Stupid ideas -- Started for 0.19, and Still Running!


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Shoals Surfer

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Post Monday, 6th November 2017, 15:26

Re: Stupid ideas for 0.19

Implement IVAN's pantheon system of god worship:
-you are effectively worshipping every god simultaneously
-they all have their own likes and dislikes that often conflict with at least one other god
-you can receive wrath from any god who hates you at any moment
-you have to pray to a god to have them act, and the action they take cannot be chosen by the player (but is not necessarily random)
-the gods that hate you can send dwarf suicide bombers, and extreme hatred gets you veteran dwarf suicide bombers

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Post Monday, 6th November 2017, 15:39

Re: Stupid ideas for 0.19

Floodkiller wrote:Implement IVAN's pantheon system of god worship:
-you are effectively worshipping every god simultaneously
-they all have their own likes and dislikes that often conflict with at least one other god
-you can receive wrath from any god who hates you at any moment
-you have to pray to a god to have them act, and the action they take cannot be chosen by the player (but is not necessarily random)
-the gods that hate you can send dwarf suicide bombers, and extreme hatred gets you veteran dwarf suicide bombers


This is better as new god IMHO (like Lugonu desecrated all altars of other gods). I wouldn't like to change all gods be Xom-like.

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Post Monday, 6th November 2017, 16:36

Re: Stupid ideas for 0.19

VeryAngryFelid wrote:
Floodkiller wrote:Implement IVAN's pantheon system of god worship:
-you are effectively worshipping every god simultaneously
-they all have their own likes and dislikes that often conflict with at least one other god
-you can receive wrath from any god who hates you at any moment
-you have to pray to a god to have them act, and the action they take cannot be chosen by the player (but is not necessarily random)
-the gods that hate you can send dwarf suicide bombers, and extreme hatred gets you veteran dwarf suicide bombers


This is better as new god IMHO (like Lugonu desecrated all altars of other gods). I wouldn't like to change all gods be Xom-like.

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I'd like it if you read topic titles more often

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Post Monday, 6th November 2017, 21:44

Re: Stupid ideas for 0.19

I know this thread title. I meant that this might be an interesting idea for real crawl and tried to justify how it could be implemented.
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Tartarus Sorceror

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Post Monday, 6th November 2017, 21:50

Re: Stupid ideas for 0.19

It would need a much smaller amount of gods for that to work. Like 2 or 3.

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Post Tuesday, 7th November 2017, 17:49

Re: Stupid ideas for 0.19

VeryAngryFelid wrote:I know this thread title. I meant that this might be an interesting idea for real crawl and tried to justify how it could be implemented.

Something very like it works quite well in POWDER, albeit without the suicide bombers.
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Post Friday, 10th November 2017, 07:23

Re: Stupid ideas for 0.19

GDD thread about long range stabbing brought me an idea of "long time shot". You aim a tile and it takes 3 turns to shoot at the tile but the monster who is in that tile dies instantly in an explosion. So you can be a stealthy sniper but you cannot kill everything this way because of noise. Also it makes corridors, summons and portal projectile more powerful which is probably bad.
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Post Friday, 10th November 2017, 23:59

Re: Stupid ideas for 0.19

New cursed jewelry!

Ring of fir: causes lignificationitis.
Ring of lice: like negative wizardry, because they are very distracting! And itchy! Urrrgh!
Ring of rent: You have to pay to carry this ring. If you run out of money, ood debt collectors!
Amulet of Arm: your left arm disappears the moment you put on the amulet.
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Post Saturday, 11th November 2017, 02:53

Re: Stupid ideas for 0.19

New potion: Holy water. Toss it on enemy demons to start an exorcism mini game which if successful will banish enemy.
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Tartarus Sorceror

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Post Sunday, 12th November 2017, 01:18

Re: Stupid ideas for 0.19

Cursed weaponry egos!

Dislocation: Your shoulder hurts terribly!

Blaming: The +0 shortsword glows bright red and starts spewing random accusations against you! (yellow sound)

Training: You now can only train the skill of the cursed weapon!

