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Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 02:55
by Leszczynek
https://github.com/crawl/crawl/commit/f ... f0cb2532f0

  Code:
 Give Fedhas and Cheibriados piety decay

They don't really have a good reason not to have it, since they don't have any
special piety model where it wouldn't work (as Gozag/Ru/Xom do).

What do you mean there's no good reason, what about flavor? Also why would you give Chei a fast piety decay? Because it's fast with halved movement speed and the wonders of auto-exploring algorithm.

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 04:39
by Arrhythmia
Leszczynek wrote:Because it's fast with halved movement speed and the wonders of auto-exploring algorithm.


No.... it's not?

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 04:56
by bananaken
I feel like any god that's already working without a piety clock should just stay that way, not the other way around. My only concern is that this is basically just trog speed piety decay if you account for movespeed penalties, so in practice it doesn't change all that much; you're essentially adding the piety clock for consistency (?) at the expense of getting prompts that your attributes and movespeed are changing as you auto-explore.

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 06:31
by duvessa
Neither of these gods works without piety decay.

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 07:30
by bananaken
We probably have different definitions of "work"

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 10:16
by le_nerd
Well in practice heavy use of auto explore is very noticeable even on gods with slow piety decay (on weak chars with long resting times). Fast piety decay is an even stronger dis-incentive to use autoexplore. Thats a bit at odds with the whole avoid-tediousness philosophy. Not sure what to do about it though.

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 11:12
by Sprucery
Obviously this is a Chei buff: you get faster as your piety decreases :)

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 11:13
by Leszczynek
Arrhythmia wrote:
Leszczynek wrote:Because it's fast with halved movement speed and the wonders of auto-exploring algorithm.


No.... it's not?

I admit I'm guessing and not reading the source enough (gotta update my copy of it some time), but from what I understand there's 1 in 35 chance of losing piety every X time passed, not turns. Since Chei takes twice as long to move and auto-exploration tends to make you run around the whole map several times for the last unseen wall squares, the piety decay would be 1 in 18 for walking around.

And I don't understand the comment of Chei not working without piety decay. What do you mean? Is he too good now or something? But really, nerf or not, what irks me the most is the god of taking everything slow essentially telling you to hurry up.

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 17:55
by tabstorm
Never thought I would see the day when Chei got nerfed. The effects on win rates are ~0, but I've seen bigger arguments on this board over features that have tinier effects on win rate in hypothetical optimal play...

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 17:58
by Arrhythmia
Leszczynek wrote:
Arrhythmia wrote:
Leszczynek wrote:Because it's fast with halved movement speed and the wonders of auto-exploring algorithm.


No.... it's not?

I admit I'm guessing and not reading the source enough (gotta update my copy of it some time), but from what I understand there's 1 in 35 chance of losing piety every X time passed, not turns. Since Chei takes twice as long to move and auto-exploration tends to make you run around the whole map several times for the last unseen wall squares, the piety decay would be 1 in 18 for walking around.


A couple things:

You don't reach double speed until six stars.
Even if he was at the piety decay of, say, Makhleb and Qazlal, constantly (imagine some sort of ablative scaling factor), it doesn't really matter, because you stay stuck at 6* with those gods anyways.

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 22:58
by jwoodward48ss
...what

Seriously, dude. Do you never use Qaz or Makh's abilities?

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 23:30
by Arrhythmia
jwoodward48ss wrote:...what

Seriously, dude. Do you never use Qaz or Makh's abilities?


A lot. There's a lot of piety in the game.

Re: Chei no longer takes it easy

PostPosted: Saturday, 13th August 2016, 23:35
by ximxim
Big nerf to Chei in zigs. Or investing heavily in invo early with Chei in general (not saying it's a great idea right now, but it has some merits).

If this is a pre-cursor to #removeChei I could get behind it I suppose.

Re: Chei no longer takes it easy

PostPosted: Sunday, 14th August 2016, 01:30
by PleasingFungus
it's a precursor to mass hysteria, actually

Re: Chei no longer takes it easy

PostPosted: Sunday, 14th August 2016, 15:46
by Cheibrodos
ximxim wrote:Big nerf to Chei in zigs. Or investing heavily in invo early with Chei in general (not saying it's a great idea right now, but it has some merits).

If this is a pre-cursor to #removeChei I could get behind it I suppose.


Don't give them any ideas. Those devs will remove anything; they're wild animals

Re: Chei no longer takes it easy

PostPosted: Sunday, 14th August 2016, 15:55
by Shtopit
PleasingFungus wrote:it's a precursor to mass hysteria, actually

Chei sacrifice, snails and dogs, living together!
https://www.youtube.com/watch?v=9S4cldkdCjE

Re: Chei no longer takes it easy

PostPosted: Monday, 15th August 2016, 19:40
by dowan
Woot, consistency is now a valid reason to make changes!

OK, I want ice tongue first, then delayed iceball. We can talk about triple axes after you finish up getting demigod bardings implemented.

It is quite silly to see a chei nerf, of all things. I think people have been winning mummies a bit too much lately too, how about giving them -4 apts?

Re: Chei no longer takes it easy

PostPosted: Monday, 15th August 2016, 19:47
by Sandman25
We need a new race which can be as hard as speedrunning.
Something like Monkey:
-5 aptitudes in everything, -20% HP, -10 % MP, forlorn 3 (unless I am mistaken this is name of "slow piety growth"), deformed body, no potions, stasis, slow 1.

Re: Chei no longer takes it easy

PostPosted: Monday, 15th August 2016, 19:51
by vergil
I think "take it easy" flavor text should be replaced by something more apropriate right now.
"Take it easy, but hurry up!"
"Making things slow doesn't mean you should slow down on it!"
"Remove food and poison magic!"
Image

Re: Chei no longer takes it easy

PostPosted: Monday, 15th August 2016, 19:55
by Shard1697
dowan wrote:I think people have been winning mummies a bit too much lately too, how about giving them -4 apts?
They did actually remove mummy self-restoration ability recently

(not an actual nerf since mutation no longer causes rotting in undead so they don't need to something besides curing for rot)

Re: Chei no longer takes it easy

PostPosted: Monday, 15th August 2016, 21:15
by Shtopit
Sandman25 wrote:We need a new race which can be as hard as speedrunning.
Something like Monkey:
-5 aptitudes in everything, -20% HP, -10 % MP, forlorn 3 (unless I am mistaken this is name of "slow piety growth"), deformed body, no potions, stasis, slow 1.


I'd add "Meteorism 3": your frequent gas outbursts are loud enough to lead enemies to you, and smelly enough to alert monsters (---stealth) and let even blinded enemies know your position.

vergil wrote:I think "take it easy" flavor text should be replaced by something more apropriate right now.
"Take it easy, but hurry up!"
"Making things slow doesn't mean you should slow down on it!"
"Remove food and poison magic!"
Image


"Take it easy, but get sh*t done!"

Shard1697 wrote:
dowan wrote:I think people have been winning mummies a bit too much lately too, how about giving them -4 apts?
They did actually remove mummy self-restoration ability recently

(not an actual nerf since mutation no longer causes rotting in undead so they don't need to something besides curing for rot)


Is this also true for necromutation? No more rotting instead of mutating?

Re: Chei no longer takes it easy

PostPosted: Tuesday, 16th August 2016, 04:17
by infinitevox
grumble grumble grumble