Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
What if enemy teleport other was like *tele
Maybe tele traps should do so too.
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- Arrhythmia, ololoev
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Slime Squisher
Posts: 395
Joined: Monday, 28th April 2014, 19:50
Dungeon Master
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Joined: Thursday, 23rd December 2010, 12:43
Shoals Surfer
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Slime Squisher
Posts: 338
Joined: Wednesday, 20th November 2013, 11:37
dpeg wrote:Would be an improvement. Potential drawback: encourages player to leave some (sleeping) pushover enemies alive, as "teleport anchors". This can also be circumvented, but then it's getting more complicated
Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
duvessa wrote:It's the opposite of an improvement, specifically because of that issue.
When blink other and blink allies encircling exist, is there any compelling reason to have monster teleport other at all?
PleasingFungus wrote:monster teleport other was almost completely removed about a year ago, because, yeah, it's not very compelling. it's only left on... naga mages & greater naga, apparently
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
PleasingFungus wrote:duvessa wrote:It's the opposite of an improvement, specifically because of that issue.
When blink other and blink allies encircling exist, is there any compelling reason to have monster teleport other at all?
monster teleport other was almost completely removed about a year ago, because, yeah, it's not very compelling. it's only left on... naga mages & greater naga, apparently, and tbh i'd never realized it was on the former. (Possibly because their lower spellpower means it rarely connects?)
i feel like it's mostly relevant on greater naga when it ends up cancelling a teleport you had pending (or causes you to accidentally cancel the teleport it placed on you when trying to start your own!), which is not the most amazing niche.
Shoals Surfer
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