2015, 23:54

Post Friday, 3rd February 2017, 17:33

Re: [proclick] new fork, hellcrawl

Will fix this weekend.
User avatar

Shoals Surfer

Posts: 273

Joined: Monday, 23rd November 2015, 23:18

Post Saturday, 4th February 2017, 16:26

Re: [proclick] new fork, hellcrawl

Are Formicids not supposed to be able to shaft when being damaged. I thought the price of dropping 1-3 levels was enough for them.

EDIT:: It's not as if someone could lure a dangerous enemy upstairs and continuously shaft themselves back down when the going got tough.
duvessa wrote:teleportitis is annoying but i dont think you could ever convince me it is dangerous, let alone crippling


duvessa wrote:DCSS Go: jump down the nearest manhole and fully explore the sewers before you go back out

Crypt Cleanser

Posts: 689

Joined: Saturday, 12th December 2015, 23:54

Post Tuesday, 7th February 2017, 02:23

Re: [proclick] new fork, hellcrawl

Guess what time it is!
  • All of the classed and unclassed draconian enemies have been purged, both from zot and from the rest of the game. Zot is full of fun new monsters instead:
    • Subtractor snakes: like guardian serpents but worse
    • Ghost robins: also appearing in depths, these undead acid robin recolors hit for AF_PAIN and can cast vampiric draining
    • Zotlings: fast melee-only pack dudes with a vampiric attack
    • Zotbots: shoot damnation, dispelling bolts, and force lances out of their chest cavity, also can call in an airstrike
    • Plutonium crabs: crabs that breathe mutagenic fog and hit to contaminate
    • giant giants: they're big and they cast every other giant's bolt spell
    • THE GIAGGOSTUONOs: trample for 80 damage, breathe flame clouds, shoot mystic blasts, pretty tanky
    • Antimatter elves: dimension anchor, plane rend, slow you, haste themselves, also hit for AF_VULN
    • Mutatatotots: like a wretched star stapled to an acid blob
    • Dev favorites: cold abominations that blink you close and flash freeze you
    • Other zot spawn rates have also been changed. No more tentacled monstrosities, slightly fewer moths of wrath and dragons, occasional robin packs and curse skulls in addition to the new enemies. I did the usual amount of playtesting on this stuff, so it will probably be really broken for a couple weeks.
  • Spriggans are nerfed down to fast movement 2.
  • Deep elf elementalists get a new spell set again, losing freezing cloud for flash freeze and losing airstrike altogether. No more out-of-los airstrike nonsense.
  • Leopard geckos are removed. Quokkas got nerfed slightly and replace their spawns.
  • Necrophages and river rats no longer exist.
  • The warper background is removed.
  • The arcane marksman background is unremoved and gets a new spellbook: corona, slow, blink, portal projectile, cause fear, leda's liquefaction. If that sounds like it's just a combo of warper and arcane marksman, that's because it is.
  • Blowguns and most needles are removed. Needles of poison, frenzy, and curare live on as darts. Thanks Lasty!
  • 'Ruined' dungeon levels in late D are a little less frequent.
  • Damage should display for uskayaw's stomp ability and for dispel undead when cast on a visible, susceptible monster.
  • Books should be back on autopickup by default.
  • Removed a couple large temple vaults, fixed a few others to not give errors due to not enough altars available.
  • Enemies should spawn on the orbrun again.
  • Possibly stopped the game from crashing when casting searing ray.
  • Fixed a bug where you could sometimes duplicate wand charges.

Next time: linearhellcrawl? permacharms? the possibilities are endless. Update live sometime tonight or tomorrow.
Last edited by Hellmonk on Tuesday, 7th February 2017, 03:41, edited 1 time in total.

For this message the author Hellmonk has received thanks: 5
eb, ker, nago, Shard1697, VeryAngryFelid

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Tuesday, 7th February 2017, 02:45

Re: [proclick] new fork, hellcrawl

No release notes credit for blowgun removal? :(

For this message the author Lasty has received thanks: 2
Hellmonk, shping

eb

Dungeon Dilettante

Posts: 4

Joined: Sunday, 29th January 2017, 23:27

Post Tuesday, 7th February 2017, 05:05

Re: [proclick] new fork, hellcrawl

Hellmonk wrote:giant giants
THE GIAGGOSTUONOs
Mutatatotots

YES

Hellmonk wrote:No more out-of-los airstrike nonsense

this is very convenient since I got a char dying to that right now!