Paint: The illusion dissolves. It's not a longsword, it's a brush!
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Post Thursday, 16th November 2017, 13:46

Re: Stupid ideas for 0.19

Bring back "Traps and Doors" skill for teleportation/shaft traps. Or even "Luck" skill which will help with teleportation landing, teleportation delays, multiple uniques per floor, overpowered player ghosts, randart properties etc.
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Post Thursday, 16th November 2017, 14:09

Re: Stupid ideas for 0.19

VeryAngryFelid wrote:Bring back "Traps and Doors" skill for teleportation/shaft traps.

This! I have a good formula for it: you have a (T&D skill) / (Dungeon floor number) chance for detecting/avoiding a trap. So on D:1, 1 level is enough for certain detection, on D:2 you need 2 levels etc. For floors outside of D, the level is the same as in the action table etc.

We need more places to spend exp anyway!
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Post Thursday, 16th November 2017, 14:30

Re: Stupid ideas for 0.19

Sprucery wrote:We need more places to spend exp anyway!


Also people should be able to choose less power and more control if they want. Something like CBlink or Stealth does.
Or more power and less control. Like Be in heavy armour.
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Tartarus Sorceror

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Post Friday, 1st December 2017, 00:11

Re: Stupid ideas for 0.19

New talon mutation description:

"You have exceptionally sharp feet".
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Post Saturday, 2nd December 2017, 16:12

Re: Stupid ideas for 0.19

Whenever your Str is increased (level up and mutation, not equipment/might/'zerk) you should get the message:

"You feel stronger, now. What bulging muscles!"
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Tartarus Sorceror

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Post Saturday, 2nd December 2017, 16:26

Re: Stupid ideas for 0.19

Add new potion: potion of 'roids. When you drink it, you have a 50-50 chance of developing massive muscles (+10 str, Formicid wielding), or to get haemorrhoids (sickness bouts, occasional bleeding status, start losing health if you spend more than 10 turns on the same tile, acquire tail mutation).
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Post Sunday, 3rd December 2017, 22:29

Re: Stupid ideas for 0.19

Make a thread in the tavern that is going to last far longer than the version named in the thread title, and which the thread actually has nothing specific to do with in the first place.

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Post Sunday, 3rd December 2017, 23:03

Re: Stupid ideas for 0.19

The future has already been now!
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Post Monday, 4th December 2017, 18:21

Re: Stupid ideas for 0.19

Today I learnt that immolation originally meant "to sprinkle something with flour and salt". So have scrolls of immolation do that instead! Increase palatability of chunks.
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Post Tuesday, 5th December 2017, 06:12

Re: Stupid ideas for 0.19

Shtopit wrote:Today I learnt that immolation originally meant "to sprinkle something with flour and salt". So have scrolls of immolation do that instead! Increase palatability of chunks.

Source? Because immolation means to destroy something in a large fire, or to burn a person in a large fire, or to kill one's self in ritual sacrifice (usually but not necessarily by fire). Note the continual fire theme and the distinct lack of flour and salt.

I wonder if you didnt get confused by a recipe for frying chicken?
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Tartarus Sorceror

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Post Tuesday, 5th December 2017, 13:00

Re: Stupid ideas for 0.19

Nope, mola salsa was Latin for a kind of flour used ritually (mola also meant millstone). Since it was sprinkled on sacrifical victims (immolatio), the name for this action came to mean "to sacrifice something or someone". The fire thing only exists in English, apparently, although I didn't check all languages... Probably because of the holocaust kind of sacrifice (literally, holocaust means "completely burnt").
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Post Tuesday, 5th December 2017, 14:28

Re: Stupid ideas for 0.19

Neat. The more you know.
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Tartarus Sorceror

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Post Friday, 15th December 2017, 13:03

Re: Stupid ideas for 0.19

There are some wall tiles that show a slit at the height of your knees, from which the red eyes of an unknown creature spy your actions. I think that the player should be able to pee into these slits.
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Shoals Surfer

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Post Friday, 15th December 2017, 19:16

Re: Stupid ideas for 0.19

Shtopit wrote:There are some wall tiles that show a slit at the height of your knees, from which the red eyes of an unknown creature spy your actions. I think that the player should be able to pee into these slits.


