Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Re: [proclick] new fork, hellcrawl
Donald hits you with a +1 long sword of devastation (36)!!!
* * * LOW HITPOINT WARNING * * *
The blow is devastating (47)!
You die...
Lmao
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
severen wrote:Devastation is quite odd for a brand. I never use them as a player because they make your weapon way too slow but I fear them greatly when a monster has them and they are a heavy hitter.
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
amyqute1 wrote:Something's wrong with Jiyva.
I just went to 200 piety and she didn't gift me a single mutation.
Really needs a fix as to how and when she implements mutations to be more static.
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Rast wrote:amyqute1 wrote:Something's wrong with Jiyva.
I just went to 200 piety and she didn't gift me a single mutation.
Really needs a fix as to how and when she implements mutations to be more static.
What race?
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
amyqute1 wrote:Also something to be said about Torpor Knight + Statue Form. Far too strong and crowds up the entire top 20 with a couple exceptions. Been trying it and can get all Pan runes and enter Zot by XL22 lol
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Mines Malingerer
Posts: 37
Joined: Saturday, 25th December 2010, 07:00
bel wrote:Also something to be said about Torpor Knight + Statue Form. Far too strong and crowds up the entire top 20 with a couple exceptions. Been trying it and can get all Pan runes and enter Zot by XL22 lol
bel wrote:Score doesn't mean anything in particular. Especially Crawl's current score function, which is rather weird and nonsensical. The runes^2 term is particularly weird.
bel wrote:I haven't played with Torpor Knight much. But I doubt very much that starting with Chei is "better" than starting with Trog, say.
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
tealizard wrote:Have people interested in hellcrawl high scoring looked at the scores on the Japanese server? I recall some pretty fast runs, though I think they go speedrun mode which imo is not really the right thing for high scoring, too easy.
I think it's true that Chei is the best choice for scoring in hellcrawl, particularly since you can start with chei. Trog is fairly bad in hellcrawl ime because the piety decay is so fast. Makhleb might be a reasonable alternative, oka is also quite solid.
I really wish people would get into hellcrawl realtime speedrunning. There's a lot of potential there. It's probably winnable in under 10 minutes. The possibility of doing a no-rune game adds a lot of strategic depth that isn't there in dcss realtime, I think. Lots of interesting route possibilities.
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
severen wrote:Devastation is quite odd for a brand. I never use them as a player because they make your weapon way too slow but I fear them greatly when a monster has them and they are a heavy hitter.
Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
tealizard wrote:I find my pure ranged characters often hit a wall at V:$. Not having that !augmentation bonus makes the initial rush a lot rougher. Have you tried that penetration spell though? Having a good ranged option definitely adds a lot to hellcrawl melee guys, particularly with song of slaying.
I would like to try realtime speedrunning myself, but I don't have a reliable connection to any hellcrawl servers. Now that there's an EU hellcrawl server though, should be a lot more accessible to the global realtime crowd.
Lair Larrikin
Posts: 22
Joined: Saturday, 3rd September 2011, 07:10
ryzol wrote:Bug report for Green Draconian,
Green Draconians gain aptitude in poison magic, but there is no poison school. They should get a usable aptitude.
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
amyqute1 wrote:TK right now is so overpowered and imbalanced there's absolutely no reason to pick anything else and try to be competitive on the scoreboards with it lol. Nothing comes close. Yes Dragon Form is probably also strong as TK, all forms are. I just finished a TeTK game and had enough to sustain Statue Form, Animate Dead, Death Channel, Regen, Spectral Weapon, Infestation, Song of Slaying, Deflect Missiles, and still cast Tornado without having to wear Rings of Wizardry by the first floor of Pan. Yep, that's not broken.
Mind you this is outright skipping floors, and always automatically taking Mutagenic Shafts, and around XL20. Just dumb. Lmao
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
radzia wrote:bel wrote:Also something to be said about Torpor Knight + Statue Form. Far too strong and crowds up the entire top 20 with a couple exceptions. Been trying it and can get all Pan runes and enter Zot by XL22 lol
Chei isnt stronger than other strong gods. Yes he is a bit stronger but also other goods are (Oka Pasive Heroism, Makhleb Damnation, Dethimenaios Athenae + Sinv although Sinv barely matters, buffed Quazal SH)
Topor Knight is so strong because from turn 1:
a) God with 35 piety and bend time available
b) plate mail - pondeurs is insignigicant for Chei worshipers
Topor Kinght is even stronger on strong race so hellcrawl VsTK is MiBe of normal crawl
Statue Form of Chei - on Octopus all day long, on Vinestalker very, very rarely. It competes with other spells - Darkness/Invisibility, Necromutation So its quite balanced.bel wrote:Score doesn't mean anything in particular. Especially Crawl's current score function, which is rather weird and nonsensical. The runes^2 term is particularly weird.