Hellmonk wrote:The arcane marksman background is unremoved

YES
User avatar

Pandemonium Purger

Posts: 1298

Joined: Wednesday, 11th April 2012, 02:42

Location: Sydney, Australia

Post Tuesday, 7th February 2017, 10:45

Re: [proclick] new fork, hellcrawl

Yo Hellmonk, this fork sounds really cool. Have you considered implementing a solution to pack splitting along the lines of the following:

1) When a pack of monsters is spawned, they share awareness information such as the following:
1a) If one wakes up, they all wake up.
1b) If one is hunting you, they all are hunting you.
1c) The most recent pack member to see you is the destination all of the pack will use to hunt you.
2) If the pack is not aware of you, they prioritize staying close together. (I don't know how wandering works in Crawl, but an example behaviour that's good is something like: Chose a random goal tile for the pack, all pack members pathfind towards the nearest other pack member IF more than 2 tiles from any other pack member, else pathfind towards the nearest goal tile, and when all pack members are within 2 tiles of the goal tile (or after enough time has elapsed) another random goal tile is chosen.)

I don't know if packs should be as smart as in Sil, but you can play Sil if you want a worked example of what pack AI can look like. Orc packs have all kinds of nasty things they will do to you.

I bring this up because I was reading through a lot of proposals for making luring/escaping harder, and they all seemed to miss what I think is the actual fix - making it so you can't turn a group encounter into a series of 1v1 fights, because currently packs don't make any attempt at all to stick together.

For this message the author Patashu has received thanks: 2
eb, shping

bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Tuesday, 7th February 2017, 13:47

Re: [proclick] new fork, hellcrawl

I updated my game and I am finding tengu reavers and hellions on D:5, so my guess is that something is weird with old saves.
I found a blowgun in a shop in Snake.

eb

Dungeon Dilettante

Posts: 4

Joined: Sunday, 29th January 2017, 23:27

Post Tuesday, 7th February 2017, 20:49

Re: [proclick] new fork, hellcrawl

Can't enter the game anymore on cbro, I get this message before being tossed back into the experimental branches menu:

/crawl-master/crawl-hellcrawl-cbro/data/dat/des/builder/food.des:254: unknown monster: "necrophage"

bel

Cocytus Succeeder

Posts: 2184

Joined: Tuesday, 3rd February 2015, 22:05

Post Tuesday, 7th February 2017, 23:20

Re: [proclick] new fork, hellcrawl

I also noticed that Ogres still have the old aptitudes (M&F +3, spell schools -3) instead of the newer ones in trunk. Not sure if this is intended or not.

Crypt Cleanser

Posts: 689

Joined: Saturday, 12th December 2015, 23:54

Post Wednesday, 8th February 2017, 01:18

Re: [proclick] new fork, hellcrawl

Pushing a fix for blowgun removal. Ogre aptitudes are intended for now, I was indifferent to that change and didn't bother pulling it yet. The cbro crash appears to be a problem with how cbro is set up (I deleted that .des file but it's still on the server for some reason) but I'm talking to people to try and get it resolved.

Shoals Surfer

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Post Wednesday, 8th February 2017, 01:22

Re: [proclick] new fork, hellcrawl

Is it possible to have this branch on servers other than CBRO and CPO, like CXC? Because the lag is pretty unbearable.
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bel

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Post Wednesday, 8th February 2017, 06:53

Re: [proclick] new fork, hellcrawl

Often, if I cast some spell at a sleeping monster, it starts wandering. Not sure what's going on.

Crypt Cleanser

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Post Thursday, 9th February 2017, 00:52

Re: [proclick] new fork, hellcrawl

It appears that the cbro build is back up and running. Also, quivering stuff is messed up but I'll push fixes for that over the next few days.

Ziggurat Zagger

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Post Saturday, 11th February 2017, 08:07

Re: [proclick] new fork, hellcrawl

Something is wrong with hellcrawl on CPO. I resumed playing a game after some break and Rupert seems to be replaced with Nergalle. Except it has berserk and paralyze. Monster description and icon says it is Nergalle (I cleared image cache in browser)

  Code:
Nergalle gestures at you.
You suddenly lose the ability to move!


https://crawl.project357.org/morgue/San ... dman25.txt
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
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Crypt Cleanser

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Post Saturday, 11th February 2017, 15:41

Re: [proclick] new fork, hellcrawl

It seems to be a save compatibility bug. The bad news is I can't fix it without bugging other people's saves, the good news is it should only affect your current game and only monsters that existed in that save already.

