Lair Larrikin
Posts: 27
Joined: Wednesday, 28th October 2015, 01:33
Remove all features
I'll start from the beginning:
The "choose player name" feature is a ridiculous waste of coding, My "name" didn't affect gameplay at all! I realized this after a few games, and it made me FURIOUS! I spent at least 5-10 minutes each game just on deciding my name! Either rework player names, or remove them entirely. It's just an artificial choice that does nothing interesting.
Next, I get to choose my race, and class. One word: "why?" I thought choosing my name was tedious and boring, but now I have hundreds of combinations to choose from. this is VERY overwhelming for someone who's just starting out, and honestly there are many choices that could be merged or removed. I would personally be in favor of just one universal player character. streamlining the game this way makes the game easier for new players, and removes artificial differences between "races." for example: ogre takes slightly faster to train M&F while it takes him slightly longer to raise armour. It's not important in the end because all races end up as killing machines anyway.
This leads me to my next point. the m screen, AKA, your skills. upon my first visit to this screen. I had to study it for at least 10 literal real world minutes. I was sweating, wondering about how I should allocate my experience. In the end I decided that I would leave the default spread on, because I figured it was optimal. Nothing in the game indicated otherwise. Upon reading more about optimal play online, I soon discovered that the exact OPPOSITE was true! Why would the game set me up with a sub-optimal experience spread while giving me no indication of the fact that I'm playing wrong! This is straight up trickery. Either player experience needs to level itself up in an optimal way automatically, or it should straight up be removed. My second issue with the m screen is that most choices are artificial, and exist solely to confuse the player. There are several different weapon skills for example. If I start off with a sword, but then I find a very cool axe, I have to raise a new skill or miss out. This is simply no fun. Also, why is there a FIGHTING skill on top of all the weapon skill choices? I later found out that fighting raises your hitpoints, but there was no actual indication of this at all. Remove fighting, or rework it into "vitality." Now take everything I just said about weapon skills and fighting, and apply it to magic schools and spellcasting. This whole system is just ridiculously tedious and hell to work around. It's very confusing.
After getting past the hurdles of "name" "race" "class" and "skills" I get to actually start playing the game. To my displeasure, each floor is a goddamn labyrinth, and the manner in which I explore them makes no difference in the end. the procedurally generated floors are ironically a good indicator of what I mean by this. You can arrange these maps in billions of different ways, but ultimately the experience is still the same for every. single. floor. "Exploraton" and the procedural generation just makes the experience very boring and pointless. The same can be said about the myriad of different enemies in the game. They all attack the same way (within their respective "type" eg, wizard/warrior/boring filler etc), either merge and rework monsters, or remove them completely.
This entire game is a mess of tedium and boringness. I beg the devs to please remove as many pointless, and stupid features they can.
- For this message the author swoonis has received thanks: 8
- Arrhythmia, chequers, darksab0r, Laraso, Lasty, Leszczynek, runewalsh, ydeve