Don't generate wand of flame past D:5
Posted: Wednesday, 20th July 2016, 18:50
Don't genereate wand of flame past D:5 or so. 5? 4? Maybe 10. 8.
Of course, wand of flame is an integral part to any crawl player's "tactics" and that should obviously not change. Quantum.
However, it is only useful early on. Finding it later is "inventory and visual clutter" which increases "tedium" and "information burden" on the player. Rocket surgery.
Generating it only in places where it matters solves are these problems. Flux compensator.
And since I know how you like stong Christian values and therefore appreciate it when someone is always ready for first aid, I got my patch ready right here:
Cryogenetic entropy.
Of course, wand of flame is an integral part to any crawl player's "tactics" and that should obviously not change. Quantum.
However, it is only useful early on. Finding it later is "inventory and visual clutter" which increases "tedium" and "information burden" on the player. Rocket surgery.
Generating it only in places where it matters solves are these problems. Flux compensator.
And since I know how you like stong Christian values and therefore appreciate it when someone is always ready for first aid, I got my patch ready right here:
Cryogenetic entropy.