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Tartarus Sorceror

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Post Saturday, 23rd December 2017, 15:13

Re: Stupid ideas for 0.19

Breastly Appendage: a hand appears out of your mammaries. Grants auxiliary attacks. Draconians and Octopodes can't cast it!
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Tartarus Sorceror

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Post Thursday, 8th February 2018, 18:47

Re: Stupid ideas for 0.19

Orb Spiders should cast boulder beetles, for old times' sake.
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Ziggurat Zagger

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Post Thursday, 8th February 2018, 21:41

Re: Stupid ideas for 0.19

Shtopit wrote:Breastly Appendage: a hand appears out of your mammaries. Grants auxiliary attacks. Draconians and Octopodes can't cast it!

Slightly offtopic but it really bothered me when someone recently pointed out that protoss in starcraft 2 have nipples. They are an odd race which has never really been all that well explained biologically, but they have no mouths and are supposed to basically get nutrition as plants do - through sunlight, photosynthesis, etc. Leaving aside that I don't think sunlight would ever be calorically dense enough to support animal life, if they have no mouths they clearly can't suck on a nipple...

P.S. They talk through their hair. Not even kidding.
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Tartarus Sorceror

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Post Friday, 9th February 2018, 02:02

Re: Stupid ideas for 0.19

Now I wonder how many hands a Gnoll would grow, dogs have lots of tits.
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Post Friday, 23rd March 2018, 17:34

Re: Stupid ideas for 0.19

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Snake Sneak

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Post Saturday, 24th March 2018, 16:27

Re: Stupid ideas for 0.19

Some food-themed features:

Amulet of the Snackrobat:
Auto-travel always stops when a food ration is spotted. The ration automatically apports itself into your pack.

Spriggan Baker's Embrace:
Casting this spell causes a spellpower-dependent # of your food rations to automatically envelop you with a bready, meaty AND fruity armour coating. Monsters of animal intelligence will spend any turns while adjacent to you, trying to lick and chew off the armour until you're back to your non-buffed AC#.

The +12 Shadow Dragon Leg of "Didn't See THAT Coming":
Maces & Flails category. This deliciously seasoned, bone-in dragon leg has an extra 'to-hit' bonus due to the dark shadowy skin still attached to the leg.

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Post Tuesday, 10th April 2018, 08:47

Re: Stupid ideas for 0.19

Demigods: Greek heroes were demigods. Some gods helped them, and some gods tried to kill them.

As a result, demigods have all of the god's passives activated (as with full piety). However, they also are constantly under one god's wrath. The wrath-god rotates after a certain number of turns (not based on XP or such).
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Post Tuesday, 10th April 2018, 10:42

Re: Stupid ideas for 0.19

Based on Shtopit's idea new game mode suggestion: you get max-piety Halo from TSO, mutation immunity from Zin, Ely's protection from harm, Clarity from Ash, water walk from Beogh, +15 to stats (without slow movement) from Chei, max-piety Shadow Mimic from Dith, walking and shooting through plants from Fedhas, Golden Touch (including distraction) from Gozag, max-piety torment protection from Kiku, health on kills from Makhleb, max-piety Storm Shield (noise included) from Qazlal, miscast immunity from Sif Muna, MP on kills from Veh, rCorr from Jiyva, but you're permanently under wrath from ALL these gods. Enjoy.
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Post Tuesday, 10th April 2018, 18:02

Re: Stupid ideas for 0.19

Make Xom's piety and actions fluctuate in realtime. Stepped away for a bathroom break? Have fun coming back to 3 new mutations and a nearby hasted hydra.
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Post Friday, 13th April 2018, 13:41

Re: Stupid ideas for 0.19

Confused creatures should fall down the stairs.