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Post Saturday, 11th February 2017, 20:19

Re: [proclick] new fork, hellcrawl

Hellmonk wrote:It seems to be a save compatibility bug. The bad news is I can't fix it without bugging other people's saves, the good news is it should only affect your current game and only monsters that existed in that save already.


Good enough. I am going to die soon anyway.
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Crypt Cleanser

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Post Sunday, 12th February 2017, 06:27

Re: [proclick] new fork, hellcrawl

I think I have worked out most of the terrible bugs that were introduced in the last update. No time to do anything major this weekend, but I did push a couple changes that should be up at some point.
  • Random abyss spawns are durable summons, yielding no exp. I haven't figured out how to update abyssal vaults for this change yet. Intent is to totally prevent abyss scumming, though it also makes abyss a bit nastier. You can still generate abyssal stairs by killing monsters.
  • Hell effect monsters are also durable summons.
  • Removed a bunch of really weak monsters from hell monster gen and added some stronger ones. Phantoms and wights are not threatening enemies at this point in the game.

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Ziggurat Zagger

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Post Monday, 13th February 2017, 14:25

Re: [proclick] new fork, hellcrawl

Can Mennas generate on Orc:2? Is it still a bug?

Edit. I guess it's Nessos, it's using a longbow.
Edit2. I quit.
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Halls Hopper

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Post Wednesday, 15th February 2017, 04:18

Re: [proclick] new fork, hellcrawl

Felis Catus is your taxonomic nomenclature,
An endothermic quadruped, carnivorous by nature;
Your visual, olfactory, and auditory senses
Contribute to your hunting skills and natural defenses.

I find myself intrigued by your subvocal oscillations,
A singular development of cat communications
That obviates your basic hedonistic predilection
For a rhythmic stroking of your fur to demonstrate affection.

A tail is quite essential for your acrobatic talents;
You would not be so agile if you lacked its counterbalance.
And when not being utilized to aid in locomotion,
It often serves to illustrate the state of your emotion.

O Felid, the complex levels of behavior you display
Connote a fairly well-developed cognitive array.
And though you are not sentient, Felid, and do not comprehend,
I nonetheless consider you a true and valued friend
.


tldr rename Felid to Felis Catus.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209

Ziggurat Zagger

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Post Wednesday, 15th February 2017, 05:45

Re: [proclick] new fork, hellcrawl

Was Trog's piety changed? I am playing as usual DsBe (with powered by death mutation!) and I am still at 3 stars on D:10, used BiA just once.
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Ziggurat Zagger

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Post Wednesday, 15th February 2017, 05:48

Re: [proclick] new fork, hellcrawl

VeryAngryFelid wrote:Was Trog's piety changed? I am playing as usual DsBe (with powered by death mutation!) and I am still at 3 stars on D:10, used BiA just once.

My last trog game had oddly slow piety gain too, i had chalked it up to too much resting, but honestly i wasn't totally focused on it.
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Crypt Cleanser

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Post Wednesday, 15th February 2017, 06:17

Re: [proclick] new fork, hellcrawl

Yes, piety decay is faster for Trog (and Okawaru) compared to regular crawl.

Ziggurat Zagger

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Post Wednesday, 15th February 2017, 06:34

Re: [proclick] new fork, hellcrawl

Hellmonk wrote:Yes, piety decay is faster for Trog (and Okawaru) compared to regular crawl.


One thing I really liked in circus animals fork was lack of piety decay. Devs added piety decay to Fedhas/Chei, you changed Oka/Trog. Is everyone trying to remove autoexplore from the game? :(
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bel

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Post Wednesday, 15th February 2017, 07:01

Re: [proclick] new fork, hellcrawl

There should be some sort of mechanism to prevent ultra-cautious play. Food and OOD spawns were supposed to serve this function, but they're not present in hellcrawl. Piety decay serves this purpose right now; I'm unsure of how effective it really is.

