Swamp Slogger
Posts: 160
Joined: Sunday, 17th July 2016, 05:35
Location: Vancouver, WA
What is the difference betweel Hell, Pan, and Abyss?
Is it just drawing from old D&D ideals of Lawful Evil, Neutral Evil, and Chaotic Evil? I imagine that was definitely the inspiration.
But what I don't really understand is what the difference is in the game's world. For example, look at Hell and Pan. Both are full of demons, in many cases the same demons. Brimstone Fiends are at home with Cerebov just as much as with Asmodeus. Tzitzimitl hang out with Gloorx and Ereshkagil both happily.
Is Pan supposed to be the realm of the gods? The Shining One has his own floor in Pan, a rather strange thing given that only Beogh and Jiyva have similar areas dedicated to them, and in the cases of both of those things it's because they're worshipped by a very limited population. Being a worshipper of The Shining One (or Zin or Elyvilon for that matter) doesn't stop the angels and daevas from attacking you. So is it supposed to be a form of heaven? Is it that they attack you only because you are alive, and you can only be present in that realm if you're dead? But then why allow a TSO worshipper to freely kill them all? It was very strange and surrealistic from a flavor standpoint to waltz in there with my MiFi of TSO and smash everything to pieces. The only thing TSO didn't let me do was butcher an apis, otherwise everything normal was game.
So do the other gods have floors in Pan, and we just never see them? If we wandered around for long enough (flavor wise) would we eventually maybe come across, say, Fedhas' realm? Or discover where Ashenzari has been shackled?
Is Hell supposed to be the realm of damned souls, in the Biblical sense? If so why do the Hell effects seem to imply you, as a not-demon, aren't even supposed to be there? Now granted it could be argued they're talking to you as a living mortal, and if you were dead they might not necessarily want you to leave. (Who would want to see their toy disappear, after all.) But I don't get that feeling. They say very specific things. "You do not belong here!" The fabric of the Hells themselves attacking, hostile to the existence of something that is not a demon.
I haven't touched too much on the Abyss since I originally intended to just explore Hell and Pan, but let's look at that too. It's chaotic, it's weird, it's as if the nightmares and dreams of all living souls were given a physical realm, a place to exist. It's at least partially inspired by C'thulu mythos, much like the Abyss of D&D, but unlike Hell or Pan it feels as though nothing is in control. Even Lugonu seems to be more just flailing widely, casting chaos everywhere, not even bothering to keep things sensical. The Abyssal Rune having a vault surround it, an intact structure that doesn't change or alter itself, feels weird. Why is that? Is it the same reason the Rune can guide you out? I figured that was purely a gameplay mechanic, but is the flavor argument that the Rune is some sort of stabilizing agent, a piece of Order amidst the Chaos, hence why a structure can remain intact around it, and why it tries to lead any who hold it to escape.
I could go on about the Runes too but we'll save that for another topic. Also I apologize if this sort of thing has been discussed to death and gads of information lay elsewhere on the forums. I figured it would be interesting to start up a discussion.
So! What're your ideas?
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