Suggestion about bringing the change in Translocation magic


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Dungeon Dilettante

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Joined: Thursday, 23rd June 2016, 11:39

Post Thursday, 23rd June 2016, 12:31

Suggestion about bringing the change in Translocation magic

To see, the Translocation magic contains a variety of magic which brings in the changes of the target's position.

Personally saying, it is much better to rename the school to be Dimensional, instead of Translocation.

Reason for me to say this is that the majority of Translocation magic doth deal with teleportains and non-physical translocations. If there is no magic of attack but a supportive magics, it does not matter to have its name as a Translocation. But as I am thinking of adding several magics which is related to the distruption of dimensions, it matters.


Heres the several magics in my fantasy:

Stasis
A magic that temporarily binds and stops the changes of a target.
Target cannot be move, harmed, healed, teleported, receive buff or debuff.
Targets buff or debuff stops and resumes when the effect of magic has cleared.
Is effected by the target's MR and HD
Based on the caster's spell power, the duration of stasis changes.
This magic cannot be ignored unless the targets MR or HD is extremely high and caster's SP is abysmal.
Antman is immune to it

Flection of time
A magic of attack
In a concept, this magic changes the flow of a time based on its height from the ground. As a result, the diffrent flow of time severely damages the target's body on its movement.
This magic sets an area like Firestorm and for few turns, damages the target which is moving in it.
The damage is getting severe if the victim's speed is fast.
Antman is immune to it

Gravitation
Like Singulatiry, it pulls all the mobile units(including the items) to the postion where the player has selected.
(Ex: If the demon is moves 1 tile per turn straightly south from the Graviation's destination, then this magic will add n tiles per turn to the north.)
This magic cannot harm the mobs.
The power of pulling gets weaker by staying at a distance.
The power of pulling is based on the caster's MP.
The rate of power reduction per tile are always same.
Rooted units are immune to it.
Petrified and giantic units are resistant to it.

Minor gateway
Opens a small portal which allows melee attack to the designated tile.
Designated tile cannot be moved. So you should open the portal every time if the target chaged its postion.
You way receive direct fire of projectile from the foe which is at the designated tile.
This gateway cannot send or receive the magic
Allows the vision starting from the destionation of gateway.
Opening the portal eats a great power of magic
Sustaining portal eats 1 MP/turn
Attack eats 1 MP/attack





Done

For this message the author Wapsean has received thanks: 2
PleasingFungus, Sar

Dungeon Master

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Post Friday, 24th June 2016, 00:26

Re: Suggestion about bringing the change in Translocation m

isn't Gravitation just Gell's Gravitas?
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Blades Runner

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Post Friday, 24th June 2016, 00:41

Re: Suggestion about bringing the change in Translocation m

Bringing the change in Translocation magic is a worthy goal, but it would be best served by a good replacement for the recently departed phase shift in the level 5-6 range. Something like the dismissal effect might work. Would give an excuse to remove the amulet too, also good.
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Ziggurat Zagger

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Post Friday, 24th June 2016, 00:56

Re: Suggestion about bringing the change in Translocation m

Dismissal the level 6 tloc spell was removed recently (fsvo recently). I guess it could come back, but I suspect it won't.

edit: see below
Last edited by crate on Friday, 24th June 2016, 02:39, edited 1 time in total.
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Blades Runner

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Post Friday, 24th June 2016, 01:26

Re: Suggestion about bringing the change in Translocation m

There was never a dismissal spell.
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Ziggurat Zagger

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Post Friday, 24th June 2016, 02:38

Re: Suggestion about bringing the change in Translocation m

Sorry it's dispersal spell, maybe it's still around actually. Alternatively, disjunction.

Dungeon Master

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Post Friday, 24th June 2016, 04:32

Re: Suggestion about bringing the change in Translocation m

yeah, both Disjunction and Dispersal are still around, and I will probably never be able to remember which one is which.

Sar

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Ziggurat Zagger

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Post Friday, 24th June 2016, 08:00

Re: Suggestion about bringing the change in Translocation m

goodcoolguy wrote:There was never a dismissal spell.

There was (unless you were trying to make a "Oceania has always been at war with Eurasia" joke): https://loom.shalott.org/learndb.html#forceful_dismissal

I never used it, though!
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Ziggurat Zagger

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Post Friday, 24th June 2016, 09:02

Re: Suggestion about bringing the change in Translocation m

Forceful dismissal was different, though (explosions where your own summons were). Dispersal is closest to dismissal and we certainly don't need another such spell.

I'm pretty sure I also never used forceful dismissal...
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi
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Blades Runner

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Post Friday, 24th June 2016, 15:48

Re: Suggestion about bringing the change in Translocation m

To be clear, by a "dismissal spell" I meant a spell having an effect that gives a chance of irresistibly teleporting a monster when it damages you, like the amulet. At the time, I mistakenly thought that dispersal's effect could be resisted entirely, since I don't think I've ever seen it used. I realize now that this is probably not because it's completely useless, but because the spell level is too high for the effect.
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Ziggurat Zagger

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Post Friday, 24th June 2016, 17:18

Re: Suggestion about bringing the change in Translocation m

Disjunction is almost identical to the amulet's effect, since things that are close to you (in disjunction's aoe) are things that are going to be hitting you. Yes, there are some differences, but not nearly enough to warrant a separate spell, especially since dispersal already exists.

Slime Squisher

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Post Friday, 24th June 2016, 20:22

Re: Suggestion about bringing the change in Translocation m

FR: A hexes/tloc spell with the effect of "blink other close". For extra cool points make it quiet enough to not wake things up, so a sneaky enchanter can pull sleepy yaks away from their friends to eat them one by one.

Would also be useful for Cheibros who want to kill annoying ranged enemies.

Crypt Cleanser

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Post Monday, 27th June 2016, 10:13

Re: Suggestion about bringing the change in Translocation m

Stasis is the only suggestion i like here, but too bad it overlaps hibernation and petrify

Slime Squisher

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Post Monday, 27th June 2016, 14:21

Re: Suggestion about bringing the change in Translocation m

Remove no buff/debuff from Stasis, make it self-castable for the same effect as on monsters and make it cancellable with potion of cancellation. (-Tele is useful for perma tele traps, teleportitis and Xom.) Also give it to some fast monster for additional fun - maybe limit its range in that case.

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