Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Finite Pan (was: Ugh Pandemonium is going on forever)
- For this message the author goodcoolguy has received thanks:
- m355ymarv1n
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
Vaults Vanquisher
Posts: 510
Joined: Friday, 1st July 2016, 22:32
Location: Aachen, Germany
goodcoolguy wrote:We all wait in joyful hope for the coming of finite pan.
Blades Runner
Posts: 546
Joined: Friday, 2nd October 2015, 14:42
BabyRage wrote:goodcoolguy wrote:We all wait in joyful hope for the coming of finite pan.
Why would you want that? That's the whole thing about Pan, that it's infinite and we have to search for runes. It would be boring otherwise. If anything, I'd like to see more unique levels or at least more unique "templates" like hellion island and disco pan. Another good thing would be to make demonic rune no longer guaranteed (give each level an equal chance to contain the rune, maybe about 10%), so that player would have to actually search for it.
Vaults Vanquisher
Posts: 510
Joined: Friday, 1st July 2016, 22:32
Location: Aachen, Germany
goodcoolguy wrote:"Exploring crawl layouts with lots of 3s and 4s in them is fun."
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
BabyRage wrote:At least, it's different from the rest of the game (except Abyss) where you just go to bottom floor and pick a rune, without paying any attention.
Vaults Vanquisher
Posts: 510
Joined: Friday, 1st July 2016, 22:32
Location: Aachen, Germany
Magipi wrote:BabyRage wrote:At least, it's different from the rest of the game (except Abyss) where you just go to bottom floor and pick a rune, without paying any attention.
But that is what you should be doing in Pan too. If it's not a big one's floor, quickly find a portal and move on.
BabyRage wrote:Another good thing would be to make demonic rune no longer guaranteed (give each level an equal chance to contain the rune, maybe about 10%), so that player would have to actually search for it.
Cocytus Succeeder
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Joined: Saturday, 2nd February 2013, 09:52
Barkeep
Posts: 1788
Joined: Saturday, 29th June 2013, 16:52
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
Shard1697 wrote:torment is not the problem. except in tomb, but tomb would be a problem even without it-tons beefy enemies that spam dangerous summons(and also smite+inflict random effects on death) just naturally leads to really boring, super stairdance heavy gameplay for any character without lv9 spells.
Hells and pan are just too long and boring. Especially pan, since if you get bad RNG the demonic rune might not spawn for a whole lot of floors(or you might not get the themed floor you want for a lot of floors)... I think there are more rune vaults for it now than the last tourny which is when I last 15'd(does this increase chance of it spawning per floor? idk), but it just takes so many floors for it to spawn much of the time. And it's usually not even like I'm having much trouble with the floors-otherwise I wouldn't be able to do so many of them. Not that them being harder would really fix that problem anyhow.
Last tourny, of my 6 15 rune games, the number of floors I had to go through on pan:
34 pan floors
37 pan floors
26 pan floors
24 pan floors
45 pan floors(fuck me this sucked)
27 pan floors
it's just soooo long. even the shortest of these is way, way too long for me, I'm completely sick of pan by the end of it. I don't know if this feeling is universal but I don't even want to do 10 floors of pan, much less 45. it's miserable.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
archaeo wrote:I'm moving this stuff to CYC, because we don't need to argue about Pan in an Advice thread.
I also thought that elliptic et al. were interested in a ~15 level Pan with the Holy Pan level guaranteed at the end, which sounds like a good deal to me.
Shoals Surfer
Posts: 325
Joined: Tuesday, 13th October 2015, 06:02
Tartarus Sorceror
Posts: 1762
Joined: Monday, 14th October 2013, 01:05
TonberryJam wrote:The solution to every problem ppl have toward "tedium" is simple. Make every floor dangerous and exciting!
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