Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Xom rework suggestion
- Gains piety for killing monsters.
- No piety cap, no diminishing returns on piety gains at high piety. Stack up piety without limit, unlike the lesser gods.
- Tactical ability: Spend a small amount of piety to get some random combat buffs and heals. You can use this several times in a row if you need more buffs or healing.
- Strategic ability: Spend a medium amount of piety to see a list of possible item gifts. All items in crawl are possible, including artifacts, but you can choose the item type you want. At any time you can use more piety to get gifted any item(s) from the list you desire. Combine the strongest features of acquirement and normal god gifts to to get exactly what your character most needs without having to deal with junk!
- You can keep spending piety whenever you like to add more items on the gift list.
- Another strategic ability: Turns a bunch of monsters on the level neutral or allied at random. This sounds strong, but would be balanced by making it cost so much piety that you could realistically only afford to use it on branch ends.
What do you guys think? Any devs want to code this up for me?