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Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Friday, 16th September 2016, 20:10
by gammafunk
See the original announcement post.

In this thread you can help them appreciate the unique and thriving culture of Tavern.

Some salient points:

Brannock has lectured about the how the "chei is weak" discussion is a "meme" and posts regularly on SomethingAwful.

CanOfWorms is Canadian, and when seeking help for compilation-related issues, likes to upload text output in PNG format.

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Friday, 16th September 2016, 20:14
by dpeg
gammafunk wrote:Brannock has lectured about the how the "chei is weak" discussion is a "meme"
Cheibriados might not be the strongest god, but --we can all agree on that one-- will beat Gozag barehanded. On a lazy afternoon at least.

CanOfWorms is Canadian, and when seeking help for compilation-related issues, likes to upload text output in PNG format.
He *really* likes tiles, eh?

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Friday, 16th September 2016, 22:58
by Arrhythmia
canofworms is also a goon, fwiw

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Saturday, 17th September 2016, 01:07
by Cheibrodos
Arrhythmia wrote:canofworms is also a goon, fwiw


And they said I was crazy for thinking the goon conspiracy went all the way to the top

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Saturday, 17th September 2016, 02:09
by Hellmonk
Does this change retroactively orange any previous thanks from said posters? Asking b/c I keep a table of my orange thanks, need to know if I should update it.

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Saturday, 17th September 2016, 03:01
by amalloy
Hellmonk wrote:Does this change retroactively orange any previous thanks from said posters? Asking b/c I keep a table of my orange thanks, need to know if I should update it.


Is there a way to un-thank a post? I would love to keep hellmonk guessing.

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Saturday, 17th September 2016, 04:43
by gammafunk
amalloy wrote:
Hellmonk wrote:Does this change retroactively orange any previous thanks from said posters? Asking b/c I keep a table of my orange thanks, need to know if I should update it.


Is there a way to un-thank a post? I would love to keep hellmonk guessing.


If I click thank on a post I've already thanked, I get a message "Are you sure you want to remove your thanks?". If I click yes, I get a PHP error, but the thanks are removed. I also seem to get the same PHP error when thanking, but it seems to also go through. Anyhow, it seems that you can remove thanks.

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Saturday, 17th September 2016, 15:23
by shnurlf
There be goons around here? Huh, they be sprouting up like weeds everywhere I go.

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Sunday, 18th September 2016, 18:38
by PleasingFungus
gammafunk wrote:If I click thank on a post I've already thanked, I get a message "Are you sure you want to remove your thanks?". If I click yes, I get a PHP error, but the thanks are removed. I also seem to get the same PHP error when thanking, but it seems to also go through. Anyhow, it seems that you can remove thanks.

good to know, thanks

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Wednesday, 21st September 2016, 21:29
by Rast
Great, now I need to update the "worst devs" list again.

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Wednesday, 21st September 2016, 21:39
by lethediver
So are you two gonna do anything about poison magic / food / consumables / luring / stairdancing / the game being too long?

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Wednesday, 21st September 2016, 23:19
by CanOfWorms
yes, we will be adding more low level poison magic, make more things require food, make base enemy speed 11, not let monsters follow the player up stairs and double all floor depths

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Wednesday, 21st September 2016, 23:42
by Shard1697
CanOfWorms wrote:make base enemy speed 11,
please actually do

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Wednesday, 21st September 2016, 23:52
by CanOfWorms
I forget which one is the one that makes monsters slower, that was the one I meant to suggest

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Thursday, 22nd September 2016, 05:11
by lethediver
Pretty much the response i expected

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Thursday, 22nd September 2016, 09:09
by nago
CanOfWorms wrote:I forget which one is the one that makes monsters slower, that was the one I meant to suggest


Please add it as an epic bug (0.19 still had enjoyed any).

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Friday, 23rd September 2016, 13:48
by dowan
I see how it works around here. Stupid devs stupid remove features, but stupid add more stupid remove devs. So we get exponential growth of stupid removal.

Sorry, ongett's digital ghost may have possessed me for a moment there. Welcome to the team, I look forward to giving your work scathing criticism, and to taking any disagreements with either of you way too seriously.

Re: Please Welcome New Devs: Brannock and CanOfWorms

PostPosted: Friday, 23rd September 2016, 16:15
by Floodkiller
Stay safe tavern ghost