Demigods worshipping Hep should have a god as ally, demonspawn a demon lord or an archfiend.
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Post Thursday, 26th April 2018, 22:43

Re: Stupid ideas for 0.19

Change name of "club" to "bat". Have a vault with flying bats & dancing bats.
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Post Friday, 27th April 2018, 03:49

Re: Stupid ideas for 0.19

Sorry no stupid ideas. My ideas for 0.19 at the same as my 0.20 ideas. it saves everyone a few months, most importantly me... wish they implemented when the could.
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Post Friday, 27th April 2018, 10:39

Re: Stupid ideas for 0.22

If you get too many mutations, you turn into a human, regardless of your species.
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Post Friday, 27th April 2018, 11:04

Re: Stupid ideas for 0.22

Here is my stupid idea. Let's revert this thread title back to "Stupid ideas for 0.19" because posts which suggested something that was implemented in 0.20-0.21 now look stupid instead of useful.
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Post Friday, 27th April 2018, 11:16

Re: Stupid ideas -- Started for 0.19, and Still Running!

Better now?
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Post Friday, 27th April 2018, 13:51

Re: Stupid ideas for 0.19

Stairdancer wrote:Based on Shtopit's idea new game mode suggestion: you get max-piety Halo from TSO, mutation immunity from Zin, Ely's protection from harm, Clarity from Ash, water walk from Beogh, +15 to stats (without slow movement) from Chei, max-piety Shadow Mimic from Dith, walking and shooting through plants from Fedhas, Golden Touch (including distraction) from Gozag, max-piety torment protection from Kiku, health on kills from Makhleb, max-piety Storm Shield (noise included) from Qazlal, miscast immunity from Sif Muna, MP on kills from Veh, rCorr from Jiyva, but you're permanently under wrath from ALL these gods. Enjoy.


If you got most of that, you would probably not mind the wrath at all.

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Post Friday, 27th April 2018, 15:53

Re: Stupid ideas for 0.19

Alphaeus wrote:
Stairdancer wrote:Based on Shtopit's idea new game mode suggestion: you get max-piety Halo from TSO, mutation immunity from Zin, Ely's protection from harm, Clarity from Ash, water walk from Beogh, +15 to stats (without slow movement) from Chei, max-piety Shadow Mimic from Dith, walking and shooting through plants from Fedhas, Golden Touch (including distraction) from Gozag, max-piety torment protection from Kiku, health on kills from Makhleb, max-piety Storm Shield (noise included) from Qazlal, miscast immunity from Sif Muna, MP on kills from Veh, rCorr from Jiyva, but you're permanently under wrath from ALL these gods. Enjoy.


If you got most of that, you would probably not mind the wrath at all.


Honestly, yeah. I'd be into this as a Sprint concept.

Snake Sneak

Posts: 124

Joined: Tuesday, 27th January 2015, 17:12

Post Friday, 27th April 2018, 17:58

Re: Stupid ideas -- Started for 0.19, and Still Running!

New spell: "Chain (Store) Lightning".

Random floors will have clusters of four shops near one another.
- 3 of the shops are labeled "Crawl-Mart".
- 1 is named "Mom & Pop's Block, Chop & Iron-Shot Shop."

As soon as the shop cluster appears in line-of-sight:
- The three Crawl-Marts chain-lightning the hapless small business owner.
- 3 turns later, an "Available for Lease" shingle sign hangs on the door.
- 1 Turn later, voila, "Crawl-Mart #4".

Hopefully by this point, RNJesus will have bequeathed thee a scroll of "Summon Outraged Community Members", complete with picket signs. This fortunate drop puts a much-needed stop to the heart-wrenching drop of Mom & Pop's Chop, Block & Iron Shot Shop.

Spider Stomper

Posts: 212

Joined: Monday, 3rd April 2017, 11:44

Post Friday, 27th April 2018, 18:03

Re: Stupid ideas -- Started for 0.19, and Still Running!

Don't forget to make "Mom & Pop's Block, Chop & Iron-Shot Shop." charge twice as much for every item.

Snake Sneak

Posts: 124

Joined: Tuesday, 27th January 2015, 17:12

Post Friday, 27th April 2018, 18:26

Re: Stupid ideas -- Started for 0.19, and Still Running!

