Temple Termagant
Posts: 14
Joined: Tuesday, 12th April 2016, 10:27
give all weapon special-ability
axe & polearm is too strong.
slightly less base damage/acc than other weapon, and more delay.
but Even considering them, still insane.
if give all other weapon special-ability, no problem with the balance.
Tactics Occur by enemy weapon-type. that is fun or suck
[short blade]
not change. already special.
[long blade]
knee strike
- when attack, 1d(skill)% chance, -0.1 movement,-30% ev.
- monster version : 1d(HD)% chance.
- immune : feetless / flying, duration : Proportional to the damage.
[mace&flails]
armour break
- 1d(skill/2)% chance, ignore halve AC.
- monster version : 1d(HD)% chance.
[whip]
wrist crash
- 1d(skill)% chance, [weakness] target.
- monster version : 1d(HD)% chance.
- immune : armless, duration : Proportional to the damage.
[staves]
blocking
- gain skill/3 SH.
- monster version : 1+HD/3 shield rating.
[bows]
crack shoot
- 1d(skill/3)% chance, ignore AC.
- monster version : 1d(HD/2+1)% chance.
[crossbow]
snipe(v)
- spend twice delay, 5+(skill/2) to-hit bonus and 1d(skill*2)% extra damage.
- monster version : 5+(HD/2) to-hit bonus, 1d(HD*3)% extra damage.
[sling]
whirling(v)
- spend 1 turn, whirl sling more faster. 3+(skill/5) base damage bonus next fire.
- monster version : extra damage bonus same HD.
- have another action, cancel whirling(except shout,order,stand)
slightly less base damage/acc than other weapon, and more delay.
but Even considering them, still insane.
if give all other weapon special-ability, no problem with the balance.
Tactics Occur by enemy weapon-type. that is fun or suck
[short blade]
not change. already special.
[long blade]
knee strike
- when attack, 1d(skill)% chance, -0.1 movement,-30% ev.
- monster version : 1d(HD)% chance.
- immune : feetless / flying, duration : Proportional to the damage.
[mace&flails]
armour break
- 1d(skill/2)% chance, ignore halve AC.
- monster version : 1d(HD)% chance.
[whip]
wrist crash
- 1d(skill)% chance, [weakness] target.
- monster version : 1d(HD)% chance.
- immune : armless, duration : Proportional to the damage.
[staves]
blocking
- gain skill/3 SH.
- monster version : 1+HD/3 shield rating.
[bows]
crack shoot
- 1d(skill/3)% chance, ignore AC.
- monster version : 1d(HD/2+1)% chance.
[crossbow]
snipe(v)
- spend twice delay, 5+(skill/2) to-hit bonus and 1d(skill*2)% extra damage.
- monster version : 5+(HD/2) to-hit bonus, 1d(HD*3)% extra damage.
[sling]
whirling(v)
- spend 1 turn, whirl sling more faster. 3+(skill/5) base damage bonus next fire.
- monster version : extra damage bonus same HD.
- have another action, cancel whirling(except shout,order,stand)