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Hopefully non-boring pacifist god

PostPosted: Tuesday, 13th September 2016, 00:01
by phloomp
aaa, God of Inaction
  • Appreciates: Seeing monsters
  • Depreciates: Harming monsters (i.e. decreasing their hp)
  • Active abilities: None, duh
  • Inactive abilites:
    • Gain xp when you see an individual monster for the first time, proportional to the amount of xp you would get for killing the monster. At max piety, this is equal to 90% of the experience you would get by killing the monster.
    • All of your actions that normally create noise create less of it (flavoured as "inaction at the molecular level"). This includes casting noise and spell noise, noise created by your summons, OoD collisions, everything. It is intended to keep you from being surrounded too easily. At max piety you produce 25% the normal amount of noise.
    • EDIT: Of course, I forget the most important part: bonus movespeed, scaling with piety (so that a human and max piety is moving as fast as a normal centaur)

Re: Hopefully non-boring pacifist god

PostPosted: Tuesday, 13th September 2016, 00:32
by jwoodward48ss
How is this not boring? Run run run to the orb, done.

Re: Hopefully non-boring pacifist god

PostPosted: Tuesday, 13th September 2016, 09:21
by lethediver
Make him an exploration themed god instead of pacifist that way you can give him more abilities and players can still kill stuff.

Re: Hopefully non-boring pacifist god

PostPosted: Tuesday, 13th September 2016, 21:01
by Hurricos
lethediver wrote:Make him an exploration themed god instead of pacifist that way you can give him more abilities and players can still kill stuff.


So, ... Ashenzari?

Re: Hopefully non-boring pacifist god

PostPosted: Tuesday, 13th September 2016, 22:08
by dpeg
Crawl gameplay is basically about killing things. You don't have to kill everything, but that's the deal.

When Elyvilon got pacification, I had intended as *one* option as pacifist playing style. It was always assumed that you can also play Elyvilon in the old style, using divine powers for health (and incapacitation, but that was new). In fact, the full pacification thing did not really work, so it was thrown away. This probably says that a god purely devoted to not-killing won't fly.

Re: Hopefully non-boring pacifist god

PostPosted: Tuesday, 13th September 2016, 22:59
by bcadren
I like the idea of a pacifist god, because it would be an interesting/unique challenge to just avoid shit completely...like that one guy that won at level 10 and didn't kill anything past snake: 2....(one of the games that Demonblade documented)...a god designed to make that a reasonable, rather than insane challenge...

Re: Hopefully non-boring pacifist god

PostPosted: Tuesday, 13th September 2016, 23:42
by phloomp
dpeg wrote:Crawl gameplay is basically about killing things. You don't have to kill everything, but that's the deal.


Counterpoint: Crawl is a game about running away, even if you spend most of your time killing things.

dpeg wrote:When Elyvilon got pacification, I had intended as *one* option as pacifist playing style. It was always assumed that you can also play Elyvilon in the old style, using divine powers for health (and incapacitation, but that was new). In fact, the full pacification thing did not really work, so it was thrown away. This probably says that a god purely devoted to not-killing won't fly.


Maybe that playstyle wasn't pacific enough? As others have pointed out, pacifying everything is just an abstracted version of usual gameplay (move into range, choose target, press button, target is removed forever with some probability).

jwoodward48ss wrote:How is this not boring? Run run run to the orb, done.


Most of the challenge would be in the "run run run" section. Note that meatshields, hexes, and killing the occasional enemy that you can't get around would continue to be useful. In fact going full pacifist would still be rare (suppose you are surrounded by monsters and don't have blink)