One idea I had for a clock was the following, based on the idea of "doom clock". If it is agreed that it is not good for people to repeatedly isolate monsters, lure them away, rest to full and play ultra-cautiously etc. we could try to discourage this. One proxy for this is tension. The game likes it if there is high tension and discourages prolonged periods of low tension.

Here's how it would work: At each time step, the game calculates (20 - tension) - the 20 is just an example. This is added to a counter; each time this counter exceeds some particular value (call it X), it is reset and there is a chance of a hell-like effect (not literal hell-effects). The value X is inversely dependent on the number of monsters on the level (this means that if you have cleared out the level, it doesn't matter if you spend a lot of time on it).
Spoiler: show
This would need to be tweaked a bit to handle upstairs. One idea is the following: instead of X depending inversely on the number of monsters on your current level, it could be the maximum or sum of the number of monsters on all levels you've seen.


You could also have consumables to reset the "doom clock", or make it slower (say for branch ends or at particular points in the game where your character is feeling overwhelmed).

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Post Wednesday, 15th February 2017, 07:18

Re: [proclick] new fork, hellcrawl

bel wrote:There should be some sort of mechanism to prevent ultra-cautious play. Food and OOD spawns were supposed to serve this function, but they're not present in hellcrawl. Piety decay serves this purpose right now; I'm unsure of how effective it really is.


Currently it does not work. I don't want to explore manually (I would rather completely stop playing instead), I don't want to explore while wounded (it is incompatible with autoexplore). I didn't lure much in that game (2-3 tiles at most in some fights), I tried to avoid berserking where unnecessary. I would switch to playing Demigods but they don't have Ds mutations :( and Ds without a god is almost suicide in hellcrawl :(
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bel

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Post Wednesday, 15th February 2017, 07:56

Re: [proclick] new fork, hellcrawl

Note that Trog and Okawaru gift ammo starting at around 3* which reduces your piety gain due to gift timeouts. I am not sure if this is what's going on in your games, but something to think about.

FWIW, I've played with both Trog and Okawaru in hellcrawl and mostly autoexplored, and I don't really see much of a problem with the piety progression.

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Post Wednesday, 15th February 2017, 09:48

Re: [proclick] new fork, hellcrawl

Death Knight and 3 Freezing wraths on D:6 (all are red). Is it expected?
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Post Wednesday, 15th February 2017, 20:58

Re: [proclick] new fork, hellcrawl

You really love your single game anecdote OOD "complaints dressed as questions", Sandman.

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Post Wednesday, 15th February 2017, 21:21

Re: [proclick] new fork, hellcrawl

chequers wrote:You really love your single game anecdote OOD "complaints dressed as questions", Sandman.


I suspect it is a vault, not ood monsters (they were together). If it is a vault, probably it should be moved deeper.
Or is ood death knight generated with its group? It's a question too :)
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Post Friday, 17th February 2017, 08:30

Re: [proclick] new fork, hellcrawl

hellcrawl is pretty good
http://crawl.berotato.org/crawl/morgue/ ... 081607.txt
first troll win?

bug? I found a manual of poison magic

you should rename them "tactical crabs." got 12 muts and went braindead on zot:1
fr: merge the new mutation pot change

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bel

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Post Saturday, 18th February 2017, 10:00

Re: [proclick] new fork, hellcrawl

Bug: Trog still gifts needles of paralysis and sleeping.

bel

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Post Sunday, 19th February 2017, 12:53

Re: [proclick] new fork, hellcrawl

Consider reworking Trog's ammo gifts. I received a lot of unbranded arrows. The gift amount was less the amount I get from killing a centaur or two.
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Abyss Ambulator

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Post Sunday, 19th February 2017, 18:25

Re: [proclick] new fork, hellcrawl

I think the AC on THE GIAGGOSTUONO should go down a little. 40ish(I don't know the actual value) is quite a bit more than even Cerebov. You could make it fast in compensation.
remove food

Crypt Cleanser

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Post Tuesday, 21st February 2017, 03:01

