Race: Silent Spectre
Flavour: Silent Spectres are non-corporeal undead (ghosts) with a natural talent for dodging and translocations. They exude a natural aura of silence to which they are partially immune, giving them difficulty casting, but not the inability.
Weirdness/Mutations:
- Non-Corporeal - You aren't completely solid.
- Spriggan-Size for dodging purposes (though Human items slots).
- Items cannot be cursed to you (phase through your hand).
- Non-solid hands make unarmed combat difficult (no effect, just flavour behind bad UC apt). [Practical reason being the race allowing Transmutes while being undead and trying to avoid that being too powerful.]
- rSticky (Sticky Flames don't stick to you).
- You take 1/3 damage from Shatter.
- You cannot be petrified.
- You cannot be constricted.
- You are immune to asphyxiation damage and can walk through deep water (at same malus as walking through shallow).
- Note: Transmutations get their base size reduced by this mutation (largest effect on Dragon Form; no effect on Spider Form).
- Standard Undead Mutation - rN(Immune), rPois (Immune), rC+, rRot, no berserk, no Hunger. Potions allowed. Being non-corporeal makes the following deviations from the norm:
- You cannot rot; mutation attempts instead acts like multiple temporary mutations (Wretched Star).
- You may change your form (form spells work). [Undead + Dragon Form has a potential of being really powerful; but I think it's balanced by poor apts.]
- Demonic Speech - Silence gives -Wiz and a similar debuff to Invocations; instead of blocking both completely.
- Aura of Silence - You exude an unnatural quiet. Size varies with you level. Size 2 at start (You and adjacent creatures only); every 5th level adds one to the size (full LoS at 25). Excluding your immunities from Demonic Speech this acts normally on you (Stealth/2, no scrolls.)
God Restrictions:
- No Ashenzari (No Curses).
- No Good Gods (Undead).
- Unlike corporeal undead, you ARE allowed to worship Fedhas Madash (you aren’t defying death, you died normally). (This is thematically consistent with Fedhas Madash allowing use of the Spell "Death Channel".)
Stats: (One of the things I'm most unsure about.)
4 STR, 12 INT, 11 DEX; Gain 1 INT/DEX every 3rd level.
Aptitudes: (Unsure about this too. Flat Melee apts, semi-poor defenses, bad UC and good magic (which partially counteracts the -Wiz) seem to suit it)
- Code:
SS: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: -1, Armour: -1, Dodge: 2, Stealth: 4, Shields: -0, UC: -2*, Splcast: 2!, Conj: 2, Hexes: 1, Charms: 1, Summ: 1, Nec: 2!, Tloc: 3, Tmut: -1, Fire: 0, Ice: 1, Air: 3!, Earth: -2, Poison: -2, Inv: -1*, Evo: -1, Exp: -1, HP: -2, MP: 1
Recommended Backgrounds:
Gladiator, Berserker, Enchanter, Warper, Transmuter, Ice Elementalist, Air Elementalist
Base Stealth:
24 (higher than any race); but their stealth is immediately halved [Creatures that are currently silenced get a stealth penalty] so effectively 12 (Draconian/Minotaur).
Base MR:
5 (same as Mu).
- For this message the author bcadren has received thanks: 2
- chequers, Queen Cassie