Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
Nemelex changes feedback/whining
The first change is obviously making cards work on Invocations instead of Evocations. I didn't gave it much thought initially (as I should've), but it's a really big nerf. I understand why it was made, but it makes the god much weaker, especially later in the game. That's okay though, I suppose.
The other big change was a reshuffling of decks. The new decks are: deck of destruction - good in early-mid game, falls in usefulness really hard later. Hammer is gone - I guess full-LoS LCS wasn't unique enough, other single-target options aren't even comparable, Storm tends to screw melee characters positioning (though it's a cool card overall), both Pain and Storm actually summon things, despite not being in the deck of summoning. Then we have a deck of summonings, which is crazy good, and a deck of escape, which is crazy good as well. Seems pretty unbalanced. I propose making all the decks equally shit after midgame and then removing Nemelex.
Now, my thoughts on the removed cards:
- Warpwright - it was good, the fastest way to teleport with some interesting restrictions, but overall Escape is great anyway.
- Swap - kind of a really bad card, could've been left to make blind drawing less good? Great description, though.
- Solitude - pretty bland, yeah.
- Banshee - another bland card I won't miss too much, though I dislike the desire to reduce the amount of effects Nemelex has.
- Alchemist - was a pretty cool and completely ~unique~ effect.
- Venom - PArrow was good, I guess, but again, not unique at all.
- Water - a real shame, but I guess it's summoning nature made it unfit for the deck anyway, even if the deck doesn't follow that rule at this moment).
- Hammer - again, I can't help but mourn that reliable heavy-hitter.
- Potion - boring card, though suddenly getting berserk from it was funny.
- Helm - I liked the concept of decks providing buffs, that particular one wasn't very interesting but oh well.
- Blade - it was pretty cool and ~unique~, I will miss Wyrmbane cleaving.
- Shadow - won't miss it personally.
- Fortitude - see: Helm.
- Dowsing - won't miss it.
- Crusade - that was a really cool card, Abjuration + AoE enslavement. Good flavour and function, dunno why was it cut.
- Repulsiveness - boring!
And the last change was that now you no longer have a chance to draw from oddities. That sucks for me, as I liked the randomness in drawing cards. I remember drawing Genie a bunch of versions ago and getting a wish... Genie was removed already, obviously, but oh well.
Tl;dr: everything is shit and I hate change.
Thankbaiting edit: still better than Pakellas.
- For this message the author Sar has received thanks: 4
- all before, Arrhythmia, dynast, nago