Re: [proclick] new fork, hellcrawl

The memening continues.
  • Nemelex has been massively overhauled:
    • Nemelex gifts decks directly to the player's inventory and will take back any decks the player drops (ie you lose the cards for good). You won't be able to receive a new deck if your inventory is full.
    • Decks of the same type stack, up to a maximum of 127 cards. Additional cards past 127 will be lost. This means you'll only get one deck of each type.
    • All of Nemelex's gifts are ornate decks. The other two types are effectively removed.
    • Using deal four or stack five no longer discards the remainder of the deck. Piety costs are increased to compensate.
    • You can deal four from a stacked deck.
  • Vehumet's gifts start at spell level 3 and end with three guaranteed level 9 spells. This should improve the chances of getting something worth casting early enough for it to matter as well as reduce the likelihood of getting screwed out of the fun spells at the end.
  • Kobolds have been reworked. They get atrocious (4/4/5, total 13) starting stats in exchange for absurdly high aptitudes in most skills. They also get evolution at level 2, in yet another brilliant moment of thievery from DCSS-CA.
  • Frogtaurs have hopped away.
  • Monstrous demonspawn have been removed from the bloodline.
  • Damage messages have been added for shadows stabbing and drowned souls drowning.
  • The various robins and giant giants have new (old) sprites.
  • Subtractor snake melee is a tiny bit weaker. Also, acid trip should no longer spawn as many of them.
  • Plutonium crabs are now chaotic/hated by zin.
  • Crimson imps don't blink all over the place and have some other stats increased in compensation.
  • Items no longer block doorways.
  • You don't get piety for exploring the abyss.
  • Merged minmay's hot new ignition spell, the mutation pot change, and some other minor stuff. IJC is not merged yet; you have a week to vote one of the other gods off of the meme island to make room for it.
  • Fixed (?) a bug where manuals of poison magic would generate.
  • Fixed a bug where certain beam effects would not anger charmed monsters.
  • Shops should no longer claim that items are unknown.
  • Needles should really, really, really be removed this time.

The Nemelex changes are very likely to cause weird behavior if you have a save in progress with nemelex. Todo: rebalance all the cards around new new new Nemelex. I am hoping that there aren't too many bugs with this one; what started as a relatively simple change turned into a weird convoluted attempt to try and prevent scumming while simplifying Nemelex's massive inventory problems. Next time: fix all the bugs I introduced this time and introduce some more bugs as I try to make pandemonium finite, also if anyone knows a way to make a vault-placed monster a durable summon please tell me so I can finish removing exp from abyss. Blah blah this will be live eventually.

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Post Tuesday, 21st February 2017, 03:38

Re: [proclick] new fork, hellcrawl

Hellmonk wrote:IJC is not merged yet; you have a week to vote one of the other gods off of the meme island to make room for it.

Okawaru is too boring for Hellcrawl.

bel

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Post Tuesday, 21st February 2017, 03:47

Re: [proclick] new fork, hellcrawl

Not sure why a god needs to be removed to add IJC.
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Post Tuesday, 21st February 2017, 04:48

Re: [proclick] new fork, hellcrawl

Remove two of TSO, Ely and Zin. Preferably TSO and Ely.

bel

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Post Tuesday, 21st February 2017, 05:44

Re: [proclick] new fork, hellcrawl

I am not sure what the thinking behind the Nemelex change was. What exactly was the problem, and what exactly is the vision for new Nemelex? I haven't played a game in the new version, so this is just based on the post here.

I think of Nemelex as an "active" combat god, where the effects you get are random but powerful. You can control some of this randomness by spending piety (stack five/triple draw). Deal four is simply a chunk of piety for a big boost in power when you really need it. Here is an old post of crate which I found useful (many things have been changed in Nemelex since then, many of them in this direction, which I applaud).

I don't think much was wrong with Nemelex the way it is in crawl right now, except for the inventory clutter. The obvious way to fix this would have been to simply goldify decks. I think consolidating all decks into ornate is also fine (it is essentially making your card power dependent on only piety/invocations skill, rather than the type of the deck, which is fine).

The rest of the changes don't make sense to me, and also seem contrived. When I stack decks, I use them for emergency situations. For run of the mill situations, I use normal decks and draw cards from them as appropriate. It doesn't make much sense to me to combine the two kinds of decks into one. Deal four is using the deck as a "cannon", where you get a boost in power for some piety, but you don't care exactly what you get; it also doesn't make much sense to me to combine these kinds of decks with, say, a stacked deck.

If one wants to stay with this solution of three consolidated decks, I think many of these problems could be eliminated by simply removing stack five. Stack five is the same idea as triple draw (piety to reduce randomness), except that it's more powerful. Nemelex can totally take a nerf; if required, one could increase card power to compensate.