Score equals to turncount speedrun in all rune game.bel wrote:I haven't played with Torpor Knight much. But I doubt very much that starting with Chei is "better" than starting with Trog, say.
As above, TK get's plate mail and Trog falls a bit in late game.
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
tealizard wrote:Have people interested in hellcrawl high scoring looked at the scores on the Japanese server? I recall some pretty fast runs, though I think they go speedrun mode which imo is not really the right thing for high scoring, too easy.
I think it's true that Chei is the best choice for scoring in hellcrawl, particularly since you can start with chei. Trog is fairly bad in hellcrawl ime because the piety decay is so fast. Makhleb might be a reasonable alternative, oka is also quite solid.
I really wish people would get into hellcrawl realtime speedrunning. There's a lot of potential there. It's probably winnable in under 10 minutes. The possibility of doing a no-rune game adds a lot of strategic depth that isn't there in dcss realtime, I think. Lots of interesting route possibilities.
Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Swamp Slogger
Posts: 169
Joined: Tuesday, 25th October 2011, 00:06
Swamp Slogger
Posts: 169
Joined: Tuesday, 25th October 2011, 00:06
Vaults Vanquisher
Posts: 454
Joined: Thursday, 1st November 2018, 02:33
Mines Malingerer
Posts: 37
Joined: Saturday, 25th December 2010, 07:00
Yermak wrote:Ok, my second day of hellcrawl: The game lasted 03:03:13 (9664 turns).
Mines Malingerer
Posts: 48
Joined: Sunday, 20th August 2017, 06:29
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Temple Termagant
Posts: 10
Joined: Monday, 11th June 2018, 17:56
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Temple Termagant
Posts: 10
Joined: Monday, 11th June 2018, 17:56
amyqute1 wrote:Wrong link? Those are not Hellcrawl scores. I think I have the top score there
Mines Malingerer
Posts: 32
Joined: Saturday, 7th July 2018, 03:56
Dungeon Dilettante
Posts: 3
Joined: Wednesday, 12th June 2019, 20:10
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
TBDA wrote:I apologize if this counts as a resurrection.
I just came back to DCSS after a long hiatus and I wanted to say that I am a big fan of this fork. Great job and many thanks. I thoroughly enjoy it.
I like that it removes most of the things I didn't care for in vanilla; cursed items, ID shenanigans, recasting charms/transmutations, stairs, ghosts, etc. I especially liked the lack of upstairs. I really like that you have to progress forward; you can't abuse stairs to win and you can't backtrack to get EXP or good items from a tough unique... It forces a lot of interesting decisions that I enjoy making.
I also liked how streamlined the dungeon layout is. I can actually get a full rune run in with an afternoon off, instead of what usually felt like a whole day. Having the branches in a predetermined order with the ability to skip lets you aim your character development for specific areas and skip branches when you simply can't handle that specific one. You can even go full speedrun and just skip the runes and run off with the Orb. It is a great design and I really enjoy the flow of the game compared to vanilla.
Casual mode was a great way to get back into things while I re-learned how to crawl. Definitely appreciated the option. I finally did a 9-rune on Normal today, but the casual mode definitely allowed me to learn the fundamentals again without splating before I got to endgame situations.
I loved the changes to Qazal. I feel like you got the balance right; you trade all that extra attention for the ability to actually kill things with Invocations and just enough defensive perks to handle the extra heat.
At any rate, I just wanted to say thanks and I hope that you keep developing this fork.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
bel wrote:Trog seems to be gifting too much crap ammo. Bow ammo is gone, and he seems to be gifting a ton of throwing stuff for no reason (even with 0 throwing). Also, this mechanic makes it quite hard to keep piety up.
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Spider Stomper
Posts: 241
Joined: Saturday, 29th October 2016, 17:41
bel wrote:Trog's piety decay is also faster. I do not find Trog to be particularly good in Hellcrawl, though it's still ok. Trog does begin falling off as the game goes on, which is not a bad thing in and of itself.
In general, I think Hellcrawl can do away altogether with piety decay. There's an actual clock in Hellcrawl and backtracking is very limited; so there's no need to have a sort-of-clock carryover from DCSS.
Dungeon Dilettante
Posts: 4
Joined: Monday, 13th January 2020, 11:42
Users browsing this forum: No registered users and 69 guests