Felid Packs in Depths


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Vaults Vanquisher

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Post Monday, 22nd August 2016, 23:32

Felid Packs in Depths

Some people claim that depths lacks challenging monsters. This is based off of FalconNL's suggestion in this topic (5th post).

New monster type: felid pack. Comprised of various types of felid. Moves together. Purpose is to swarm the player with a large amount of powerful and fast moving opponents which are hard to escape from. Names, stats, exp are debateable. All mr=160, human intelligence.

Type 1: Felid War Chief. 100-200 hp. attacks: 30 bite:plain 30 claw:plain. 15 HD 3 ac 30 ev. Abilities: Battlecry (natural, no silent) Mass Haste (like haste, but to all members of felid pack and summons) (wizard) Speed: 10 (move=80%) rC+ fighter

Type 2: Felid Sabretooth. 75-150 hp. attacks: 40 bite:plain 40 claw:plain. 15 HD 3 ac 30 ev. Abilities: Trog's Hand (priest) Brothers in Arms (Priest) (no berserk because might and haste already there). Speed: 10 (move=80%) rC+ fighter

Type 3: Felid Oracle. 50-100 hp. attacks: 30 bite:plain 30 claw:mr vuln. 15 HD 3 ac 20 ev. Abilities: confuse (wizard) dig (wizard) slow (wizard) Dimension Anchor (wizard) iron shot (wizard) sentinel's mark (wizard). Can see through wall, dig to you, and drag the rest of the pack to your location. Speed: 10 (move=80%) rC+

Type 4: Felid Slime Knight. 65-130 hp. attacks 40 bite:acid 30 claw:plain 20 tentacle slap:plain. 15 HD 14 ac 22 ev. Abilities: summons a high end slime when hit for more than 25% of hp. Speed: 10 (move=80%) rC++ rF+ rN+ rElec rCorr rPois

Type 5: Felid Blood Knight. 50-100hp. 30 bite:plain 30 claw:plain. 15 HD 3 ac 20 ev. Abilities: Summon demon (priest) summon greater demon (priest) random bolt (priest) Legendary Destruction (priest) rC+ Speed: 10 (move=80%)

Type 6: Dragon-Cat. 75-150 hp. attacks 40 bite:plain 40:trample:plain 30 tail slap:plain. 15 HD 15 ac 14 ev.Abilities: bolt of fire (natural) rF++ fighter Speed: 10 (move=80%)

Type 7: Felid Envenomancer. 50-100 hp. 30 bite:plain 30 claw:plain. 15 HD 3 ac 20 ev. Abilities: venom bolt (wizard) Poison Arrow (wizard) spellforged servitor (wizard) rC+ Maintain range Speed: 10 (move=80%)

Type 8: Felid Guardian. 150-300 hp. 30 bite:plain 30 claw:plain. 15 HD 3 ac 20 ev. Abilities: Injury Bond (natural) rC+ Speed:10 (move=80%)

These make the game harder, as they combine high speed, powerful melee, strong spells, nasty hexes, and the ability to dig you out of kill holes. They also do not make the player more powerful, as they drop no loot besides exp and meat. Each pack has one war chief.

Crypt Cleanser

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Post Monday, 22nd August 2016, 23:38

Re: Felid Packs in Depths

" Purpose is to swarm the player with a large amount of powerful and fast moving opponents which are hard to escape from."

It exists. Spriggans and caustic shrikes.

Also, deep troll earth mage can dig you out of corridors

Sar

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Ziggurat Zagger

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Post Monday, 22nd August 2016, 23:38

Re: Felid Packs in Depths

30 EV is A LOT, also why is the upper boundary for some of those 200-300 HP?
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Vaults Vanquisher

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Post Monday, 22nd August 2016, 23:40

Re: Felid Packs in Depths

arandomperson12 wrote:
Type 3: Felid Oracle. 50-100 hp. attacks: 30 bite:plain 30 claw:mr vuln. 15 HD 3 ac 20 ev. Abilities: confuse (wizard) dig (wizard) slow (wizard) Dimension Anchor (wizard) iron shot (wizard) sentinel's mark (wizard). Can see through wall, dig to you, and drag the rest of the pack to your location. Speed: 10 (move=80%) rC+

Type 4: Felid Slime Knight. 65-130 hp. attacks 40 bite:acid 30 claw:plain 20 tentacle slap:plain. 15 HD 14 ac 22 ev. Abilities: summons a high end slime when hit for more than 25% of hp. Speed: 10 (move=80%) rC++ rF+ rN+ rElec rCorr rPois


These look terrifying.

Spider Stomper

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Post Tuesday, 23rd August 2016, 00:01

Re: Felid Packs in Depths

Those stats look more appropriate for Tomb, not Depths. They have roughly double the HP that enemy spriggans do and even more EV (spriggan defenders/air mages have 22, zerkers/riders/base have 18)

Do you have to kill them three times before they stay dead?
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Blades Runner

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Post Tuesday, 23rd August 2016, 00:04

Re: Felid Packs in Depths

Counterpoint - Depths are hard enough as is.

But I wouldn't mind something like this in Zot. Zot 1-4 strike me as a tad easy.
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Zot Zealot

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Post Tuesday, 23rd August 2016, 01:49

Re: Felid Packs in Depths

"Classed" monsters (eg demonspawn, draconians) are really annoying to play against, since there are so many nearly-identical monsters with negligible differences.

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Dungeon Master

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Post Tuesday, 23rd August 2016, 05:37

Re: Felid Packs in Depths

this doesn't sound like it's a combinatorial thing, which is the main problem of dr/ds

agreed that the numbers sound very very high for depths (and also redundant with spriggans there), though. not sure there's space for them anywhere in current crawl, really - maybe in a portal vault?

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Slime Squisher

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Post Tuesday, 23rd August 2016, 10:24

Re: Felid Packs in Depths

In a new, feline lair branch!
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Tartarus Sorceror

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Post Tuesday, 23rd August 2016, 13:05

Re: Felid Packs in Depths

Have the Hall of Blade alternate with the Hall of Pussy.
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

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Slime Squisher

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Post Tuesday, 23rd August 2016, 15:45

Re: Felid Packs in Depths

Shtopit wrote:Have the Hall of Blade alternate with the Hall of Pussy.


Found in the HoP is a new food item: Fur Burger
infinitevox on akrasiac & berotato
Busy dying horrible deaths from chugging too many pots of Mutation.

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Blades Runner

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Post Tuesday, 23rd August 2016, 18:37

Re: Felid Packs in Depths

Shtopit wrote:Have the Hall of Blade alternate with the Hall of Pussy.


*Applause*

Ziggurat Zagger

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Post Tuesday, 23rd August 2016, 22:52

Re: Felid Packs in Depths

Shtopit wrote:Have the Hall of Blade alternate with the Hall of Pussy.


Probably a better idea from the start than the actual Hall of Blades.

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