Vaults Vanquisher
Posts: 463
Joined: Monday, 20th July 2015, 04:01
Good weaknesses for a player race.
- +1 to all or most aptitudes
- +10% HP
- 10/10/10 stats, random SID every three levels
- they aren't completely alive, and so are treated as gargoyles for torment and negative energy resistance
I need a weakness to go with it so it's not just a superpowered human (of course that's what it is, but gameplay wise I mean) and so people still have a reason to play DE, HE, Hu, and HO over it. Here are some I've thought of:
- Emotionally stunted: all three of the below
o No berserk (berserk doesn't come up enough in non-trog games)
o Subdued magic (could be a nasty setback)
o Bad Invo (only encourages gods that don't use invo) or the reduced piety gain mutation (this got removed but is probably still in the source somewhere)
- No might, agility, or brilliance (takes away a key advantage of pretty much any other race)
- Increase potion quaffing time (leaning towards this as a weakness, as potions are used in emergencies much more frequently than scrolls)
- Intrinsic blurry vision (as above, though less so because the only instant scroll is blinking)
- rF- and rC- (could be amusing at the start)
- reduced regen (just means more resting out of battle)
- lots of noise (nothing says noobtrap like having a race that doesn't take noise into account)
- extra movement delay (could possibly go away with time)
This race would be popular among newer players so take that into account. Potion quaffing taking extra time teaches newer players to plan ahead, as does blurry vision, albeit to a lesser extent. I'm leaning towards those. Unfortunately, I need a weakness that defines the character (like stasis with Fo and no armour with Op).
More suggestions and input would be welcome.