Please Welcome New Devs: Brannock and CanOfWorms


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Post Friday, 16th September 2016, 20:10

Please Welcome New Devs: Brannock and CanOfWorms

See the original announcement post.

In this thread you can help them appreciate the unique and thriving culture of Tavern.

Some salient points:

Brannock has lectured about the how the "chei is weak" discussion is a "meme" and posts regularly on SomethingAwful.

CanOfWorms is Canadian, and when seeking help for compilation-related issues, likes to upload text output in PNG format.

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Post Friday, 16th September 2016, 20:14

Re: Please Welcome New Devs: Brannock and CanOfWorms

gammafunk wrote:Brannock has lectured about the how the "chei is weak" discussion is a "meme"
Cheibriados might not be the strongest god, but --we can all agree on that one-- will beat Gozag barehanded. On a lazy afternoon at least.

CanOfWorms is Canadian, and when seeking help for compilation-related issues, likes to upload text output in PNG format.
He *really* likes tiles, eh?

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Post Friday, 16th September 2016, 22:58

Re: Please Welcome New Devs: Brannock and CanOfWorms

canofworms is also a goon, fwiw
take it easy
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Post Saturday, 17th September 2016, 01:07

Re: Please Welcome New Devs: Brannock and CanOfWorms

Arrhythmia wrote:canofworms is also a goon, fwiw


And they said I was crazy for thinking the goon conspiracy went all the way to the top
take it easy

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Post Saturday, 17th September 2016, 02:09

Re: Please Welcome New Devs: Brannock and CanOfWorms

Does this change retroactively orange any previous thanks from said posters? Asking b/c I keep a table of my orange thanks, need to know if I should update it.
Remove spell hunger.

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Post Saturday, 17th September 2016, 03:01

Re: Please Welcome New Devs: Brannock and CanOfWorms

Hellmonk wrote:Does this change retroactively orange any previous thanks from said posters? Asking b/c I keep a table of my orange thanks, need to know if I should update it.


Is there a way to un-thank a post? I would love to keep hellmonk guessing.

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Post Saturday, 17th September 2016, 04:43

Re: Please Welcome New Devs: Brannock and CanOfWorms

amalloy wrote:
Hellmonk wrote:Does this change retroactively orange any previous thanks from said posters? Asking b/c I keep a table of my orange thanks, need to know if I should update it.


Is there a way to un-thank a post? I would love to keep hellmonk guessing.


If I click thank on a post I've already thanked, I get a message "Are you sure you want to remove your thanks?". If I click yes, I get a PHP error, but the thanks are removed. I also seem to get the same PHP error when thanking, but it seems to also go through. Anyhow, it seems that you can remove thanks.

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Halls Hopper

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Post Saturday, 17th September 2016, 15:23

Re: Please Welcome New Devs: Brannock and CanOfWorms

There be goons around here? Huh, they be sprouting up like weeds everywhere I go.

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Post Sunday, 18th September 2016, 18:38

Re: Please Welcome New Devs: Brannock and CanOfWorms

gammafunk wrote:If I click thank on a post I've already thanked, I get a message "Are you sure you want to remove your thanks?". If I click yes, I get a PHP error, but the thanks are removed. I also seem to get the same PHP error when thanking, but it seems to also go through. Anyhow, it seems that you can remove thanks.

good to know, thanks

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Post Wednesday, 21st September 2016, 21:29

Re: Please Welcome New Devs: Brannock and CanOfWorms

Great, now I need to update the "worst devs" list again.

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Post Wednesday, 21st September 2016, 21:39

Re: Please Welcome New Devs: Brannock and CanOfWorms

So are you two gonna do anything about poison magic / food / consumables / luring / stairdancing / the game being too long?

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Post Wednesday, 21st September 2016, 23:19

Re: Please Welcome New Devs: Brannock and CanOfWorms

yes, we will be adding more low level poison magic, make more things require food, make base enemy speed 11, not let monsters follow the player up stairs and double all floor depths

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Post Wednesday, 21st September 2016, 23:42

Re: Please Welcome New Devs: Brannock and CanOfWorms

CanOfWorms wrote:make base enemy speed 11,
please actually do

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Post Wednesday, 21st September 2016, 23:52

Re: Please Welcome New Devs: Brannock and CanOfWorms

I forget which one is the one that makes monsters slower, that was the one I meant to suggest

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Post Thursday, 22nd September 2016, 05:11

Re: Please Welcome New Devs: Brannock and CanOfWorms

Pretty much the response i expected

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Post Thursday, 22nd September 2016, 09:09

Re: Please Welcome New Devs: Brannock and CanOfWorms

CanOfWorms wrote:I forget which one is the one that makes monsters slower, that was the one I meant to suggest


Please add it as an epic bug (0.19 still had enjoyed any).
screw it I hate this character I'm gonna go melee Gastronok

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Post Friday, 23rd September 2016, 13:48

Re: Please Welcome New Devs: Brannock and CanOfWorms

I see how it works around here. Stupid devs stupid remove features, but stupid add more stupid remove devs. So we get exponential growth of stupid removal.

Sorry, ongett's digital ghost may have possessed me for a moment there. Welcome to the team, I look forward to giving your work scathing criticism, and to taking any disagreements with either of you way too seriously.

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Post Friday, 23rd September 2016, 16:15

Re: Please Welcome New Devs: Brannock and CanOfWorms

Stay safe tavern ghost

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