give all weapon special-ability


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KSK

Temple Termagant

Posts: 14

Joined: Tuesday, 12th April 2016, 10:27

Post Friday, 10th June 2016, 08:12

give all weapon special-ability

axe & polearm is too strong.

slightly less base damage/acc than other weapon, and more delay.

but Even considering them, still insane.

if give all other weapon special-ability, no problem with the balance.

Tactics Occur by enemy weapon-type. that is fun or suck :mrgreen:


[short blade]

not change. already special.



[long blade]

knee strike

- when attack, 1d(skill)% chance, -0.1 movement,-30% ev.

- monster version : 1d(HD)% chance.

- immune : feetless / flying, duration : Proportional to the damage.


[mace&flails]

armour break

- 1d(skill/2)% chance, ignore halve AC.

- monster version : 1d(HD)% chance.


[whip]

wrist crash

- 1d(skill)% chance, [weakness] target.

- monster version : 1d(HD)% chance.

- immune : armless, duration : Proportional to the damage.


[staves]

blocking

- gain skill/3 SH.

- monster version : 1+HD/3 shield rating.


[bows]

crack shoot

- 1d(skill/3)% chance, ignore AC.

- monster version : 1d(HD/2+1)% chance.


[crossbow]

snipe(v)

- spend twice delay, 5+(skill/2) to-hit bonus and 1d(skill*2)% extra damage.

- monster version : 5+(HD/2) to-hit bonus, 1d(HD*3)% extra damage.


[sling]

whirling(v)

- spend 1 turn, whirl sling more faster. 3+(skill/5) base damage bonus next fire.

- monster version : extra damage bonus same HD.

- have another action, cancel whirling(except shout,order,stand)

Tartarus Sorceror

Posts: 1739

Joined: Tuesday, 13th March 2012, 02:48

Post Friday, 10th June 2016, 15:13

Re: give all weapon special-ability

Bows and Crosssbows are already differentiated, in that the latter do more damage but are really slow. Slings are differentiated by having effectively unlimited ammo but sucking later on.
User avatar

Vestibule Violator

Posts: 1591

Joined: Saturday, 3rd August 2013, 18:59

Post Friday, 10th June 2016, 17:20

Re: give all weapon special-ability

Rast wrote:Bows and Crosssbows are already differentiated, in that the latter do more damage but are really slow. Slings are differentiated by having effectively unlimited ammo but sucking later on.


They can also be used 1 handed and are still fast.
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