food reform idea


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Tartarus Sorceror

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Joined: Monday, 14th October 2013, 01:05

Post Tuesday, 2nd August 2016, 01:39

food reform idea


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Queen Cassie
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Pandemonium Purger

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Joined: Monday, 24th October 2011, 06:13

Post Tuesday, 2nd August 2016, 02:00

Re: food reform idea

food is my passion & teh pizza is my life. so when ou post about here is my food reform idea, you better be serious since passionate motherfuckers like me who give food a good name are on the lookout for corporate posers and total fakes who clickbait like you
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Arrhythmia, ydeve
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Tartarus Sorceror

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Joined: Monday, 14th October 2013, 01:05

Post Tuesday, 2nd August 2016, 02:29

Re: food reform idea

what makes you think I'm not being serious

Vaults Vanquisher

Posts: 451

Joined: Friday, 24th June 2016, 14:09

Post Tuesday, 2nd August 2016, 02:47

Re: food reform idea

Shard1697 wrote:what makes you think I'm not being serious


Anyone who disputes the objective fact that the current food system is perfect isn't being serious

Tomb Titivator

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Joined: Sunday, 28th June 2015, 14:44

Post Tuesday, 2nd August 2016, 04:24

Re: food reform idea

Alternative proposal:
Change all food into evocables, with nutrition gained based on the evocations skill. At high evocations skill allow weaponization such as evoking pizza to make a tornado and jerky to summon minotaurs.

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vergil

Slime Squisher

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Post Tuesday, 2nd August 2016, 07:37

remove food

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archaeo
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Halls Hopper

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Joined: Monday, 7th March 2016, 19:10

Post Wednesday, 3rd August 2016, 14:30

Re: food reform idea

- Give each character unseen, hidden tastes for food that they have to discover by trying it. If they really like (say) pizza, it fills them up as much as royal jelly. Some other food, occurring at the same frequency in the Dungeon, becomes inedible. If you are (e.g.) a Spriggan who is found to hate fruit, perhaps you become tolerant of beef jerky (but not meat rations).

- Add a 'Fat' mutation that is automatically applied after consuming at least 10,000 units of saturation in 1000 turns. Your fat swells as you consume more and then burns off over time like a camel's hump, automatically feeding you. If you have the Amulet of the Gourmand, chunks count for 2x saturation for these purposes, since you're extra-decadent and not peeling the skin off your fried hobgoblins.

- Allow certain monsters to yield semi-rare food items. Infernal pork rinds from hell hogs, for instance.

- Enable the character to eat equipment, books, and scrolls in desperation. Let Vine Stalkers heal from eating books, then let them use Burn Spellbooks to fart fire.

- Enable an '-awakenthedraculainyou' launch argument that replaces all food with potions of blood and changes everyone's dietary requirements to that of a vampire.

- Enable the gnashing of shield edges to relieve hunger.

- Remove food.
And you think you're capable of finding the ORB? I had it, you know. Then I gave it away so I could steal it AGAIN.

Blades Runner

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Joined: Friday, 1st April 2016, 18:15

Post Wednesday, 3rd August 2016, 21:44

Re: food reform idea

I like that last one.
twelwe wrote:It's like Blink, but you end up drowning.

Crypt Cleanser

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Joined: Saturday, 5th December 2015, 06:56

Post Thursday, 4th August 2016, 07:16

Re: food reform idea

that link gave me cancer

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