Dungeon Dilettante
Posts: 1
Joined: Thursday, 23rd June 2016, 11:39
Suggestion about bringing the change in Translocation magic
Personally saying, it is much better to rename the school to be Dimensional, instead of Translocation.
Reason for me to say this is that the majority of Translocation magic doth deal with teleportains and non-physical translocations. If there is no magic of attack but a supportive magics, it does not matter to have its name as a Translocation. But as I am thinking of adding several magics which is related to the distruption of dimensions, it matters.
Heres the several magics in my fantasy:
Stasis
A magic that temporarily binds and stops the changes of a target.
Target cannot be move, harmed, healed, teleported, receive buff or debuff.
Targets buff or debuff stops and resumes when the effect of magic has cleared.
Is effected by the target's MR and HD
Based on the caster's spell power, the duration of stasis changes.
This magic cannot be ignored unless the targets MR or HD is extremely high and caster's SP is abysmal.
Antman is immune to it
Flection of time
A magic of attack
In a concept, this magic changes the flow of a time based on its height from the ground. As a result, the diffrent flow of time severely damages the target's body on its movement.
This magic sets an area like Firestorm and for few turns, damages the target which is moving in it.
The damage is getting severe if the victim's speed is fast.
Antman is immune to it
Gravitation
Like Singulatiry, it pulls all the mobile units(including the items) to the postion where the player has selected.
(Ex: If the demon is moves 1 tile per turn straightly south from the Graviation's destination, then this magic will add n tiles per turn to the north.)
This magic cannot harm the mobs.
The power of pulling gets weaker by staying at a distance.
The power of pulling is based on the caster's MP.
The rate of power reduction per tile are always same.
Rooted units are immune to it.
Petrified and giantic units are resistant to it.
Minor gateway
Opens a small portal which allows melee attack to the designated tile.
Designated tile cannot be moved. So you should open the portal every time if the target chaged its postion.
You way receive direct fire of projectile from the foe which is at the designated tile.
This gateway cannot send or receive the magic
Allows the vision starting from the destionation of gateway.
Opening the portal eats a great power of magic
Sustaining portal eats 1 MP/turn
Attack eats 1 MP/attack
Done
- For this message the author Wapsean has received thanks: 2
- PleasingFungus, Sar