In the same vein as with the god removal comment, I am not sure why things which aren't broken need to be fixed. People play the game in different ways; it's not good to arbitrarily change things for no reason.

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Abyss Ambulator

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Post Tuesday, 21st February 2017, 06:12

Re: [proclick] new fork, hellcrawl

Why does a god need to be removed to add IJC? With that said both TSO and Zin could use a rework to make them less useless.
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Crypt Cleanser

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Post Tuesday, 21st February 2017, 06:21

Re: [proclick] new fork, hellcrawl

Goldifying decks didn't seem reasonable to implement without rewriting the entire decks.cc code (it is possible that there's an easy implementation and I just don't know how to do it, though). The rest of the changes were to preserve as much of current Nem as I felt I could while limiting inventory fuss, which I feel is pretty important for playability. Removing stack five was something I considered, and I might still do it if it doesn't play well with the other nemelex changes. I am not much of a Nemelex player myself, so it is entirely possible that new new new Nemelex doesn't work well and that I'll need to find a better solution.

The god removal comment was a joke, though I do tend to favor tighter design/more limited options for several reasons including ease of balance and leaving more distinct design space for each feature. I think there are still a number of gods that have major design problems (at the very least, Jiyva and TSO) but I'll probably try and rework where I feel that I can rather than make additional cuts.

E: also, thank you for taking the time to give some serious criticism
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Post Tuesday, 21st February 2017, 06:24

Re: [proclick] new fork, hellcrawl

The main issue with Jiyva is that he acts too often and spams you with messages. Once your stats "stabilize" and you get enough mutations he shouldn't change them all that often.
remove food

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Post Tuesday, 21st February 2017, 06:27

Re: [proclick] new fork, hellcrawl

tabstorm wrote:The main issue with Jiyva is that he acts too often and spams you with messages. Once your stats "stabilize" and you get enough mutations he shouldn't change them all that often.

I was referring mostly to the "mash 5 on previously cleared floors to gain piety from jellies eating stuff" part of the typical Jiyva experience, though there are other problems with Jiyva as well.

bel

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Post Tuesday, 21st February 2017, 07:50

Re: [proclick] new fork, hellcrawl

Hmm, I didn't realize goldifying decks would be complicated. I'll take a look at the code and see if I can find something. The Nem change is not bad, it's just that stack five doesn't go well with the change (crate mentions this "solution" in their post as well, with the same comment about stack five). I generally don't like stack five (though I use it a lot) - it somehow feels out of place for a "random" god to give fixed effects.

The gods which impinge on each other's design space the most are Yred and Beogh. If something is to be removed, it should probably be one of those two. I would probably go with removing Yred since Beogh scratches the itch of people who like to micromanage. Yred also overlaps with Kiku to a small extent.

Halls Hopper

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Post Tuesday, 21st February 2017, 20:43

Re: [proclick] new fork, hellcrawl

Beogh is already gone.
Yiufcrawl, a dcss fork with extra species
Pu, LO, HE, SE, "MD", Im, ST, BK, viewtopic.php?f=17&t=23209

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Post Sunday, 26th February 2017, 00:39

Re: [proclick] new fork, hellcrawl

Just went to the abyss as naga warrior. Wretched stars gave me bad muts which I couldn't fix due to no exp in the abyss. Seems... kind of unbalanced. My idea is that there's a turn timer in abyss, and if it hits 0, it severely drains the PC and they can't enter abyss until they get raid of the drain. OR, just apply some sort of reverse negative experience potion on the PC so scumming is about a net zero, while still giving players exp for the first clear, and not making wretched stars ridiculous.

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Post Sunday, 26th February 2017, 20:18

Re: [proclick] new fork, hellcrawl

Sauken wrote:Just went to the abyss as naga warrior. Wretched stars gave me bad muts which I couldn't fix due to no exp in the abyss. Seems... kind of unbalanced. My idea is that there's a turn timer in abyss, and if it hits 0, it severely drains the PC and they can't enter abyss until they get raid of the drain. OR, just apply some sort of reverse negative experience potion on the PC so scumming is about a net zero, while still giving players exp for the first clear, and not making wretched stars ridiculous.

Maybr just reduce the mutation timer on temp mutations (and other xp timer stuff (?)) By the amount of xp the critters would have given if they gave xp?
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