Plantissue wrote:Don't forget to make "Mom & Pop's Block, Chop & Iron-Shot Shop." charge twice as much for every item.


I won't forget to. (Spoken as if I knew how to code this stuff.) I'd also make sure to give Mom & Pop a savvy marketing campaign that attempts to justify their prices.

- "Our yak jerky is sustainably sourced from even-tempered, usually-friendly beasts who eat high-quality oklob stalks. 8.231% chance of gaining permanent rCorr when you take a bite."

- "Potions of brilliance lovingly distilled using triple shots of espresso, and just that subtle splash of meth for 5 extra turns of Swiftness, high-powered housekeeping, or just talking your opponent to death like some post-apocalyptic county-fair auctioneer."

- "Our Staves of Air come mounted with local artisan's hand-crafted Fidget Spinners mounted atop them. Tornado --> Faster-Fidgety-Spinner-Spinning --> Mo' Betta Mo' Stronger Tornado. A bargain at ANY price."
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Tartarus Sorceror

Posts: 1698

Joined: Saturday, 18th June 2016, 13:57

Post Tuesday, 1st May 2018, 09:10

Re: Stupid ideas -- Started for 0.19, and Still Running!

New spell: Nephritic Cloud:

  Code:
Your face, legs, and feet swell! You need to pee, but it hurts!
I Feel the Need--the Need for Beer
Spoiler: show
3DSBeTr 15DSFiRu 3DSMoNe 3FoHuGo 3TrArOk 3HOFEVe 3MfGlOk 4GrEEVe 3BaIEChei 3HuMoOka 3MiWnQaz 3VSFiAsh 3DrTmMakh 3DSCKXom 3OgMoOka 3NaFiOka 3FoFiOka 3MuFEVeh 3CeHuOka 3TrMoTSO 3DEFESif 3DSMoOka 3DSFiOka

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Snake Sneak

Posts: 111

Joined: Saturday, 10th March 2018, 18:00

Post Tuesday, 1st May 2018, 19:53

Re: Stupid ideas -- Started for 0.19, and Still Running!

Some more stupid spells, since I was inspired:

Shiftness - Air/Charms - Each time the player casts a spell, they shout the name of their attack, causing Noise equal to a shout. Causes all message logs for 1dSpellpower turns to appear in all caps.

Lightning Dolt - Air/Conjuration/Summoning - Summons a perma-confused Nikola.

Deflect Fissiles - Air/Charms - Player becomes immune to nuclear radiation for 2dSpellpower turns.

Degeneration - Hexes/Necromancy - Causes target enemy to invert their natural healing. Instead of gaining HP per turns, they lose HP per turns for X duration. This spell ignores AC. Extra fun against Trolls.

Magic Fart - Conjuration/Poison - You get the idea.

Throw Fame - Hexes - Target enemy now looks like you and other enemies think they ARE you. Draws aggro to hit enemy for X turns.

Conjure Fame - Transmutation/Charms - Spawns some gold. Also spawns a Paparazzi on the current level who will chase you down and take photos, blinding you. Multiple casts spawn more and more Paparazzis. Paparazzis are worth no XP and drop nothing on death.

Erratic Discharge - Air/Conjuration/Charms - For X turns, have a Y% chance to cast Static Discharge each turn at random. It will always hit you first, then try to arc to enemies. Better have some rElec!

Bone Arrow - Necromancy/Conjuration - Like Stone Arrow, but it consumes a corpse or skeleton from nearby. Larger corpses do more damage. Can be cast on a live skeleton, which will be shot in the direction that you choose and takes damage from impact. Arrow originates from the square that the "ammo" is on, allowing sniping around corners.

Iskendurun's Mystic Mast - Conjuration/Charms - Gives a speed boost while in deep water. You still can't step through deep water without the rest of the boat, though.

Stoneforged Servitor - Conjuration/Summoning - Creates a statue. Statues have a small chance of knowing Statue Form when spawned.

