New Race: Walking Snail


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Post Tuesday, 2nd August 2016, 13:37

New Race: Walking Snail

X2_crystal_snail2.jpg
X2_crystal_snail2.jpg (16.29 KiB) Viewed 2258 times

I was trying to come up with a species that would be a middle ground between Naga and Human, as in, not too slow and not too resilient, yet have unique characteristics to fill a new species niche, so:

Innate Abilities
Slow 1
Slow Metabolism 1
Shell: the Walking snail have a indestructible carapace that can block attacks(+2SH, +1SH every 4th level)
When its life drops below 50%, the snail automatically retreats inside the shell until fully healed(root, -tele, no EV, regen).

Stats
HP -10%
MP +10%
+4MR per level.
base str 9, int 9, dex 6.
+1str/int every 4th level.

Even aptitudes across the board.

Discarded flavor ideas that goes against the main design include boulder bettle rolling and leaving a trail of leda's liquefaction.
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Post Tuesday, 2nd August 2016, 13:45

Re: New Race: Walking Snail

How does the shell regen function? Does it happen on its own? And can you hit or be hit?
Also, why the HP hit? I always saw Crawl snails as pretty robust.
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Post Tuesday, 2nd August 2016, 13:53

Re: New Race: Walking Snail

Wait, do you automatically die at 50% hp (assuming you are being hit by monsters that outdamage your regen)?

Even if you are able to attack while retreated, it seems awful to have to treat 50% hp as 'basically dead.' Playing this would be like playing a felid with even less hp, slow movement, and no extra lives.
'
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Post Tuesday, 2nd August 2016, 14:01

Re: New Race: Walking Snail

You keep using that word "indestructible". I do not think it means, what you think it means.

Wait, do you automatically die at 50% hp (assuming you are being hit by monsters that outdamage your regen)?


Why do you assume that? There's nothing there that says you can't attack.
take it easy

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Post Tuesday, 2nd August 2016, 14:09

Re: New Race: Walking Snail

Turtle flavor

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Post Tuesday, 2nd August 2016, 14:12

Re: New Race: Walking Snail

dynast wrote:I was trying to come up with a species that would be a middle ground between Naga and Human, as in, not too slow and not too resilient, yet have unique characteristics to fill a new species niche, so:
.


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Post Tuesday, 2nd August 2016, 14:17

Re: New Race: Walking Snail

Can this thing wear armour at all? Wouldn't you need a way to boost AC like Draconians?

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Post Tuesday, 2nd August 2016, 14:24

Re: New Race: Walking Snail

Shtopit wrote:How does the shell regen function? Does it happen on its own? And can you hit or be hit?
Also, why the HP hit? I always saw Crawl snails as pretty robust.

I assumed that you would have regen 3 because otherwise you would be sitting in the same place for too long, causing more and more monsters to wander into you, and regen 3 is very strong, so the -10% hp should balance that out.
You can act normally(i should have pointed that out), its just like tree form.
amaril wrote:it seems awful to have to treat 50% hp as 'basically dead.' Playing this would be like playing a felid with even less hp, slow movement, and no extra lives.'

Then just dont treat it like that. Also, felids cannot wear armor or shields, so i dont know how you got that idea.
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Post Tuesday, 2nd August 2016, 14:25

Re: New Race: Walking Snail

robbcorp wrote:Can this thing wear armour at all? Wouldn't you need a way to boost AC like Draconians?

He can wear armor normally, if you are confused ask a gargoyle or tengu how.
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Post Tuesday, 2nd August 2016, 14:40

Re: New Race: Walking Snail

Instead of automatically immobilizing you when below 50% hp, maybe make shell retreat an activated ability that gives slow move 3, -tele, EV/2, regen 3, and double shield bonus from shell?
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Post Tuesday, 2nd August 2016, 14:55

Re: New Race: Walking Snail

xentronium wrote:Instead of automatically immobilizing you when below 50% hp, maybe make shell retreat an activated ability that gives slow move 3, -tele, EV/2, regen 3, and double shield bonus from shell?

