Player Dust and Paralyze Quitting


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Tartarus Sorceror

Posts: 1667

Joined: Saturday, 11th October 2014, 06:12

Location: Brazil. RS, Santa Cruz do Sul.

Post Wednesday, 1st June 2016, 21:58

Player Dust and Paralyze Quitting

So today i broke another streak and the salt is all over my pants and i have to shake it off.

It always bugged me that you can never find a undead player's ghost because, duh, they dont leave one, so i think it would be funny if you could find their dust instead. Based on that, i think a slain player ghost would leave a pila of dust too. Based on that, i think piles of dust from a streak-breaking death should be bigger, according to how big was the streak.

Quitting in the face of imminent death, on a game where you can always roll the dice to survive, is the "gg" button, it is also a way to not leave a menacing or silly ghost to annoy other players. Not being able to do so while paralyzed is humiliating, as if being killed while paralyzed was not humiliating enough, it is like when you are stuck in a dota match and the kids are killing your entire team at the fountain and you cant quit otherwise you are put in the low priority.
You shall never see my color again.

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Wednesday, 1st June 2016, 23:44

Re: Player Dust and Paralyze Quitting

dynast wrote:Quitting in the face of imminent death, on a game where you can always roll the dice to survive, is the "gg" button, it is also a way to not leave a menacing or silly ghost to annoy other players. Not being able to do so while paralyzed is humiliating, as if being killed while paralyzed was not humiliating enough, it is like when you are stuck in a dota match and the kids are killing your entire team at the fountain and you cant quit otherwise you are put in the low priority.

fighting ghosts is fun

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Sar

Ziggurat Zagger

Posts: 8786

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Post Thursday, 2nd June 2016, 05:44

Re: Player Dust and Paralyze Quitting

no it isn't

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WingedEspeon

Tomb Titivator

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Post Thursday, 2nd June 2016, 06:51

Re: Player Dust and Paralyze Quitting

You could worship Pak and roleplay:
Spoiler: show
Image

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Thursday, 2nd June 2016, 07:42

Re: Player Dust and Paralyze Quitting

Fighting ghosts could be made (more) fun if the defences were reined in a bit. In my current I had some kind of MiFi ghost with a lot of AC. All the stairs were close together, so I couldn't easily ditch it. I went from satiated to near starving hitting tab trying to kill it, and then gave up. Meh.

Shoals Surfer

Posts: 270

Joined: Sunday, 23rd March 2014, 23:51

Post Thursday, 2nd June 2016, 11:42

Re: Player Dust and Paralyze Quitting

Make quitting create player ghosts anyway. Fixed!

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andreas, Sar, tasonir, ydeve

Tartarus Sorceror

Posts: 1667

Joined: Saturday, 11th October 2014, 06:12

Location: Brazil. RS, Santa Cruz do Sul.

Post Thursday, 2nd June 2016, 14:29

Re: Player Dust and Paralyze Quitting

4Hooves2Appendages wrote:Fighting ghosts could be made (more) fun if the defences were reined in a bit. In my current I had some kind of MiFi ghost with a lot of AC. All the stairs were close together, so I couldn't easily ditch it. I went from satiated to near starving hitting tab trying to kill it, and then gave up. Meh.

Were you fighting Tabstorm's "zero weapon skill" ghost?
You shall never see my color again.

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Thursday, 2nd June 2016, 15:32

Re: Player Dust and Paralyze Quitting

No, I think it was this guy:

  Code:
 Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file.

672 Starve the Covered (level 7, -1/91 HPs)
             Began as a Minotaur Wanderer on May 27, 2016.
             Was an Initiate of Okawaru.
             Slain by an ogre
             ... wielding a +0 giant club
              (2 damage)
             ... on level 6 of the Dungeon.
             The game lasted 00:12:05 (4377 turns).

Starve the Covered (Minotaur Wanderer)              Turns: 4377, Time: 00:12:06

Health: -1/91      AC: 23    Str: 22 (24) XL:     7   Next: 32%
Magic:  6/6        EV:  2    Int:  8 (10) God:    Okawaru [......]
Gold:   212        SH:  0    Dex: 10 (13) Spells: 0 memorised, 6 levels left

rFire  . . .      SeeInvis .    c - -3 blowgun (curse)
rCold  . . .      Gourm    .    (armour currently unavailable)
rNeg   + + +      Faith    .    (no shield)
rPois  +          Spirit   .    (helmet currently unavailable)
rElec  .          Dismiss  .    (cloak currently unavailable)
rCorr  .          Reflect  .    (gloves currently unavailable)
SustAt .          Harm     .    (boots currently unavailable)
MR     .....      NoTele   +    (no amulet)
Stlth  +++.......               (no ring)
                                (no ring)

@: mighty, agile, tree-form, very slightly contaminated, not resistant to
hostile enchantments, fairly stealthy
A: (retaliatory headbutt), (horns 0)
a: Renounce Religion


You were on level 6 of the Dungeon.
You worshipped Okawaru.
Okawaru was noncommittal.
You were hungry.