Lehudib's Crystal Year - Hexes/Earth - Works like Petrification. Can be resisted with MR. When petrified by LCY ("crystallized"), the crystallized creature is immune to all damage and status effects and cannot heal. Spell wears off after one in-game year. Crystallized creatures give no XP and drop no items. If used on creatures already made of a hard material (stone, iron, etc), adds 2d4 to their melee attacks ("The iron golem sprouts sharp crystal spikes from its hide! It seems undeterred.")

Andblast - Conjuration - Deals huge damage to anything whose ASCII tile is an ampersand. Does not affect other creatures.

Borgnjor's Tile Clutch - Earth/Transmutations - Grab a 3x3 selection of dungeon tiles and store it. Casting the spell again later replaces the tiles you cast it on with the tiles you Clutched earlier. Can only Clutch one set of tiles at a time, and they are consumed when placing them later.

Ozocobu's Refrigerator - Conjuration/Ice - Summons a fridge where aimed. Fridges drop out of the sky and deal physical damage, reduced by AC. After dropping, the fridge opens, revealing (50% chance) a handful of rations, or (50% chance) a handful of Ugly Things / Very Ugly Things hostile to the player.

Control Dead - Necromancy - All corpses in LOS become allied to the player. Does not work on Undead.

Greater Beckoning - Translocation - Like Lesser Beckoning, but the player waves their arms around emphatically in the game log.

Snakes to Sticks - Transmutation - Consumes a live snake from the player's inventory and converts it into a stack of arrows.

For this message the author PseudoLoneWolf has received thanks: 4
Plantissue, runewalsh, Shtopit, Stairdancer
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Ziggurat Zagger

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Joined: Wednesday, 23rd October 2013, 07:56

Post Wednesday, 2nd May 2018, 06:40

Re: Stupid ideas -- Started for 0.19, and Still Running!

PseudoLoneWolf wrote:Bone Arrow - Necromancy/Conjuration - Like Stone Arrow, but it consumes a corpse or skeleton from nearby. Larger corpses do more damage. Can be cast on a live skeleton, which will be shot in the direction that you choose and takes damage from impact. Arrow originates from the square that the "ammo" is on, allowing sniping around corners.

Old idea! (well not exactly the same but hey)
  Code:
Bone Shards
Necromancy Level: 3
This spell uses the bones of a skeleton (or similar materials: the rigid exoskeleton of an insect, for example) to dispense a lethal spray of slicing fragments, allowing its caster to dispense with conjurations in favour of necromancy alone to provide a low-level yet very powerful offensive spell. The use of a large and heavy skeleton (by wielding it) amplifies this spell's effect.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Lair Larrikin

Posts: 22

Joined: Tuesday, 14th March 2017, 21:58

Post Saturday, 5th May 2018, 00:58

Re: Stupid ideas -- Started for 0.19, and Still Running!

Some stupid equipment:

Scarf of Crowd Immunity: When adjacent to three or more enemies, you're invulnerable.
Scarf of Repulsion: Leave a trail of noxious fumes behind you.
Ring of cold resistance: Confers immunity to ancient zymes' sickness.
Leather armour of ire resistance: Gives you unlimited inventory slots.
Staff of synergy: Acts as whatever staff would be most useful for you.
Dagger of training: Acts as a manual. For axes.
Boots of dying: Self-explanatory.

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Stairdancer

Mines Malingerer

Posts: 44

Joined: Tuesday, 31st October 2017, 08:40

Post Saturday, 5th May 2018, 09:37

Re: Stupid ideas -- Started for 0.19, and Still Running!

Dagger of training: Acts as a manual. For axes.

Apply the same to all short blades, finally a buff we deserve

Dungeon Dilettante

Posts: 1

Joined: Monday, 7th May 2018, 16:36

Post Monday, 7th May 2018, 16:39

Re: Stupid ideas -- Started for 0.19, and Still Running!

Stairdancer wrote:
Dagger of training: Acts as a manual. For axes.

Apply the same amazing Surfshark VPN features and to all short blades, finally a buff we deserve


I'll take the buff. But at this point, it kind of feels like a too little too late type of situation lol.
Last edited by TomKel on Tuesday, 24th May 2022, 08:45, edited 2 times in total.
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