Wahaha wrote:I don't think "make evokables stronger" is a good idea for a god. A character using primarily evokables sounds cool for about 1 playthrough, but like, it's really not a good idea with how Crawl evokables work.
Also a thing that frustrated me about the addition of Pakellas is that Nemelex was very much the evocations god (until very recently) and did it way better. I don't know who added Pakellas but it feels like they did not know the game very well. Feels unpleasant to me.
I don't think "make melee stronger" is a good idea for a god. A character using primarily melee sounds cool for about 1 playthrough, but like, it's really not a good idea with how melee works. (Trog)
I don't think "make conjurations stronger" is a good idea for a god. A character using primarily conjurations sounds cool for about 1 playthrough, but like, it's really not a good idea with how conjurations work. (Vehumet)
I don't think "make healing stronger" is a good idea for a god. A character using primarily healing sounds cool for about 1 playthrough, but like, it's really not a good idea with how healing works. (Makhleb, yes, I never use active abilities of Makhleb and believe it is optimal)
I don't think "make physical attacks stronger" is a good idea for a god. A character using primarily physically attacks sounds cool for about 1 playthrough, but like, it's really not a good idea with how physical attacks work. (Okawaru)
Pakellas is much more interesting than for example, Okawaru or Trog because you actually need to think what to do. You have much more options. If anything, gods who make you stronger in what you already do are more boring than those who allow something unique. Also you don't need to rely on Evocations, having unlimited healing or hasting is great with 0 Evo and wands don't get that much spell power from training Evo.