Slime Squisher
Posts: 395
Joined: Wednesday, 6th July 2016, 02:40
New monster that casts Blindness upon player
When player is blinded, every monster in the map is treated as 'invisible',
that is, invisibility indicators are filckered at the spots of monsters.
Can be resisted by SInv.
If player have no SInv -> every monster in the map is treated as 'invisible'.
If player have SInv -> every invisible monster in the map is treated as invisible.
That is, blindness is like 'SInv-' status.
Or renaming SInv to 'rBlind' and dazzling spray effects to 'rBlind-' could also make senses.
Like rPois, SInv does not stack; so having multiple SInv items is never useful.
New monster idea: Eye poker (rename to whatever you want)
Tier-1 demon that usually appears at Pan, Abyss, Hell
Permanently invisible (like as lorocyprocas, ghost moths)
Cast: Dazzling spray, Blink, Symbol of Torment, Orb of destruction
When player is not 'blinded', it blinks close to player and cast dazzling spray.
Even if player has SInv, 'blindness' would cause SInv- (that is, SInv cancels out), making them unable to see this monster.
When player is 'blinded', it blinks far away from player and will start to cast Torment/OOD.
Done 15-rune wins with all playable species, backgrounds, gods!