Id rather not because togglable abilities are a nuisance, see batform.
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Post Tuesday, 2nd August 2016, 14:58

Re: New Race: Walking Snail

dynast wrote:(root, -tele, no EV, regen).

This looks like a really bad idea, especially -tele. Basically it means that you die.

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Post Tuesday, 2nd August 2016, 15:52

Re: New Race: Walking Snail

BabyRage wrote:
dynast wrote:(root, -tele, no EV, regen).

This looks like a really bad idea, especially -tele. Basically it means that you die.


it's basically tree form cons.

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Post Tuesday, 2nd August 2016, 18:42

Re: New Race: Walking Snail

Entering uncancelable treeform upon reaching 50% hp is really bad. It's very similar to just having 50% less hp.

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Post Tuesday, 2nd August 2016, 20:43

Re: New Race: Walking Snail

I feel i have to clarify: when i thought about the tree form thingy i did not intend it to be good. The case here is how bad not having ev could be, specially when you just start the game, which would require testing.
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Post Tuesday, 2nd August 2016, 20:53

Re: New Race: Walking Snail

The -55% HP modifier, together with the other disadvantages, would make this easily the worst race in Crawl - far, far behind Felid or Octopode. +8 SH (and less below level 24) is not even close to compensating for it. (Look at how much AC Draconians and Gargoyles get. And they actually don't have many crippling disadvantages, and do have a few cool advantages.) The most jarring thing is that aside from the symbolic Slow Metabolism thing, the race does not actually have any positives! A human is stronger than this thing in practically every way. A Vine Stalker is a straight upgrade from this race given that it always regenerates and doesn't have to stay still and die every time it gets tormented.

I would rather see the "retreating into the shell" as an optional ability that grants huge AC and/or SH as well as regen even better than a Vine Stalker's (in exchange for no movement and no tele). And maybe a few other things to make the race more exciting. And a better name. With those stuff, it could work, I guess, although I'm not really enthusiastic.
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Post Wednesday, 3rd August 2016, 03:45

Re: New Race: Walking Snail

CypherZel wrote:Lazy degenerate teen with bad breath?
how do you even get through life if you hate kids enough to think that sentence is topical

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Post Wednesday, 3rd August 2016, 03:47

Re: New Race: Walking Snail

duvessa wrote:
CypherZel wrote:Lazy degenerate teen with bad breath?
how do you even get through life if you hate kids enough to think that sentence is topical


Seeing as I'm a degenerate lazy teen myself, I quite like my peers

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Post Wednesday, 3rd August 2016, 04:42

Re: New Race: Walking Snail

dynast wrote:The case here is how bad not having ev could be, specially when you just start the game, which would require testing.

No EV is orders of magnitude less bad than no movement and -Tele.

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Post Wednesday, 3rd August 2016, 14:36

Re: New Race: Walking Snail

ydeve wrote:No EV is orders of magnitude less bad than no movement and -Tele.

Thats a situational harm. My point is that one might not even bother with EV considering he will have none it as soon as he loses half his hp.
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Post Wednesday, 3rd August 2016, 15:32

Re: New Race: Walking Snail

My point is you effectively have -55% hp. (-10% from the frail, then halve hp again because you can't do anything to escape once rooted). This is more frail than felids and spriggans.

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Post Wednesday, 3rd August 2016, 15:35

Re: New Race: Walking Snail

ydeve wrote:My point is you effectively have -55% hp. (-10% from the frail, then halve hp again because you can't do anything to escape once rooted). This is more frail than felids and spriggans.

You are already slow so its not like you can go where you please to start with.
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Post Wednesday, 3rd August 2016, 15:46

Re: New Race: Walking Snail

Great, both the frailest race in the game and slow. (There is a huge difference between "slow" and "immobile and -tele")

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Post Wednesday, 3rd August 2016, 15:54

Re: New Race: Walking Snail

ydeve wrote:Great, both the frailest race in the game and slow. (There is a huge difference between "slow" and "immobile and -tele")

Uhum.
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