Metagame Scoring


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Snake Sneak

Posts: 91

Joined: Monday, 7th March 2016, 19:10

Post Tuesday, 5th July 2016, 08:30

Metagame Scoring

On the way to greaterplayer, it occurred to me that there weren't many well-known ways to further glorify one's DCSS exploits apart from turns, rune count, and the other methods that are already part of DCSS' workings. So this thread's about alternative ways to score characters.

Some people on here have suggested trapping lots of unique mobs in the same area and scoring based on what you caught. I dig this one, but wanted to come up with something more balanced that any character could do. I came up with 'Stone Scores': when you die, escape or ascend, the stones, large rocks, and sling bullets you have multiply your score.
1 stone in the inventory is counted as 1.0, 1 large rock is counted as 10.0, 1 sling bullet as 0.25, and 1 branded sling bullet as 0.5. Sum all these and multiply by your character's normal score to find its stone score.

EX.1: Kerrija, NaCj of Cheibriados, wins with a score of 16380215 and 751 stones, for a whopping 12301541465.
EX.2: Hukeymt Logisre the III, slain by an eight-headed hydra on Lair:6, had 49934 points and 387 stones, for a mediocre but still impressive-looking 19324458.




IMPLICATIONS:
- This does not work with Sprint or Arena (still need a better scoring method to fairly score ALL characters)
- You can die with a few runes and still outscore a 15-rune winner, or you can escape without runes and still outscore many 3-5 rune winners
- Wasting thousands of turns to clear a floor you'd have skipped otherwise might lead to a net increase in score
- Your character may actually be eating stone soup with real stones in it, and that's thematically appropriate
- Inventory space becomes even more important (yay)
- Large races (ogre, troll) have more reason to save large rocks
- You might actually pick 'Ammo' for once when reading a scroll of acquirement
- Halflings of Okawaru OP plz nerf



Thoughts? Other fun scoring methods? Let's get a score smorgasboard goin' up in here.
And you think you're capable of finding the ORB? I had it, you know. Then I gave it away so I could steal it AGAIN.

Swamp Slogger

Posts: 153

Joined: Wednesday, 4th April 2012, 15:11

Location: Hengelo, Netherlands

Post Tuesday, 5th July 2016, 09:06

Re: Metagame Scoring

Gongclonker wrote:- You might actually pick 'Ammo' for once when reading a scroll of acquirement

Too late

Crypt Cleanser

Posts: 720

Joined: Friday, 6th September 2013, 09:17

Post Tuesday, 5th July 2016, 10:45

Re: Metagame Scoring

There are no branded sling bullets anymore.

Tartarus Sorceror

Posts: 1667

Joined: Saturday, 11th October 2014, 06:12

Location: Brazil. RS, Santa Cruz do Sul.

Post Tuesday, 5th July 2016, 13:46

Re: Metagame Scoring

rigrig wrote:
Gongclonker wrote:- You might actually pick 'Ammo' for once when reading a scroll of acquirement

Too late

Pleasing Fungus you never acquired a stack of 30 paralyzing needles or 40 pen javelins.
You shall never see my color again.

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Tuesday, 5th July 2016, 15:55

Re: Metagame Scoring

rigrig wrote:
Gongclonker wrote:- You might actually pick 'Ammo' for once when reading a scroll of acquirement

Too late


This is my story about the two or three times I acquired ammo while greatercentauring.

Unbranded ammo should be unlimited anyway

Tartarus Sorceror

Posts: 1822

Joined: Thursday, 31st May 2012, 15:45

Post Tuesday, 5th July 2016, 16:16

Re: Metagame Scoring

I got 30 silver javelins one time from acquirement, that didn't teach me that it's a bad idea though.
Won (52). Remaining (15): 5 species: Ba, Fe, Mu, Na, Op; 5 Backgrounds: AM, Wr, Su, AE, Ar; 5 gods: Jiyv, newNem, WJC, newSif, newFedh

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Tuesday, 5th July 2016, 19:09

Re: Metagame Scoring

dynast wrote:Pleasing Fungus you never acquired a stack of 30 paralyzing needles or 40 pen javelins.

true, but javelins are trash now anyway. rip throwing
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Tartarus Sorceror

Posts: 1891

Joined: Monday, 1st April 2013, 04:41

Location: Toronto, Canada

Post Tuesday, 5th July 2016, 19:35

Re: Metagame Scoring

remember when throwing accidentally added the base damage of what you were wielding, letting ogres like, two-shot oof's with plain stones?

the good days...
take it easy

Slime Squisher

Posts: 395

Joined: Monday, 28th April 2014, 19:50

Post Tuesday, 5th July 2016, 22:07

Re: Metagame Scoring

the worst part of the throwing change is that my 0-throwing characters no longer collect tomahawks or javelins to wake things up with because they have a higher delay than stones

Sar

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Ziggurat Zagger

Posts: 6418

Joined: Friday, 6th July 2012, 12:48

Post Tuesday, 5th July 2016, 22:11

Re: Metagame Scoring

well, finding a stack of javs in early D is still nice IME

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