You were a tree.

You visited 2 branches of the dungeon, and saw 7 of its levels.

You collected 212 gold pieces.

Inventory:

Hand Weapons
 c - a cursed -3 blowgun (weapon)
 h - a +0 flail
 k - a +1 short sword of electrocution
Armour
 a - a +2 scale mail (melded)
 d - a +1 ring mail of fire resistance
 f - the cursed +0 scale mail of Fallacy {rPois}
   (You found it on level 4 of the Dungeon)   
   
   It protects you from poison.
   It has a curse placed upon it.
 l - a cursed +1 pair of gloves
Jewellery
 b - an uncursed amulet of faith {unknown}
Scrolls
 i - a scroll of recharging
Potions
 e - a potion of flight
 o - a potion of mutation
 p - a potion of lignification
 t - a potion of agility
Comestibles
 g - 2 meat rations
 r - 3 fruits
 s - a bread ration


   Skills:
 - Level 5.1 Fighting
   Level 1.2 Long Blades
 - Level 3.0 Maces & Flails
 * Level 5.0 Throwing
 - Level 5.1 Armour
 - Level 3.7 Dodging
 - Level 1.0 Stealth


You had 6 spell levels left.
You didn't know any spells.

Dungeon Overview and Level Annotations

Branches:
Dungeon (6/15)             Temple (1/1) D:4         

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
The Shining One

Annotations:
D:2 Terence
D:5 Delarado's ghost, amateur OpTm
D:6 Grinder


Innate Abilities, Weirdness & Mutations

((You reflexively headbutt those who attack you in melee.))
((You have a pair of horns on your head.))


Message History

Aim: an ogre, wielding a giant club (moderately wounded, poisoned)
Okay, then.
Unknown command.
Firing (i - inventory): No suitable missiles.
Press: ? - help, Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a giant club (moderately wounded, poisoned)
Okay, then.
Unknown command.
Firing (i - inventory): No suitable missiles.
Press: ? - help, Shift-Dir - straight line, f/p - ogre
Aim: an ogre, wielding a giant club (moderately wounded, poisoned)
Okay, then.
You can't unwield your weapon to draw a new one!
Unknown command.
Read which item? (? for menu, Esc to quit)
Okay, then.
You aren't carrying any items that you can evoke.
Unknown command.
The ogre hits you with a giant club.
You die...

          #########
          #.......#
        ###.......#
        #.........#
...#.####(#.......#
(....5.♣O(....(....
...##.###.#.......#
    #.  #.#..######
     [. #.#...#
     ...#.##..#####
     .............#
     .......(.###.#
      ..###.<.# #?#
      .   #...# #.#####.


You could see Grinder and an ogre.

Vanquished Creatures
  Sigmund (D:6)
  A crimson imp (D:3)
  An orc priest (D:3)
  A hound (D:4)
  2 orc wizards (D:3)
  Jessica (D:2)
  An iguana (D:5)
  6 worker ants
  Robin (D:2)
  7 adders
  2 worms
  2 dart slugs (D:2)
  A giant gecko (D:3)
  8 orcs
  5 bats
  2 giant cockroaches
  10 goblins
  10 hobgoblins
  7 jackals
  4 quokkas
  3 ball pythons (D:3)
  A giant cockroach zombie (D:5)
  A giant gecko skeleton (D:4)
  5 giant newts
  7 kobolds
  5 rats
95 creatures vanquished.

Vanquished Creatures (others)
  4 plants (D:2)
4 creatures vanquished.

