Vaults Vanquisher
Posts: 467
Joined: Wednesday, 25th May 2016, 23:37
Felid Packs in Depths
New monster type: felid pack. Comprised of various types of felid. Moves together. Purpose is to swarm the player with a large amount of powerful and fast moving opponents which are hard to escape from. Names, stats, exp are debateable. All mr=160, human intelligence.
Type 1: Felid War Chief. 100-200 hp. attacks: 30 bite:plain 30 claw:plain. 15 HD 3 ac 30 ev. Abilities: Battlecry (natural, no silent) Mass Haste (like haste, but to all members of felid pack and summons) (wizard) Speed: 10 (move=80%) rC+ fighter
Type 2: Felid Sabretooth. 75-150 hp. attacks: 40 bite:plain 40 claw:plain. 15 HD 3 ac 30 ev. Abilities: Trog's Hand (priest) Brothers in Arms (Priest) (no berserk because might and haste already there). Speed: 10 (move=80%) rC+ fighter
Type 3: Felid Oracle. 50-100 hp. attacks: 30 bite:plain 30 claw:mr vuln. 15 HD 3 ac 20 ev. Abilities: confuse (wizard) dig (wizard) slow (wizard) Dimension Anchor (wizard) iron shot (wizard) sentinel's mark (wizard). Can see through wall, dig to you, and drag the rest of the pack to your location. Speed: 10 (move=80%) rC+
Type 4: Felid Slime Knight. 65-130 hp. attacks 40 bite:acid 30 claw:plain 20 tentacle slap:plain. 15 HD 14 ac 22 ev. Abilities: summons a high end slime when hit for more than 25% of hp. Speed: 10 (move=80%) rC++ rF+ rN+ rElec rCorr rPois
Type 5: Felid Blood Knight. 50-100hp. 30 bite:plain 30 claw:plain. 15 HD 3 ac 20 ev. Abilities: Summon demon (priest) summon greater demon (priest) random bolt (priest) Legendary Destruction (priest) rC+ Speed: 10 (move=80%)
Type 6: Dragon-Cat. 75-150 hp. attacks 40 bite:plain 40:trample:plain 30 tail slap:plain. 15 HD 15 ac 14 ev.Abilities: bolt of fire (natural) rF++ fighter Speed: 10 (move=80%)
Type 7: Felid Envenomancer. 50-100 hp. 30 bite:plain 30 claw:plain. 15 HD 3 ac 20 ev. Abilities: venom bolt (wizard) Poison Arrow (wizard) spellforged servitor (wizard) rC+ Maintain range Speed: 10 (move=80%)
Type 8: Felid Guardian. 150-300 hp. 30 bite:plain 30 claw:plain. 15 HD 3 ac 20 ev. Abilities: Injury Bond (natural) rC+ Speed:10 (move=80%)
These make the game harder, as they combine high speed, powerful melee, strong spells, nasty hexes, and the ability to dig you out of kill holes. They also do not make the player more powerful, as they drop no loot besides exp and meat. Each pack has one war chief.