Tartarus Sorceror

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### Why is Airstrike's Damage Formula So Bizarre?

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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Tartarus Sorceror

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**Joined:** Thursday, 31st May 2012, 15:45

Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

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Ziggurat Zagger

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**Joined:** Tuesday, 10th January 2012, 19:49

Because that's how it's been and there's no reason to change it because the player doesn't see it anyway.

Dungeon Master

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Because we let a theoretical mathematician write it.

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Snake Sneak

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wheals wrote:Because we let a theoretical mathematician write it.

Way too many numbers for theoretical maths. I see no mention of sheafs or cohomology anywhere. Must be Hungarian.

Last edited by Hands on Wednesday, 13th July 2016, 16:40, edited 1 time in total.

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Dungeon Master

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**Joined:** Monday, 5th October 2015, 06:17

I think |amethyst summed up pretty well how most formulas in crawl are decided upon:

|amethyst[24/24]: <|amethyst> but also the general Crawl principle of "we'll do some weird hard-to-tweak shit for our probability distribution, then figure out the math later"

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Dungeon Master

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Shoals Surfer

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**Joined:** Tuesday, 13th October 2015, 06:02

All formula should be written in a way that the hardware should be able to process in the most efficient manner possible. Or were we devolving into the "don't think, but feel" society?

All formula shall now be done in DnD format. Dice role! 1d100

All formula shall now be done in DnD format. Dice role! 1d100

Dungeon Master

**Posts:** 625

**Joined:** Thursday, 23rd October 2014, 03:08

according to the source code the bracketing is wrong, it's actually supposed to be

Source code:

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Blades Runner

**Posts:** 546

**Joined:** Friday, 2nd October 2015, 14:42

The weird thing about this formula is not so much that it's complicated looking as that its distribution is remarkably similar to ones given by much simpler formulas. For example, going by canofworms' formula above, nearly the same distribution is obtained by the much simpler 2d(2*power/13) + 1d6 + 4. See http://anydice.com/program/8dbd for simulations. Notice how much easier it is to understand the impact of power in this other formula.

The distribution from the formula is essentially the distribution for a throw of two dice, plus a small die to smooth it out a little.

The distribution from the formula is essentially the distribution for a throw of two dice, plus a small die to smooth it out a little.

The Original Discourse Respecter

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Tartarus Sorceror

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**Location:** Brazil. RS, Santa Cruz do Sul.

Blades Runner

**Posts:** 546

**Joined:** Friday, 2nd October 2015, 14:42

Hm, upon further review, it turns out anydice expands nested d's in a way that in this case just passes the inner result through, so the distribution it gives for the airstrike formula as written is actually just the one for 7 + 1d4 - 1 + (1d(power) - 1)/6 + (1d(power) - 1)/7.

The anydice output struck me as odd since the distribution given by, say, 1d(1d10), should skew left. It's a basically a descending triangle. Iterated applications of "d" act like integrators, it turns out. One consequence of this is that you can't actually express distributions like this in terms of simple sums of dice because such distributions will always have zero skew. So, sorry about that!

The anydice output struck me as odd since the distribution given by, say, 1d(1d10), should skew left. It's a basically a descending triangle. Iterated applications of "d" act like integrators, it turns out. One consequence of this is that you can't actually express distributions like this in terms of simple sums of dice because such distributions will always have zero skew. So, sorry about that!

The Original Discourse Respecter

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goodcoolguy wrote:Hm, upon further review, it turns out anydice expands nested d's in a way that in this case just passes the inner result through, so the distribution it gives for the airstrike formula as written is actually just the one for 7 + 1d4 - 1 + (1d(power) - 1)/6 + (1d(power) - 1)/7.

The anydice output struck me as odd since the distribution given by, say, 1d(1d10), should skew left. It's a basically a descending triangle. Iterated applications of "d" act like integrators, it turns out. One consequence of this is that you can't actually express distributions like this in terms of simple sums of dice because such distributions will always have zero skew. So, sorry about that!

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Tartarus Sorceror

**Posts:** 1881

**Joined:** Saturday, 7th September 2013, 21:16

**Location:** Itajubá, MG, Brazil.

I like this thread. it is a cool thread.

my posts are to be read in a mildly playful tone, with a deep, sexy voice.

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