Grand Total: 99 creatures vanquished

Notes
Turn   | Place    | Note
--------------------------------------------------------------
     0 | D:1      | Starve the Minotaur Wanderer began the quest for the Orb.
     0 | D:1      | Starve set off with: a +2 scale mail, a scroll of teleportation, a potion of curing, a +0 club, a bread ration
     0 | D:1      | Reached XP level 1. HP: 19/19 MP: 0/0
   452 | D:1      | Reached XP level 2. HP: 25/27 MP: 1/1
   608 | D:2      | Noticed Robin
   727 | D:3      | Reached XP level 3. HP: 28/33 MP: 2/2
   739 | D:3      | Reached skill level 1 in Maces & Flails
   845 | D:3      | Reached XP level 4. HP: 39/41 MP: 3/3
  1394 | D:2      | Noticed Terence
  1433 | D:4      | Reached XP level 5. HP: 39/47 MP: 4/4
  1435 | D:4      | Noticed a phantom
  1572 | D:3      | Reached skill level 5 in Fighting
  1572 | D:3      | Reached skill level 5 in Armour
  1770 | D:3      | Reached XP level 6. HP: 38/56 MP: 5/5
  2451 | D:2      | Noticed Jessica
  2472 | D:2      | Killed Jessica
  2566 | D:2      | Killed Robin
  2708 | D:4      | Found a staircase to the Ecumenical Temple.
  2763 | Temple   | Entered the Ecumenical Temple
  2882 | Temple   | Became a worshipper of Warmaster Okawaru
  2988 | D:4      | Got a fine scale mail
  3346 | D:2      | Identified the cursed +0 scale mail of Fallacy {rPois} (You found it on level 4 of the Dungeon)
  4026 | D:5      | Entered Level 5 of the Dungeon
  4227 | D:5      | Reached XP level 7. HP: 41/61 MP: 6/6
  4288 | D:5      | Noticed Delarado's ghost (amateur OpTm)
  4309 | D:6      | Noticed Sigmund
  4332 | D:6      | Noticed Grinder
  4353 | D:6      | Paralysed by Grinder for 5 turns
  4372 | D:6      | Killed Sigmund
  4372 | D:6      | Reached skill level 5 in Throwing
  4372 | D:6      | Paralysed by Grinder for 2 turns
  4376 | D:6      | HP: 1/91 [ogre/giant club (14)]
  4377 | D:6      | Slain by an ogre

Skill      XL: |  1  2  3  4  5  6  7 |
---------------+----------------------+-----
Armour         |     4        5       |  5.1
Fighting       |     4        5       |  5.1
Maces & Flails |        1  2     3    |  3.0
Dodging        |        2  3          |  3.7
Throwing       |                 3  5 |  5.0
Long Blades    |                      |  1.2
Stealth        |                      |  1.0

Action                   |  1- 3 |  4- 6 |  7- 9 || total
-------------------------+-------+-------+-------++-------
Melee: Whip              |    74 |       |       ||    74
       Headbutt          |    13 |    12 |       ||    25
       Flail             |    22 |    97 |       ||   119
       Blowgun           |       |    15 |       ||    15
 Fire: Blowgun           |       |   180 |    23 ||   203
  Use: Scroll            |     4 |     7 |     3 ||    14
       Potion            |       |     2 |     7 ||     9
  Eat: Chunk             |       |     6 |       ||     6
       Bread ration      |       |     1 |       ||     1
Armor: Scale mail        |    54 |   134 |     9 ||   197
       Skin              |       |       |    19 ||    19
Dodge: Dodged            |    57 |   175 |    16 ||   248

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dynast

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Thursday, 2nd June 2016, 17:13

Re: Player Dust and Paralyze Quitting

good ol' treeform ghost bug

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Thursday, 2nd June 2016, 17:44

Re: Player Dust and Paralyze Quitting

i fixed the treeform bug

For this message the author PleasingFungus has received thanks: 3
4Hooves2Appendages, chequers, Sar

Abyss Ambulator

Posts: 1233

Joined: Wednesday, 23rd April 2014, 21:57

Post Thursday, 2nd June 2016, 18:00

Re: Player Dust and Paralyze Quitting

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Thursday, 2nd June 2016, 22:44

Re: Player Dust and Paralyze Quitting

Does that mean that my statue form ghosts won't have high AC anymore? Because imho they should.

Wait, nevermind. No one ever dies in statue form :)

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ZoFy
User avatar

Halls Hopper

Posts: 89

Joined: Monday, 11th April 2016, 21:48

Post Friday, 3rd June 2016, 01:48

Re: Player Dust and Paralyze Quitting

Player ghosts would be a bit less annoying if they weren't so good against particular character types - in large part due to undead freebies. More like uniques! Dpeg can come up a flavour justification.
remove handsome distillation

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HardboiledGargoyle

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Friday, 3rd June 2016, 05:11

Re: Player Dust and Paralyze Quitting

what?

Slime Squisher

Posts: 395

Joined: Monday, 28th April 2014, 19:50

Post Friday, 3rd June 2016, 18:21

Re: Player Dust and Paralyze Quitting

PleasingFungus wrote:what?

He's saying that ghosts shouldn't get the undead resists when the actual player didn't have them.

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Friday, 3rd June 2016, 19:01

Re: Player Dust and Paralyze Quitting

ah, i see.

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