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Why do plants have AC?

PostPosted: Friday, 16th September 2016, 15:19
by Baldu3
Are they subtly wearing armor?

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 15:21
by Sar
Have you ever tried chopping down a sprawling, impassable bush with a dagger?

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 15:37
by Shard1697
Can confirm, try getting rid of buckthorn/invasive grapevine sometime. it's a real bitch

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 17:45
by duvessa
same reason rats do

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 19:14
by Baldu3
But really, i'm roleplaying a guy who's a hero, wielding a a wonderfully realistic double sword with get this, ***TWO BLADES***, cutting down man-eating snakes in 3-5 hits, but a plant, whooaaahhh there champ take you time need 20+ hit attempts to cut this thing down.

Don't tread on my realism.

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 19:19
by PleasingFungus
if they didn't have ac, they'd be toadstools.

if they're going to be effective 'temporary terrain' (something that can block enemies for at least a few turns during fights in lair), they need to have enough defenses to do that. doesn't really matter if it's ac or more hp or whatever.

the player should rarely, if ever, have to destroy plants; i suspect the root* problem here is bad vaults

*;)

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 19:23
by Shard1697
my verisimilitude!

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 19:32
by and into
You have 16 skill levels in long blades and a sword made for killing. Not 16 levels in hedge removal and gardening implements. *Immersion intact*

Personally I like the idea of a plate-armored badass needing to take a some time to remove thick shrubbery. Seems pretty realistic actually. I don't think knights decked out in armor and wielding giant maces or bastard swords were very efficient at removing dense undergrowth.

Re: Why do plants have AC?

PostPosted: Friday, 16th September 2016, 19:39
by Shtopit
and into wrote:You have 16 skill levels in long blades and a sword made for killing. Not 16 levels in hedge removal and gardening implements. *Immersion intact*

Personally I like the idea of a plate-armored badass needing to take a some time to remove thick shrubbery. Seems pretty realistic actually. I don't think knights decked out in armor and wielding giant maces or bastard swords were very efficient at removing dense undergrowth.

https://www.youtube.com/watch?v=oas2l8MnyC0 indeed, they required help.

Make Invo count as Gardening, because it's important for PlantGod and good Ocklob grouth.

Re: Why do plants have AC?

PostPosted: Saturday, 17th September 2016, 10:40
by Nebuchadnezzar
PleasingFungus wrote:the player should rarely, if ever, have to destroy plants; i suspect the root* problem here is bad vaults
*;)

Depends on which branch* they appear in...

* GEDDIT?! ;)

Re: Why do plants have AC?

PostPosted: Sunday, 18th September 2016, 18:37
by PleasingFungus
i refuse

Re: Why do plants have AC?

PostPosted: Sunday, 18th September 2016, 20:41
by Baldu3
Image

Re: Why do plants have AC?

PostPosted: Monday, 19th September 2016, 01:18
by genericpseudonym
PleasingFungus wrote:if they didn't have ac, they'd be toadstools.

if they're going to be effective 'temporary terrain' (something that can block enemies for at least a few turns during fights in lair), they need to have enough defenses to do that. doesn't really matter if it's ac or more hp or whatever.

the player should rarely, if ever, have to destroy plants; i suspect the root* problem here is bad vaults

*;)


My #1 most common reason for chopping down plants is when I'm using ranged weapons and miss my target so the arrow/javelin/etc ends up under a bush.

FR: make projectiles land next to plants instead of underneath them when possible.

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 10:01
by stickyfingers
Your javelin may miss that STONE FUCKING GIANT but it will never miss a toadstool behind it. These must be huge. Or you're actually sliding the javelin on the ground between the giant's legs. That makes sense.

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 10:05
by BabyRage
Also you can't fly over bushes. They must be huge too.

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 12:05
by Baldu3
But you can shoot arrows over small bushes, there's a couple centaur vaults that depend on that behavior.

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 12:18
by Sar
You can shoot through bushes if you follow Fedhas. Those vaults are all Fedhas altar vaults, IIRC.

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 14:53
by Baldu3
Pretty sure i saw a centaur in the middle of 8 small bushes in early dungeon without an altar this week-end.

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 18:20
by PleasingFungus
baidu3 is correct. as long as you aren't aiming *at* a bush, you can fire through it. this works for projectiles and many spells (notably, not fireball).

in practice, it basically only comes up in weird centaur vaults.

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 18:21
by Sar
the better question is: why don't pants

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 18:22
by PleasingFungus
Image

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 18:25
by duvessa
Sar wrote:the better question is: why don't pants
a better question: why pants?

Re: Why do plants have AC?

PostPosted: Tuesday, 20th September 2016, 18:41
by Sar
touche