New monster that casts Blindness upon player


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Slime Squisher

Posts: 395

Joined: Wednesday, 6th July 2016, 02:40

Post Friday, 19th August 2016, 02:43

New monster that casts Blindness upon player

Rework the status aliment 'Blindness' so that it can be cast upon the player.

When player is blinded, every monster in the map is treated as 'invisible',
that is, invisibility indicators are filckered at the spots of monsters.

Can be resisted by SInv.

If player have no SInv -> every monster in the map is treated as 'invisible'.
If player have SInv -> every invisible monster in the map is treated as invisible.
That is, blindness is like 'SInv-' status.

Or renaming SInv to 'rBlind' and dazzling spray effects to 'rBlind-' could also make senses.
Like rPois, SInv does not stack; so having multiple SInv items is never useful.




New monster idea: Eye poker (rename to whatever you want)

Tier-1 demon that usually appears at Pan, Abyss, Hell
Permanently invisible (like as lorocyprocas, ghost moths)

Cast: Dazzling spray, Blink, Symbol of Torment, Orb of destruction

When player is not 'blinded', it blinks close to player and cast dazzling spray.
Even if player has SInv, 'blindness' would cause SInv- (that is, SInv cancels out), making them unable to see this monster.
When player is 'blinded', it blinks far away from player and will start to cast Torment/OOD.
http://crawl.akrasiac.org/scoring/players/papilio.html

Done 15-rune wins with all playable species, backgrounds, gods!

Dungeon Master

Posts: 585

Joined: Sunday, 9th June 2013, 17:13

Post Friday, 19th August 2016, 02:53

Re: New monster that casts Blindness upon player

I implemented almost exactly this once in order to implement monster dazzling spray, the only difference being the SInv state thing. The feeling was that it adds something that's even more of an interface screw than current monster invis. It's not officially on the Won't-Do list, but it might get added someday!

Dungeon Dilettante

Posts: 4

Joined: Sunday, 28th February 2016, 09:28

Post Friday, 19th August 2016, 02:58

Re: New monster that casts Blindness upon player

yo gamma quit goofing around and stream some crawl plz, thx

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Friday, 19th August 2016, 03:14

Re: New monster that casts Blindness upon player

can we go back to designing monsters that attack the player's character instead of the player themselves

if you replaced monster invisibility with a spell that printed the message "Nobody will ever love you the way you are" and gave the monster the Agile status, it would be almost indistinguishable from the current version

For this message the author duvessa has received thanks: 3
goodcoolguy, scorpionwarrior, vergil
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Vaults Vanquisher

Posts: 510

Joined: Friday, 1st July 2016, 22:32

Location: Aachen, Germany

Post Friday, 19th August 2016, 10:17

Re: New monster that casts Blindness upon player

Gotta break that 4th wall.

For this message the author BabyRage has received thanks: 2
Rast, vergil

Tartarus Sorceror

Posts: 1694

Joined: Tuesday, 31st March 2015, 20:34

Post Friday, 19th August 2016, 12:40

Re: New monster that casts Blindness upon player

Hey, sometimes I swing at a spot I think an invisible monster is on, and they're not there. I'd never do that with the mean agile version.

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